As the alignments, strides and image formats may be different across platforms, make the texture upload a vfunc to allow backends to override the GL commands for uploading textures for the software implementation for gdk_gl_texture_from_surface(), if necessary. Suggested by Alex to avoid copying non-trivial portions of code which would then add maintainenace burden. https://bugzilla.gnome.org/show_bug.cgi?id=740795
		
			
				
	
	
		
			758 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			758 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* GDK - The GIMP Drawing Kit
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 * Copyright (C) 2014 Red Hat, Inc.
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 *
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 * This library is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2 of the License, or (at your option) any later version.
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 *
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 * This library is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "config.h"
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#include "gdkcairo.h"
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#include "gdkglcontextprivate.h"
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#include "gdkinternals.h"
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#include <epoxy/gl.h>
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#include <math.h>
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#include <string.h>
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static cairo_user_data_key_t direct_key;
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void
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gdk_cairo_surface_mark_as_direct (cairo_surface_t *surface,
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                                  GdkWindow *window)
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{
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  cairo_surface_set_user_data (surface, &direct_key,
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                               g_object_ref (window),  g_object_unref);
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}
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static const char *
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get_vertex_type_name (int type)
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{
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  switch (type)
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    {
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    case GL_VERTEX_SHADER:
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      return "vertex";
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    case GL_GEOMETRY_SHADER:
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      return "geometry";
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    case GL_FRAGMENT_SHADER:
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      return "fragment";
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    }
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  return "unknown";
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}
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static guint
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create_shader (int type, const char const *code)
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{
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  guint shader;
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  int status;
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  shader = glCreateShader (type);
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  glShaderSource (shader, 1, &code, NULL);
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  glCompileShader (shader);
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  glGetShaderiv (shader, GL_COMPILE_STATUS, &status);
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  if (status == GL_FALSE)
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    {
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      int log_len;
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      char *buffer;
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      glGetShaderiv (shader, GL_INFO_LOG_LENGTH, &log_len);
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      buffer = g_malloc (log_len + 1);
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      glGetShaderInfoLog (shader, log_len, NULL, buffer);
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      g_warning ("Compile failure in %s shader:\n%s\n", get_vertex_type_name (type), buffer);
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      g_free (buffer);
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      glDeleteShader (shader);
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      return 0;
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    }
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  return shader;
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}
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static void
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make_program (GdkGLContextProgram *program,
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              const char const *vertex_shader_code,
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              const char const *fragment_shader_code)
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{
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  guint vertex_shader, fragment_shader;
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  int status;
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  vertex_shader = create_shader (GL_VERTEX_SHADER, vertex_shader_code);
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  if (vertex_shader == 0)
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    return;
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  fragment_shader = create_shader (GL_FRAGMENT_SHADER, fragment_shader_code);
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  if (fragment_shader == 0)
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    {
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      glDeleteShader (vertex_shader);
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      return;
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    }
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  program->program = glCreateProgram ();
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  glAttachShader (program->program, vertex_shader);
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  glAttachShader (program->program, fragment_shader);
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  glLinkProgram (program->program);
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  glDeleteShader (vertex_shader);
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  glDeleteShader (fragment_shader);
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  glGetProgramiv (program->program, GL_LINK_STATUS, &status);
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  if (status == GL_FALSE)
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    {
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      int log_len;
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      char *buffer;
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      glGetProgramiv (program->program, GL_INFO_LOG_LENGTH, &log_len);
