257 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			257 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Copyright © 2012 Red Hat Inc.
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 *
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 * This library is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * This library is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
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 *
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 * Authors: Benjamin Otte <otte@gnome.org>
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 */
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#include "config.h"
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#include "gtkcssanimationprivate.h"
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#include "gtkcsseasevalueprivate.h"
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#include <math.h>
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G_DEFINE_TYPE (GtkCssAnimation, _gtk_css_animation, GTK_TYPE_STYLE_ANIMATION)
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/* NB: Return value can be negative (if animation hasn't started yet) */
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static gint64
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gtk_css_animation_get_elapsed (GtkCssAnimation *animation,
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                               gint64           for_time_us)
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{
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  if (animation->play_state == GTK_CSS_PLAY_STATE_PAUSED)
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    return animation->timestamp;
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  else
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    return for_time_us - animation->timestamp;
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}
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/* NB: Return value can be negative and +-Inf */
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static double
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gtk_css_animation_get_iteration (GtkCssAnimation *animation,
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                                 gint64           for_time_us)
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{
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  return (double) gtk_css_animation_get_elapsed (animation, for_time_us) / animation->duration;
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}
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static gboolean
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gtk_css_animation_is_executing_at_iteration (GtkCssAnimation *animation,
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                                             double           iteration)
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{
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  switch (animation->fill_mode)
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    {
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    case GTK_CSS_FILL_NONE:
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      return iteration >= 0 && iteration <= animation->iteration_count;
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    case GTK_CSS_FILL_FORWARDS:
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      return iteration >= 0;
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    case GTK_CSS_FILL_BACKWARDS:
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      return iteration <= animation->iteration_count;
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    case GTK_CSS_FILL_BOTH:
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      return TRUE;
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    default:
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      g_return_val_if_reached (FALSE);
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    }
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}
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static double
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gtk_css_animation_get_progress_from_iteration (GtkCssAnimation *animation,
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                                               double           iteration)
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{
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  double d;
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  iteration = CLAMP (iteration, 0, animation->iteration_count);
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  switch (animation->direction)
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    {
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    case GTK_CSS_DIRECTION_NORMAL:
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      if (iteration == animation->iteration_count)
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        return 1;
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      else
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        return iteration - floor (iteration);
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    case GTK_CSS_DIRECTION_REVERSE:
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      if (iteration == animation->iteration_count)
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        return 1;
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      else
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        return ceil (iteration) - iteration;
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    case GTK_CSS_DIRECTION_ALTERNATE:
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      d = floor (iteration);
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      if (fmod (d, 2))
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        return iteration - d;
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      else
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        return 1 + d - iteration;
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    case GTK_CSS_DIRECTION_ALTERNATE_REVERSE:
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      d = floor (iteration);
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      if (fmod (d, 2))
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        return 1 + d - iteration;
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      else
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        return iteration - d;
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    default:
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      g_return_val_if_reached (0);
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    }
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}
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static void
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gtk_css_animation_set_values (GtkStyleAnimation    *style_animation,
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                              gint64                for_time_us,
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                              GtkCssComputedValues *values)
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{
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  GtkCssAnimation *animation = GTK_CSS_ANIMATION (style_animation);
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  double iteration, progress;
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  guint i;
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  iteration = gtk_css_animation_get_iteration (animation, for_time_us);
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  if (!gtk_css_animation_is_executing_at_iteration (animation, iteration))
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    return;
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  progress = gtk_css_animation_get_progress_from_iteration (animation, iteration);
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  progress = _gtk_css_ease_value_transform (animation->ease, progress);
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  for (i = 0; i < _gtk_css_keyframes_get_n_properties (animation->keyframes); i++)
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    {
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      GtkCssValue *value;
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      guint property_id;
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      property_id = _gtk_css_keyframes_get_property_id (animation->keyframes, i);
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      value = _gtk_css_keyframes_get_value (animation->keyframes,
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                                            i,
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                                            progress,
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                                            _gtk_css_computed_values_get_intrinsic_value (values, property_id));
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      _gtk_css_computed_values_set_animated_value (values, property_id, value);
