When reverting, we load a new image into the old image's existing
displays, and replace all references to the old image by the new image
in all GimpContext instances. We used to first update the displays and
then the contexts, which would shortly produce an inconsistent state
where the contexts were out of sync. When updating the displays with
the new image, we sometimes call menu update functions which would
then use that old image from the context when they should use the new
one, and thus triggered callbacks as if the user had activated a menu
(like image -> precision). To fix this, update the contexts before the
displays. It is also more logical to first update model objects and
then view objects.
Sync GimpDisplayShell's properties with the default values when it's
emptied and turns into the empty display, so the default values used
when filling it with an image are displayed while it's empty.
When updating the tool cursor on BUTTON_PRESS, pass a state *without*
the newly pressed button's mask to gimp_display_shell_update_cursor(),
or it will simply never call the cursor update function. Tool cursors
don't normally change when a mouse button is down.
Reset the tool on image changes again, but not if only the active
drawable changes, so keep bug #678890 closed:
Introduce new dirty flag GIMP_DIRTY_ACTIVE_DRAWABLE and set it on all
tools' dirty_mask except for rect select. Check the new flag when
reseting the active tool because of a drawable change.
Another attempt to fix paste/drop positions for good.
Paste/drop target is either the selected area of a drawable, the
drawable itself, or the image:
- if the paste is larger than the target, center on the target
- if there is a viewport, and the viewport intersects with the
target, center on the intersection
- otherwise, center on the target
Finally, if we did viewport-centered pasting, make sure the paste is
as completely within image bounds as possible.
Fix this and other issues more globally by moving the logic that
formats the image's display name into the GimpImage object, and return
the properly formatted name, e.g. "Foo.xcf", or "[Foo] (imported)"
from gimp_image_get_display_name().
Also add gimp_image_get_display_path() which returns the full path
instead. Use the two functions for formatting the image title, and
apply various other fixes that make sure the UI always uses the same
string to identify the image.
Call gimp_object_name_changed() whenever the save/export status
changes, so the image's cached display name and path get cleared.
I'm not sure if it'd be better to compress only sequence
of contiguous motion events, thinking to the case of anticipating
a motion event before a modifier key press/release.
And along with it a lot of stuff like the drawable preview cache, the
gegl tile manager backend, temporary gimp_gegl_buffer_foo() stuff, and
the remaining bits of performance.
The projection is in an evil semi-ported state which makes it work
ok-ish for stuff like layer moving, but absolutely unbearable for
painting, there is also an off-by-one rendering glitch at some zoom
levels.
commit 9ce8d4fae2. Fix the return_val
logic added in that commit, and make sure we always swallow arroy key
events, because we don't want focus keynav away from the canvas.