Win32: call dnd exit when finalizing the display
Since we init dnd when opening the display, call the corresponding exit function (which is unused at the moment) when finalizing the display.
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@ -736,6 +736,7 @@ gdk_win32_display_finalize (GObject *object)
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GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (object);
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GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (object);
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_gdk_win32_display_finalize_cursors (display_win32);
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_gdk_win32_display_finalize_cursors (display_win32);
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_gdk_win32_dnd_exit ();
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G_OBJECT_CLASS (gdk_win32_display_parent_class)->finalize (object);
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G_OBJECT_CLASS (gdk_win32_display_parent_class)->finalize (object);
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}
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}
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