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      buffer = g_malloc (log_len + 1);
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      glGetProgramInfoLog (program->program, log_len, NULL, buffer);
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      g_warning ("Linker failure: %s\n", buffer);
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      g_free (buffer);
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      glDeleteProgram (program->program);
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    }
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  program->position_location = glGetAttribLocation (program->program, "position");
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  program->uv_location = glGetAttribLocation (program->program, "uv");
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  program->map_location = glGetUniformLocation (program->program, "map");
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}
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static void
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bind_vao (GdkGLContextPaintData *paint_data)
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{
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  if (paint_data->vertex_array_object == 0)
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    {
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      glGenVertexArrays (1, &paint_data->vertex_array_object);
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      /* ATM we only use one VAO, so always bind it */
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      glBindVertexArray (paint_data->vertex_array_object);
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    }
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}
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static void
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use_texture_2d_program (GdkGLContextPaintData *paint_data)
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{
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  const char *vertex_shader_code =
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    "#version 120\n"
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    "uniform sampler2D map;"
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    "attribute vec2 position;\n"
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    "attribute vec2 uv;\n"
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    "varying vec2 vUv;\n"
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    "void main() {\n"
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    "  gl_Position = vec4(position, 0, 1);\n"
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    "  vUv = uv;\n"
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    "}\n";
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  const char *fragment_shader_code =
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    "#version 120\n"
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    "varying vec2 vUv;\n"
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    "uniform sampler2D map;\n"
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    "void main() {\n"
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    "  gl_FragColor = texture2D (map, vUv);\n"
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    "}\n";
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  if (paint_data->texture_2d_quad_program.program == 0)
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    make_program (&paint_data->texture_2d_quad_program, vertex_shader_code, fragment_shader_code);
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  if (paint_data->current_program != &paint_data->texture_2d_quad_program)
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    {
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      paint_data->current_program = &paint_data->texture_2d_quad_program;
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      glUseProgram (paint_data->current_program->program);
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    }
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}
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static void
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use_texture_rect_program (GdkGLContextPaintData *paint_data)
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{
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  const char *vertex_shader_code =
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    "#version 120\n"
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    "uniform sampler2DRect map;"
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    "attribute vec2 position;\n"
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    "attribute vec2 uv;\n"
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    "varying vec2 vUv;\n"
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    "void main() {\n"
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    "  gl_Position = vec4(position, 0, 1);\n"
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    "  vUv = uv;\n"
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    "}\n";
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  const char *fragment_shader_code =
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    "#version 120\n"
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    "varying vec2 vUv;\n"
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    "uniform sampler2DRect map;\n"
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    "void main() {\n"
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    "  gl_FragColor = texture2DRect (map, vUv);\n"
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    "}\n";
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  if (paint_data->texture_rect_quad_program.program == 0)
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    make_program (&paint_data->texture_rect_quad_program, vertex_shader_code, fragment_shader_code);
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  if (paint_data->current_program != &paint_data->texture_rect_quad_program)
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    {
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      paint_data->current_program = &paint_data->texture_rect_quad_program;
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      glUseProgram (paint_data->current_program->program);
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    }
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}
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void
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gdk_gl_texture_quads (GdkGLContext *paint_context,
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                      guint texture_target,
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                      int n_quads,
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                      GdkTexturedQuad *quads)
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{
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  GdkGLContextPaintData *paint_data  = gdk_gl_context_get_paint_data (paint_context);
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  GdkGLContextProgram *program;
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  GdkWindow *window = gdk_gl_context_get_window (paint_context);
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  int window_scale = gdk_window_get_scale_factor (window);