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      _gtk_css_value_unref (value);
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    }
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}
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static gboolean
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gtk_css_animation_is_finished (GtkStyleAnimation *style_animation,
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                               gint64             at_time_us)
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{
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  return FALSE;
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}
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static gboolean
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gtk_css_animation_is_static (GtkStyleAnimation *style_animation,
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                             gint64             at_time_us)
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{
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  GtkCssAnimation *animation = GTK_CSS_ANIMATION (style_animation);
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  double iteration;
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  if (animation->play_state == GTK_CSS_PLAY_STATE_PAUSED)
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    return TRUE;
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  iteration = gtk_css_animation_get_iteration (animation, at_time_us);
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  return iteration >= animation->iteration_count;
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}
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static void
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gtk_css_animation_finalize (GObject *object)
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{
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  GtkCssAnimation *animation = GTK_CSS_ANIMATION (object);
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  g_free (animation->name);
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  _gtk_css_keyframes_unref (animation->keyframes);
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  _gtk_css_value_unref (animation->ease);
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  G_OBJECT_CLASS (_gtk_css_animation_parent_class)->finalize (object);
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}
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static void
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_gtk_css_animation_class_init (GtkCssAnimationClass *klass)
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{
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  GObjectClass *object_class = G_OBJECT_CLASS (klass);
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  GtkStyleAnimationClass *animation_class = GTK_STYLE_ANIMATION_CLASS (klass);
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  object_class->finalize = gtk_css_animation_finalize;
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  animation_class->set_values = gtk_css_animation_set_values;
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  animation_class->is_finished = gtk_css_animation_is_finished;
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  animation_class->is_static = gtk_css_animation_is_static;
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}
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static void
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_gtk_css_animation_init (GtkCssAnimation *animation)
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{
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}
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GtkStyleAnimation *
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_gtk_css_animation_new (const char      *name,
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                        GtkCssKeyframes *keyframes,
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                        gint64           timestamp,
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                        gint64           delay_us,
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                        gint64           duration_us,
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                        GtkCssValue     *ease,
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                        GtkCssDirection  direction,
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                        GtkCssPlayState  play_state,
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                        GtkCssFillMode   fill_mode,
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                        double           iteration_count)
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{
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  GtkCssAnimation *animation;
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  g_return_val_if_fail (name != NULL, NULL);
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  g_return_val_if_fail (keyframes != NULL, NULL);
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  g_return_val_if_fail (ease != NULL, NULL);
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  g_return_val_if_fail (iteration_count >= 0, NULL);
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  animation = g_object_new (GTK_TYPE_CSS_ANIMATION, NULL);
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  animation->name = g_strdup (name);
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  animation->keyframes = _gtk_css_keyframes_ref (keyframes);
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  if (play_state == GTK_CSS_PLAY_STATE_PAUSED)
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    animation->timestamp = - delay_us;
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  else
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    animation->timestamp = timestamp + delay_us;
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  animation->duration = duration_us;
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  animation->ease = _gtk_css_value_ref (ease);
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  animation->direction = direction;
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  animation->play_state = play_state;
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  animation->fill_mode = fill_mode;
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  animation->iteration_count = iteration_count;
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  return GTK_STYLE_ANIMATION (animation);
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}
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const char *
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_gtk_css_animation_get_name (GtkCssAnimation *animation)
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{
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  g_return_val_if_fail (GTK_IS_CSS_ANIMATION (animation), NULL);
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  return animation->name;
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}
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GtkStyleAnimation *
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_gtk_css_animation_copy (GtkCssAnimation *animation,
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                         gint64           at_time_us,
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                         GtkCssPlayState  play_state)
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{
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  g_return_val_if_fail (GTK_IS_CSS_ANIMATION (animation), NULL);
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  if (animation->play_state == play_state)
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    return g_object_ref (animation);
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  return _gtk_css_animation_new (animation->name,
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                                 animation->keyframes,
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                                 at_time_us,
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                                 - gtk_css_animation_get_elapsed (animation, at_time_us),
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                                 animation->duration,
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                                 animation->ease,
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                                 animation->direction,
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                                 play_state,
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                                 animation->fill_mode,
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                                 animation->iteration_count);
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}
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