Bug 677275 - Mosaic Filter produces ugly artifacts
Fix this by using a real point-segment distance. Some artifacts remains though, they must come from somewhere else.
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@ -74,6 +74,7 @@ typedef struct
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typedef struct
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{
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gdouble base_x, base_y;
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gdouble base_x2, base_y2;
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gdouble norm_x, norm_y;
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gdouble light;
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} SpecVec;
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@ -250,6 +251,9 @@ static void fill_poly_image (Polygon *poly,
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gint y2,
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guchar *dest);
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static gfloat distance (SpecVec *vec,
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gfloat x,
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gfloat y);
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static void calc_spec_vec (SpecVec *vec,
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gint xs,
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gint ys,
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@ -2605,6 +2609,8 @@ calc_spec_vec (SpecVec *vec,
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vec->base_x = x1;
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vec->base_y = y1;
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vec->base_x2 = x2;
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vec->base_y2 = y2;
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r = sqrt (SQR (x2 - x1) + SQR (y2 - y1));
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@ -2622,6 +2628,44 @@ calc_spec_vec (SpecVec *vec,
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vec->light = vec->norm_x * light_x + vec->norm_y * light_y;
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}
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static gfloat
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distance (SpecVec *vec,
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gfloat x,
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gfloat y)
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{
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gfloat l2, t;
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gfloat pv_x, pv_y;
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gfloat pw_x, pw_y;
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gfloat wv_x, wv_y;
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gfloat proj_x, proj_y;
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l2 = SQR (vec->base_x - vec->base_x2) + SQR (vec->base_y - vec->base_y2);
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if (l2 < 1e-5)
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return sqrt (SQR (vec->base_x - x) + SQR (vec->base_y - y));
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pv_x = x - vec->base_x;
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pv_y = y - vec->base_y;
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pw_x = x - vec->base_x2;
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pw_y = y - vec->base_y2;
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wv_x = vec->base_x2 - vec->base_x;
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wv_y = vec->base_y2 - vec->base_y;
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t = (pv_x * wv_x + pv_y * wv_y) / l2;
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if (t < 0.0)
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return sqrt (SQR (pv_x) + SQR (pv_y));
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else if (t > 1.0)
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return sqrt (SQR (pw_x) + SQR (pw_y));
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proj_x = vec->base_x + t * wv_x;
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proj_y = vec->base_y + t * wv_y;
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return sqrt (SQR (x - proj_x) + SQR (y - proj_y));
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}
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static double
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calc_spec_contrib (SpecVec *vecs,
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@ -2634,13 +2678,9 @@ calc_spec_contrib (SpecVec *vecs,
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for (i = 0; i < n; i++)
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{
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gdouble x_p, y_p;
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gdouble dist;
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x_p = x - vecs[i].base_x;
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y_p = y - vecs[i].base_y;
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dist = fabs (x_p * vecs[i].norm_x + y_p * vecs[i].norm_y);
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dist = distance (vecs + i, x, y);
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if (mvals.tile_surface == ROUGH)
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{
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