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  float w = gdk_window_get_width (window) * window_scale;
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  float h = gdk_window_get_height (window) * window_scale;
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  int i;
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  float *vertex_buffer_data;
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  bind_vao (paint_data);
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  if (paint_data->tmp_vertex_buffer == 0)
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    glGenBuffers(1, &paint_data->tmp_vertex_buffer);
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  if (texture_target == GL_TEXTURE_RECTANGLE_ARB)
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    use_texture_rect_program (paint_data);
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  else
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    use_texture_2d_program (paint_data);
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  program = paint_data->current_program;
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  glActiveTexture (GL_TEXTURE0);
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  glUniform1i(program->map_location, 0); /* Use texture unit 0 */
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  glEnableVertexAttribArray (0);
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  glEnableVertexAttribArray (1);
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  glBindBuffer (GL_ARRAY_BUFFER, paint_data->tmp_vertex_buffer);
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  glVertexAttribPointer (program->position_location, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
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  glVertexAttribPointer (program->uv_location, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, (void *) (sizeof(float) * 2));
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#define VERTEX_SIZE 4
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#define QUAD_N_VERTICES 6
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#define QUAD_SIZE (VERTEX_SIZE * QUAD_N_VERTICES)
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  vertex_buffer_data = g_new (float, n_quads * QUAD_SIZE);
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  for (i = 0; i < n_quads; i++)
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    {
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      GdkTexturedQuad *quad = &quads[i];
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      float vertex_data[] = {
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        (quad->x1 * 2) / w - 1, (quad->y1 * 2) / h - 1, quad->u1, quad->v1,
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        (quad->x1 * 2) / w - 1, (quad->y2 * 2) / h - 1, quad->u1, quad->v2,
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        (quad->x2 * 2) / w - 1, (quad->y1 * 2) / h - 1, quad->u2, quad->v1,
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        (quad->x2 * 2) / w - 1, (quad->y2 * 2) / h - 1, quad->u2, quad->v2,
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        (quad->x1 * 2) / w - 1, (quad->y2 * 2) / h - 1, quad->u1, quad->v2,
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        (quad->x2 * 2) / w - 1, (quad->y1 * 2) / h - 1, quad->u2, quad->v1,
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      };
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      float *vertex = &vertex_buffer_data[i * QUAD_SIZE];
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      memcpy (vertex, vertex_data, sizeof(vertex_data));
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    }
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  glBufferData (GL_ARRAY_BUFFER, sizeof(float) * n_quads * QUAD_SIZE, vertex_buffer_data, GL_STREAM_DRAW);
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  glDrawArrays (GL_TRIANGLES, 0, n_quads * QUAD_N_VERTICES);
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  g_free (vertex_buffer_data);
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  glDisableVertexAttribArray (0);
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  glDisableVertexAttribArray (1);
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}
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/* x,y,width,height describes a rectangle in the gl render buffer
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   coordinate space, and its top left corner is drawn at the current
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   position according to the cairo translation. */
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/**
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 * gdk_cairo_draw_from_gl:
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 * @cr: a cairo context
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 * @window: The window we're rendering for (not necessarily into)
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 * @source: The GL ID of the source buffer
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 * @source_type: The type of the @source
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 * @buffer_scale: The scale-factor that the @source buffer is allocated for
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 * @x: The source x position in @source to start copying from in GL coordinates
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 * @y: The source y position in @source to start copying from in GL coordinates
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 * @width: The width of the region to draw
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 * @height: The height of the region to draw
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 *
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 * This is the main way to draw GL content in GTK+. It takes a render buffer ID 
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 * (@source_type == #GL_RENDERBUFFER) or a texture id (@source_type == #GL_TEXTURE)
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 * and draws it onto @cr with an OVER operation, respecting the current clip.
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 * The top left corner of the rectangle specified by @x, @y, @width and @height
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 * will be drawn at the current (0,0) position of the cairo_t.
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 *
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 * This will work for *all* cairo_t, as long as @window is realized, but the
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 * fallback implementation that reads back the pixels from the buffer may be
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 * used in the general case. In the case of direct drawing to a window with
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 * no special effects applied to @cr it will however use a more efficient
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 * approach.
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 *
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 * For #GL_RENDERBUFFER the code will always fall back to software for buffers
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 * with alpha components, so make sure you use #GL_TEXTURE if using alpha.
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 *
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 * Calling this may change the current GL context.
