Trivial formatting fix

This commit is contained in:
Matthias Clasen
2016-03-11 18:30:14 -05:00
parent 4f3af94e57
commit 4d84e7a8f7
2 changed files with 25 additions and 24 deletions

View File

@ -138,31 +138,31 @@ static GCallback gdk_threads_lock = NULL;
static GCallback gdk_threads_unlock = NULL;
static const GDebugKey gdk_gl_keys[] = {
{"disable", GDK_GL_DISABLE},
{"always", GDK_GL_ALWAYS},
{"software-draw", GDK_GL_SOFTWARE_DRAW_GL | GDK_GL_SOFTWARE_DRAW_SURFACE},
{"software-draw-gl", GDK_GL_SOFTWARE_DRAW_GL},
{"software-draw-surface", GDK_GL_SOFTWARE_DRAW_SURFACE},
{"texture-rectangle", GDK_GL_TEXTURE_RECTANGLE},
{"legacy", GDK_GL_LEGACY},
{ "disable", GDK_GL_DISABLE },
{ "always", GDK_GL_ALWAYS },
{ "software-draw", GDK_GL_SOFTWARE_DRAW_GL | GDK_GL_SOFTWARE_DRAW_SURFACE} ,
{ "software-draw-gl", GDK_GL_SOFTWARE_DRAW_GL },
{ "software-draw-surface", GDK_GL_SOFTWARE_DRAW_SURFACE },
{ "texture-rectangle", GDK_GL_TEXTURE_RECTANGLE },
{ "legacy", GDK_GL_LEGACY }
};
#ifdef G_ENABLE_DEBUG
static const GDebugKey gdk_debug_keys[] = {
{"events", GDK_DEBUG_EVENTS},
{"misc", GDK_DEBUG_MISC},
{"dnd", GDK_DEBUG_DND},
{"xim", GDK_DEBUG_XIM},
{"nograbs", GDK_DEBUG_NOGRABS},
{"input", GDK_DEBUG_INPUT},
{"cursor", GDK_DEBUG_CURSOR},
{"multihead", GDK_DEBUG_MULTIHEAD},
{"xinerama", GDK_DEBUG_XINERAMA},
{"draw", GDK_DEBUG_DRAW},
{"eventloop", GDK_DEBUG_EVENTLOOP},
{"frames", GDK_DEBUG_FRAMES},
{"settings", GDK_DEBUG_SETTINGS},
{"opengl", GDK_DEBUG_OPENGL},
{ "events", GDK_DEBUG_EVENTS },
{ "misc", GDK_DEBUG_MISC },
{ "dnd", GDK_DEBUG_DND },
{ "xim", GDK_DEBUG_XIM },
{ "nograbs", GDK_DEBUG_NOGRABS },
{ "input", GDK_DEBUG_INPUT },
{ "cursor", GDK_DEBUG_CURSOR },
{ "multihead", GDK_DEBUG_MULTIHEAD },
{ "xinerama", GDK_DEBUG_XINERAMA },
{ "draw", GDK_DEBUG_DRAW },
{ "eventloop", GDK_DEBUG_EVENTLOOP },
{ "frames", GDK_DEBUG_FRAMES },
{ "settings", GDK_DEBUG_SETTINGS },
{ "opengl", GDK_DEBUG_OPENGL }
};
static gboolean

View File

@ -3703,9 +3703,10 @@ gdk_window_process_updates_internal (GdkWindow *window)
expose_region = cairo_region_copy (window->active_update_area);
/* Sometimes we can't just paint only the new area, as the windowing system
requires more to be repainted. For instance, with opengl you typically
repaint all of each frame each time and then swap the buffer, although
there are extensions that allow us to reuse part of an old frame */
* requires more to be repainted. For instance, with OpenGL you typically
* repaint all of each frame each time and then swap the buffer, although
* there are extensions that allow us to reuse part of an old frame.
*/
if (GDK_WINDOW_IMPL_GET_CLASS (window->impl)->invalidate_for_new_frame)
GDK_WINDOW_IMPL_GET_CLASS (window->impl)->invalidate_for_new_frame (window, expose_region);