Fixes a couple bugs...
- Pixel font sizes in css would render as point sizes.
- For em font sizes, where the parent size was set and not default, we would
incorrectly convert a pixel value from points to pixels.
We'll always grab the default font size in pixels so we don't keep confusing
things.
Worth noting that gtk css font-size will still behave differently than the
web. Pango interprets font-size differently.
gdk_window_reparent() already changes children list for old and new parent.
Doing so twice results in a circular reference in the list, which can hang
the application later, for example in gtk_window_show().
https://bugzilla.gnome.org/show_bug.cgi?id=764845
This makes usage of _gdk_display again when creating a window.
This is needed because there is a window created when the display
is being initialized, so it becomes a chicken and egg problem.
For now we roll back this to fix the wintab crash but we might
want to fix this again in the future by improving the wintab
initialization.
https://bugzilla.gnome.org/show_bug.cgi?id=764664
The zoom/rotate change for quartz does not build on 10.7. This change
adds zoom/rotate support in quartz only for 10.8 and following. The
problems is described here:
https://bugzilla.gnome.org/show_bug.cgi?id=760276 and here
https://trac.macports.org/ticket/51052
NSEventPhaseMayBegin was only introduced in 10.8 although documentation
says it is introduced in 10.7. Tests on 10.7 indicate that the phase
property for the Magnify event is not supported at all on 10.7
Because of our port of css animation and css transition to
progress tracker, we should not think of animated styles as
immutable objects that can map any timestamp to css values.
Rather, timestamps can correspond to different values depending
on the value of GTK_SLOWDOWN over the course of the animation.
To keep animated styles and style animations totally immutable,
we will not share styleanimations between animatedstyles, and
make a new copy of a styleanimation for each timestamp.
Not the ideal solution for this problem, but in practice leads to
much better performance on lower end hardware.
Stack does a double draw on the first frame of its animation, of
both the old contents (into a cairo surface) and the new contents.
Homogeneous stacks only need to reallocate contents on the first
frame.
On lower powered hardware where our frames will be a good deal
slower than the refresh rate anyway, we can assure a smother
experience by waiting a frame to start tweening where frame duration
will be more consistent.