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 *
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 * Since: 3.16
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 */
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void
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gdk_cairo_draw_from_gl (cairo_t              *cr,
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                        GdkWindow            *window,
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                        int                   source,
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                        int                   source_type,
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                        int                   buffer_scale,
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                        int                   x,
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                        int                   y,
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                        int                   width,
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                        int                   height)
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{
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  GdkGLContext *paint_context;
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  cairo_surface_t *image;
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  cairo_matrix_t matrix;
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  int dx, dy, window_scale;
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  gboolean trivial_transform;
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  cairo_surface_t *group_target;
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  GdkWindow *direct_window, *impl_window;
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  guint framebuffer;
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  int alpha_size = 0;
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  cairo_region_t *clip_region;
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  GdkGLContextPaintData *paint_data;
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  impl_window = window->impl_window;
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  window_scale = gdk_window_get_scale_factor (impl_window);
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  paint_context = gdk_window_get_paint_gl_context (window, NULL);
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  if (paint_context == NULL)
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    {
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      g_warning ("gdk_cairo_draw_gl_render_buffer failed - no paint context");
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      return;
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    }
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  clip_region = gdk_cairo_region_from_clip (cr);
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  gdk_gl_context_make_current (paint_context);
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  paint_data = gdk_gl_context_get_paint_data (paint_context);
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  if (paint_data->tmp_framebuffer == 0)
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    glGenFramebuffersEXT (1, &paint_data->tmp_framebuffer);
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						|
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						|
  if (source_type == GL_RENDERBUFFER)
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						|
    {
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      glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, source);
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      glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE,  &alpha_size);
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						|
    }
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						|
  else if (source_type == GL_TEXTURE)
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						|
    {
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      glBindTexture (GL_TEXTURE_2D, source);
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						|
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      glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE,  &alpha_size);
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						|
    }
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  else
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    {
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      g_warning ("Unsupported gl source type %d\n", source_type);
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      return;
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    }
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  group_target = cairo_get_group_target (cr);
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						|
  direct_window = cairo_surface_get_user_data (group_target, &direct_key);
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						|
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  cairo_get_matrix (cr, &matrix);
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						|
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  dx = matrix.x0;
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						|
  dy = matrix.y0;
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						|
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						|
  /* Trivial == integer-only translation */
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						|
  trivial_transform =
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    (double)dx == matrix.x0 && (double)dy == matrix.y0 &&
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						|
