Added complete API for zoom/unzoom (scale and scroll) and
rotate/unrotate, with the same set of functions as the existing
transform/untransform. Moved some special case functions to the
namespaces they belong.
- stroke around the drawn area to work around the impossibility of
tiling antialiased stuff.
- don't use the display xfer stuff because if we overdraw we must
not have anything in the source pattern outside the drawn region
- reorder enum GimpCursorType to be in angular order
- add gimp_cursor_rotate(cursor_type, angle)
- rotate the shell's cursors automatically in the setter
First version of display rotation, inspired by gimp-painter.
The rotation always happens around the image's center.
The only "UI" for rotating is currently shift+middle-drag and
shift+space-drag. Control constrains the angle to 15 degrees
and is currently the only way to go back to "no rotation".
by not manually intersecting and subtracting regions at all. Simply
clip the cairo_t to the area we want to render, it will automatically
intersect with the clip region from the expose event, and check if the
clip is empty before actually drawing anything.
and get the shell from gimp_canvas_item_get_shell() if needed. Remove
some cairo_translate() that didn't have any effect and were leftovers
from a very early canvas item code.
the changes are simply copied from the gtk3-port branch, reducing the
number of diffs, and enabling hacking on drawing stuff in master while
keeping the branch easily rebasable.
and don't use them for (un)transforming integer coordinates. Everything
seems to work fine, but this sort of change has caused off-by-one errors
before, please review.
We cannot simply randomy move the focus from e.g. a text entry back to
the canvas. Instead introduce global handling of "Escape" and a
"primary_focus_widget" that is always set the the image window's
active canvas. When Escape is pressed, move the focus to that primary
focus widget, or beep if it is already there. Text widgets still get
the key events before that logic and can consume the Escape.
Simplify the loops without any significant loss in performance, separating
the positive and negative X directions to treat each correctly. Fixes this
bug.
Create all display filters with "color-config" and "color-managed"
parameters set, not only the automatically added color management
display filter. This way we don't only support removing and adding the
filter again, but also support potential other color management
modules.
Save the "right-docks-position" as negative value in pixels from the
right window border. Change the image window restoring code to
interpret negative values like that, but keep the meaning of positive
values for compatibility with existing sessionrc files.
Recent Cairo uses SHM transports when available, and exposes the ability
for its users to manage images shared between it and the display.
This allows us to eliminate copies, and if the architecture supports it
even to upload directly into GPU addressable memory without any copies
(all in normal system memory so we suffer no performance penalty when
applying the filters). The caveat is that we need to be aware of the
synchronize requirements, the cairo_surface_flush and
cairo_surface_mark_dirty, around access to the transport image. To
reduce the frequency of these barriers, we can subdivide the transport
image into small chunks as to satisfy individual updates and delay the
synchronisation barrier until we are forced to reuse earlier pixels.
Note this bumps the required Cairo version to 1.12, and please be aware
that the XSHM transport requires bug fixes from cairo.git (will be
1.12.12)
v2: After further reflections with Mitch, we realized we can share the
transport surface between all canvases by attaching it to the common
screen.
v3: Fix a couple of typos in insert_node() introduced when switching
variables names.
v4: Encapsulating within an image surface rather than a subsurface was
hiding the backing SHM segment from cairo, causing it to allocate
further SHM resources to stream the upload. We should be able to use a
sub-surface here, but it is more convenient to wrap the pixels in an
image surface for rendering the filters (and conveniently masking the
callee flushes from invalidating our parent transport surface).
Cc: Michael Natterer <mitch@gimp.org>
so it is just a bit more important than projection construction. Makes
initial image display show up in the right place much quicker, but
still after layouting the shell's widgets.