wayland: Set a default cursor when the window cursor is set to NULL
This change follows on from a change in semantics in Wayland where calling wl_input_device_attach with nil would make the compositor set the pointer sprite to it's default cursor sprite.
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		| @ -139,14 +139,20 @@ gdk_device_core_set_window_cursor (GdkDevice *device, | ||||
|   int x, y; | ||||
|  | ||||
|   if (cursor) | ||||
|     g_object_ref (cursor); | ||||
|  | ||||
|   /* Setting the cursor to NULL means that we should use the default cursor */ | ||||
|   if (!cursor) | ||||
|     { | ||||
|       buffer = _gdk_wayland_cursor_get_buffer(cursor, &x, &y); | ||||
|       wl_input_device_attach(wd->device, wd->time, buffer, x, y); | ||||
|     } | ||||
|   else | ||||
|     { | ||||
|       wl_input_device_attach(wd->device, wd->time, NULL, 0, 0); | ||||
|       /* FIXME: Is this the best sensible default ? */ | ||||
|       cursor = _gdk_wayland_display_get_cursor_for_type (device->display, | ||||
|                                                          GDK_LEFT_PTR); | ||||
|     } | ||||
|  | ||||
|   buffer = _gdk_wayland_cursor_get_buffer(cursor, &x, &y); | ||||
|   wl_input_device_attach(wd->device, wd->time, buffer, x, y); | ||||
|  | ||||
|   g_object_unref (cursor); | ||||
| } | ||||
|  | ||||
| static void | ||||
|  | ||||
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	 Rob Bradford
					Rob Bradford