    matrix.xx == 1.0 && matrix.xy == 0.0 &&
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						|
    matrix.yx == 0.0 && matrix.yy == 1.0;
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						|
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  /* For direct paint of non-alpha renderbuffer, we can
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     just do a bitblit */
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						|
  if ((_gdk_gl_flags & GDK_GL_SOFTWARE_DRAW_GL) == 0 &&
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      source_type == GL_RENDERBUFFER &&
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						|
      alpha_size == 0 &&
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						|
      direct_window != NULL &&
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						|
      direct_window->current_paint.use_gl &&
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						|
      trivial_transform &&
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      clip_region != NULL)
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						|
    {
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						|
      int unscaled_window_height;
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						|
      int i;
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						|
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						|
      /* Create a framebuffer with the source renderbuffer and
 | 
						|
         make it the current target for reads */
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						|
      framebuffer = paint_data->tmp_framebuffer;
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						|
      glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, framebuffer);
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						|
      glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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						|
                                    GL_RENDERBUFFER_EXT, source);
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						|
      glBindFramebufferEXT (GL_DRAW_FRAMEBUFFER_EXT, 0);
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						|
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						|
      /* Translate to impl coords */
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						|
      cairo_region_translate (clip_region, dx, dy);
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						|
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						|
      glEnable (GL_SCISSOR_TEST);
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						|
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						|
      gdk_window_get_unscaled_size (impl_window, NULL, &unscaled_window_height);
 | 
						|
      glDrawBuffer (GL_BACK);
 | 
						|
 | 
						|
#define FLIP_Y(_y) (unscaled_window_height - (_y))
 | 
						|
 | 
						|
      for (i = 0; i < cairo_region_num_rectangles (clip_region); i++)
 | 
						|
        {
 | 
						|
          cairo_rectangle_int_t clip_rect, dest;
 | 
						|
 | 
						|
          cairo_region_get_rectangle (clip_region, i, &clip_rect);
 | 
						|
          clip_rect.x *= window_scale;
 | 
						|
          clip_rect.y *= window_scale;
 | 
						|
          clip_rect.width *= window_scale;
 | 
						|
          clip_rect.height *= window_scale;
 | 
						|
 | 
						|
          glScissor (clip_rect.x, FLIP_Y (clip_rect.y + clip_rect.height),
 | 
						|
                     clip_rect.width, clip_rect.height);
 | 
						|
 | 
						|
          dest.x = dx * window_scale;
 | 
						|
          dest.y = dy * window_scale;
 | 
						|
          dest.width = width * window_scale / buffer_scale;
 | 
						|
          dest.height = height * window_scale / buffer_scale;
 | 
						|
 | 
						|
          if (gdk_rectangle_intersect (&clip_rect, &dest, &dest))
 | 
						|
            {
 | 
						|
              int clipped_src_x = x + (dest.x - dx * window_scale);
 | 
						|
              int clipped_src_y = y + (height - dest.height - (dest.y - dy * window_scale));
 | 
						|
              glBlitFramebufferEXT(clipped_src_x, clipped_src_y,
 | 
						|
                                   (clipped_src_x + dest.width), (clipped_src_y + dest.height),
 | 
						|
                                   dest.x, FLIP_Y(dest.y + dest.height),
 | 
						|
                                   dest.x + dest.width, FLIP_Y(dest.y),
 | 
						|
                                   GL_COLOR_BUFFER_BIT, GL_NEAREST);
 | 
						|
              if (impl_window->current_paint.flushed_region)
 | 
						|
                {
 | 
						|
                  cairo_rectangle_int_t flushed_rect;
 | 
						|
 | 
						|
                  flushed_rect.x = dest.x / window_scale;
 | 
						|
                  flushed_rect.y = dest.y / window_scale;
 | 
						|
                  flushed_rect.width = (dest.x + dest.width + window_scale - 1) / window_scale - flushed_rect.x;
 | 
						|
                  flushed_rect.height = (dest.y + dest.height + window_scale - 1) / window_scale - flushed_rect.y;
 | 
						|
 | 
						|
                  cairo_region_union_rectangle (impl_window->current_paint.flushed_region,
 | 
						|
                                                &flushed_rect);
 | 
						|
                  cairo_region_subtract_rectangle (impl_window->current_paint.need_blend_region,
 | 
						|
                                                   &flushed_rect);
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
      glDisable (GL_SCISSOR_TEST);
 | 
						|
 | 
						|
      glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
 | 
						|
 | 
						|
#undef FLIP_Y
 | 
						|
 | 
						|
    }
 | 
						|
  /* For direct paint of alpha or non-alpha textures we can use texturing */
