app: increase display update rate
Now that painting is done in a separate thread, the display update rate has a far smaller impact on it. Increate the GimpDisplay update rate, which handles image updates, to 60 FPS, and the GimpDrawTool update rate to 120 FPS. In particular, the latter change makes brush-outline motion much smoother.
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@ -52,7 +52,7 @@
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#include "gimp-intl.h"
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#define FLUSH_NOW_INTERVAL 20000 /* 20 ms in microseconds */
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#define FLUSH_NOW_INTERVAL (G_TIME_SPAN_SECOND / 60)
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#define PAINT_AREA_CHUNK_WIDTH 32
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#define PAINT_AREA_CHUNK_HEIGHT 32
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@ -912,7 +912,7 @@ gimp_display_flush_whenever (GimpDisplay *display,
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if ((now - private->last_flush_now) > FLUSH_NOW_INTERVAL)
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{
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gimp_display_shell_flush (gimp_display_get_shell (display), now);
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gimp_display_shell_flush (gimp_display_get_shell (display), TRUE);
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private->last_flush_now = now;
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}
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@ -53,9 +53,10 @@
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#include "gimptoolcontrol.h"
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#define DRAW_TIMEOUT 4
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#define USE_TIMEOUT 1
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#define MINIMUM_DRAW_INTERVAL 50000 /* 50000 microseconds == 20 fps */
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#define USE_TIMEOUT
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#define DRAW_FPS 120
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#define DRAW_TIMEOUT (1000 /* milliseconds */ / (2 * DRAW_FPS))
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#define MINIMUM_DRAW_INTERVAL (G_TIME_SPAN_SECOND / DRAW_FPS)
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static void gimp_draw_tool_dispose (GObject *object);
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