From 8c355d8fe671b5158f45d66d2973d587fa1d8602 Mon Sep 17 00:00:00 2001 From: Paolo Borelli Date: Tue, 15 Dec 2015 21:25:25 +0100 Subject: [PATCH] Win32: call dnd exit when finalizing the display Since we init dnd when opening the display, call the corresponding exit function (which is unused at the moment) when finalizing the display. --- gdk/win32/gdkdisplay-win32.c | 1 + 1 file changed, 1 insertion(+) diff --git a/gdk/win32/gdkdisplay-win32.c b/gdk/win32/gdkdisplay-win32.c index b9897c0240..c963b52b12 100644 --- a/gdk/win32/gdkdisplay-win32.c +++ b/gdk/win32/gdkdisplay-win32.c @@ -736,6 +736,7 @@ gdk_win32_display_finalize (GObject *object) GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (object); _gdk_win32_display_finalize_cursors (display_win32); + _gdk_win32_dnd_exit (); G_OBJECT_CLASS (gdk_win32_display_parent_class)->finalize (object); }