 bfcd062e8e
			
		
	
	bfcd062e8e
	
	
	
		
			
			We currently ask for anything above 3.2 GL contexts, but we're still using GLSL 1.50 shaders all over the place. If a GL driver supports GL 3.2+ and GLSL 1.50 only then we'd be in trouble, but the chances of that happening are really small.
		
			
				
	
	
		
			12 lines
		
	
	
		
			127 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			127 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 330
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| 
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| in vec2 vUv;
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| 
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| out vec4 vertexColor;
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| 
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| uniform sampler2D map;
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| 
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| void main() {
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|   vertexColor = texture (map, vUv);
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| }
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