Allow GdkPixbufSimpleAnim to loop
Add a GdkPixbufSimpleAnim:loop boolean property and its accessors. Based on a patch by Tim Evans. (#561139)
This commit is contained in:
@ -136,6 +136,8 @@ gdk_pixbuf_animation_iter_get_pixbuf
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GdkPixbufSimpleAnim
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gdk_pixbuf_simple_anim_new
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gdk_pixbuf_simple_anim_add_frame
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gdk_pixbuf_simple_anim_set_loop
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gdk_pixbuf_simple_anim_get_loop
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<SUBSECTION Standard>
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GDK_PIXBUF_ANIMATION
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@ -172,3 +172,21 @@ An opaque struct representing a simple animation.
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@pixbuf:
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<!-- ##### FUNCTION gdk_pixbuf_simple_anim_set_loop ##### -->
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<para>
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</para>
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@animation:
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@loop:
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<!-- ##### FUNCTION gdk_pixbuf_simple_anim_get_loop ##### -->
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<para>
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</para>
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@animation:
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@Returns:
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@ -25,9 +25,12 @@
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* Havoc Pennington <hp@redhat.com>
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*/
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#include "config.h"
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#include <glib.h>
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#define GDK_PIXBUF_C_COMPILATION
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#include "gdk-pixbuf.h"
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#include "gdk-pixbuf-private.h"
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#include "gdk-pixbuf-io.h"
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#include "gdk-pixbuf-simple-anim.h"
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#include "gdk-pixbuf-alias.h"
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@ -109,6 +112,21 @@ static GdkPixbufAnimationIter *get_iter (GdkPixbufAnimation *anim,
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const GTimeVal *start_time);
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static void gdk_pixbuf_simple_anim_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec);
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static void gdk_pixbuf_simple_anim_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec);
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enum
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{
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PROP_0,
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PROP_LOOP
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};
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G_DEFINE_TYPE (GdkPixbufSimpleAnim, gdk_pixbuf_simple_anim, GDK_TYPE_PIXBUF_ANIMATION)
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static void
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@ -124,13 +142,30 @@ gdk_pixbuf_simple_anim_class_init (GdkPixbufSimpleAnimClass *klass)
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object_class = G_OBJECT_CLASS (klass);
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anim_class = GDK_PIXBUF_ANIMATION_CLASS (klass);
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object_class->set_property = gdk_pixbuf_simple_anim_set_property;
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object_class->get_property = gdk_pixbuf_simple_anim_get_property;
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object_class->finalize = gdk_pixbuf_simple_anim_finalize;
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anim_class->is_static_image = is_static_image;
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anim_class->get_static_image = get_static_image;
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anim_class->get_size = get_size;
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anim_class->get_iter = get_iter;
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/**
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* GdkPixbufSimpleAnim:loop:
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*
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* Whether the animation should loop when it reaches the end.
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*
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* Since: 2.18
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*/
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g_object_class_install_property (object_class,
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PROP_LOOP,
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g_param_spec_boolean ("loop",
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P_("Loop"),
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P_("Whether the animation should loop when it reaches the end"),
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FALSE,
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G_PARAM_READWRITE));
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}
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static void
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@ -277,7 +312,7 @@ advance (GdkPixbufAnimationIter *anim_iter,
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{
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GdkPixbufSimpleAnimIter *iter;
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gint elapsed;
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gint loop;
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gint loop_count;
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GList *tmp;
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GList *old;
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@ -302,13 +337,13 @@ advance (GdkPixbufAnimationIter *anim_iter,
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/* See how many times we've already played the full animation,
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* and subtract time for that.
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*/
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loop = elapsed / iter->simple_anim->total_time;
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loop_count = elapsed / iter->simple_anim->total_time;
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elapsed = elapsed % iter->simple_anim->total_time;
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iter->position = elapsed;
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/* Now move to the proper frame */
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if (loop < 1)
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if (loop_count < 1 || iter->simple_anim->loop)
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tmp = iter->simple_anim->frames;
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else
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tmp = NULL;
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@ -437,6 +472,82 @@ gdk_pixbuf_simple_anim_add_frame (GdkPixbufSimpleAnim *animation,
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animation->frames = g_list_append (animation->frames, frame);
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}
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static void
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gdk_pixbuf_simple_anim_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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GdkPixbufSimpleAnim *animation = GDK_PIXBUF_SIMPLE_ANIM (object);
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switch (prop_id) {
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case PROP_LOOP:
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g_value_set_boolean (value,
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gdk_pixbuf_simple_anim_get_loop (animation));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gdk_pixbuf_simple_anim_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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GdkPixbufSimpleAnim *animation = GDK_PIXBUF_SIMPLE_ANIM (object);
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switch (prop_id) {
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case PROP_LOOP:
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gdk_pixbuf_simple_anim_set_loop (animation,
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g_value_get_boolean (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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/**
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* gdk_pixbuf_simple_anim_set_loop:
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* @animation: a #GdkPixbufSimpleAnim
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* @loop: whether to loop the animation
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*
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* Sets whether @animation should loop indefinitely when it reaches the end.
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*
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* Since: 2.18
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**/
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void
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gdk_pixbuf_simple_anim_set_loop (GdkPixbufSimpleAnim *animation,
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gboolean loop)
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{
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g_return_if_fail (GDK_IS_PIXBUF_SIMPLE_ANIM (animation));
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if (loop != animation->loop) {
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animation->loop = loop;
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g_object_notify (G_OBJECT (animation), "loop");
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}
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}
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/**
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* gdk_pixbuf_simple_anim_get_loop:
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* @animation: a #GdkPixbufSimpleAnim
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*
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* Gets whether @animation should loop indefinitely when it reaches the end.
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*
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* Returns: %TRUE if the animation loops forever, %FALSE otherwise
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*
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* Since: 2.18
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**/
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gboolean
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gdk_pixbuf_simple_anim_get_loop (GdkPixbufSimpleAnim *animation)
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{
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g_return_val_if_fail (GDK_IS_PIXBUF_SIMPLE_ANIM (animation), FALSE);
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return animation->loop;
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}
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#define __GDK_PIXBUF_SIMPLE_ANIM_C__
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#include "gdk-pixbuf-aliasdef.c"
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@ -51,6 +51,9 @@ GdkPixbufSimpleAnim *gdk_pixbuf_simple_anim_new (gint width,
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gfloat rate);
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void gdk_pixbuf_simple_anim_add_frame (GdkPixbufSimpleAnim *animation,
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GdkPixbuf *pixbuf);
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void gdk_pixbuf_simple_anim_set_loop (GdkPixbufSimpleAnim *animation,
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gboolean loop);
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gboolean gdk_pixbuf_simple_anim_get_loop (GdkPixbufSimpleAnim *animation);
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G_END_DECLS
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@ -133,6 +133,8 @@ gdk_pixbuf_simple_anim_get_type G_GNUC_CONST
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gdk_pixbuf_simple_anim_iter_get_type G_GNUC_CONST
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gdk_pixbuf_simple_anim_new
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gdk_pixbuf_simple_anim_add_frame
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gdk_pixbuf_simple_anim_set_loop
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gdk_pixbuf_simple_anim_get_loop
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#endif
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#endif
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