stack: skip first frame for animations
Not the ideal solution for this problem, but in practice leads to much better performance on lower end hardware. Stack does a double draw on the first frame of its animation, of both the old contents (into a cairo surface) and the new contents. Homogeneous stacks only need to reallocate contents on the first frame. On lower powered hardware where our frames will be a good deal slower than the refresh rate anyway, we can assure a smother experience by waiting a frame to start tweening where frame duration will be more consistent.
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@ -146,6 +146,7 @@ typedef struct {
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GtkAllocation last_visible_surface_allocation;
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guint tick_id;
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GtkProgressTracker tracker;
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gboolean first_frame_skipped;
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gint last_visible_widget_width;
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gint last_visible_widget_height;
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@ -924,8 +925,11 @@ gtk_stack_transition_cb (GtkWidget *widget,
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GtkStack *stack = GTK_STACK (widget);
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GtkStackPrivate *priv = gtk_stack_get_instance_private (stack);
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gtk_progress_tracker_advance_frame (&priv->tracker,
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gdk_frame_clock_get_frame_time (frame_clock));
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if (priv->first_frame_skipped)
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gtk_progress_tracker_advance_frame (&priv->tracker,
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gdk_frame_clock_get_frame_time (frame_clock));
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else
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priv->first_frame_skipped = TRUE;
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/* Finish animation early if not mapped anymore */
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if (!gtk_widget_get_mapped (widget))
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@ -1017,6 +1021,7 @@ gtk_stack_start_transition (GtkStack *stack,
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priv->last_visible_child != NULL)
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{
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priv->active_transition_type = effective_transition_type (stack, transition_type);
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priv->first_frame_skipped = FALSE;
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gtk_stack_schedule_ticks (stack);
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gtk_progress_tracker_start (&priv->tracker,
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priv->transition_duration * 1000,
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