 | 
						|
  else if ((_gdk_gl_flags & GDK_GL_SOFTWARE_DRAW_GL) == 0 &&
 | 
						|
           source_type == GL_TEXTURE &&
 | 
						|
           direct_window != NULL &&
 | 
						|
           direct_window->current_paint.use_gl &&
 | 
						|
           trivial_transform &&
 | 
						|
           clip_region != NULL)
 | 
						|
    {
 | 
						|
      int unscaled_window_height;
 | 
						|
      GLint texture_width;
 | 
						|
      GLint texture_height;
 | 
						|
      int i, n_rects, n_quads;
 | 
						|
      GdkTexturedQuad *quads;
 | 
						|
      cairo_rectangle_int_t clip_rect;
 | 
						|
 | 
						|
      /* Translate to impl coords */
 | 
						|
      cairo_region_translate (clip_region, dx, dy);
 | 
						|
 | 
						|
      if (alpha_size != 0)
 | 
						|
        {
 | 
						|
          cairo_region_t *opaque_region, *blend_region;
 | 
						|
 | 
						|
          opaque_region = cairo_region_copy (clip_region);
 | 
						|
          cairo_region_subtract (opaque_region, impl_window->current_paint.flushed_region);
 | 
						|
          cairo_region_subtract (opaque_region, impl_window->current_paint.need_blend_region);
 | 
						|
 | 
						|
          if (!cairo_region_is_empty (opaque_region))
 | 
						|
            gdk_gl_texture_from_surface (impl_window->current_paint.surface,
 | 
						|
                                         opaque_region);
 | 
						|
 | 
						|
          blend_region = cairo_region_copy (clip_region);
 | 
						|
          cairo_region_intersect (blend_region, impl_window->current_paint.need_blend_region);
 | 
						|
 | 
						|
          glEnable (GL_BLEND);
 | 
						|
          if (!cairo_region_is_empty (blend_region))
 | 
						|
            gdk_gl_texture_from_surface (impl_window->current_paint.surface,
 | 
						|
                                         blend_region);
 | 
						|
 | 
						|
          cairo_region_destroy (opaque_region);
 | 
						|
          cairo_region_destroy (blend_region);
 | 
						|
        }
 | 
						|
 | 
						|
      glBindTexture (GL_TEXTURE_2D, source);
 | 
						|
 | 
						|
      glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH,  &texture_width);
 | 
						|
      glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT,  &texture_height);
 | 
						|
 | 
						|
      glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
 | 
						|
      glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
 | 
						|
      glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 | 
						|
      glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 | 
						|
 | 
						|
      glEnable (GL_SCISSOR_TEST);
 | 
						|
      glEnable (GL_TEXTURE_2D);
 | 
						|
 | 
						|
      gdk_window_get_unscaled_size (impl_window, NULL, &unscaled_window_height);
 | 
						|
 | 
						|
#define FLIP_Y(_y) (unscaled_window_height - (_y))
 | 
						|
 | 
						|
      cairo_region_get_extents (clip_region, &clip_rect);
 | 
						|
 | 
						|
      glScissor (clip_rect.x * window_scale, FLIP_Y ((clip_rect.y + clip_rect.height) * window_scale),
 | 
						|
                 clip_rect.width * window_scale, clip_rect.height * window_scale);
 | 
						|
 | 
						|
      n_quads = 0;
 | 
						|
      n_rects = cairo_region_num_rectangles (clip_region);
 | 
						|
      quads = g_new (GdkTexturedQuad, n_rects);
 | 
						|
      for (i = 0; i < n_rects; i++)
 | 
						|
        {
 | 
						|
          cairo_rectangle_int_t dest;
 | 
						|
 | 
						|
          cairo_region_get_rectangle (clip_region, i, &clip_rect);
 | 
						|
 | 
						|
          clip_rect.x *= window_scale;
 | 
						|
          clip_rect.y *= window_scale;
 | 
						|
          clip_rect.width *= window_scale;
 | 
						|
          clip_rect.height *= window_scale;
 | 
						|
 | 
						|
          dest.x = dx * window_scale;
 | 
						|
          dest.y = dy * window_scale;
 | 
						|
          dest.width = width * window_scale / buffer_scale;
 | 
						|
          dest.height = height * window_scale / buffer_scale;
 | 
						|
 | 
						|
          if (gdk_rectangle_intersect (&clip_rect, &dest, &dest))
 | 
						|
            {
 | 
						|
              int clipped_src_x = x + (dest.x - dx * window_scale);
 | 
						|
              int clipped_src_y = y + (height - dest.height - (dest.y - dy * window_scale));
 | 
						|
              GdkTexturedQuad quad = {
 | 
						|
                dest.x, FLIP_Y(dest.y),
 | 
						|
                dest.x + dest.width, FLIP_Y(dest.y + dest.height),
 | 
						|
                clipped_src_x / (float)texture_width, (clipped_src_y + dest.height) / (float)texture_height,
 | 
						|
                (clipped_src_x + dest.width) / (float)texture_width, clipped_src_y / (float)texture_height,
 | 
						|
              };
 | 
						|
 | 
						|
              quads[n_quads++] = quad;
 | 
						|
 | 
						|
              if (impl_window->current_paint.flushed_region)
 | 
						|
                {
 | 
						|
                  cairo_rectangle_int_t flushed_rect;
 | 
						|
 | 
						|
                  flushed_rect.x = dest.x / window_scale;
 | 
						|
                  flushed_rect.y = dest.y / window_scale;
 | 
						|
                  flushed_rect.width = (dest.x + dest.width + window_scale - 1) / window_scale - flushed_rect.x;
 | 
						|
                  flushed_rect.height = (dest.y + dest.height + window_scale - 1) / window_scale - flushed_rect.y;
 | 
						|
 | 
						|
                  cairo_region_union_rectangle (impl_window->current_paint.flushed_region,
 | 
						|
                                                &flushed_rect);
 | 
						|
                  cairo_region_subtract_rectangle (impl_window->current_paint.need_blend_region,
 | 
						|
                                                   &flushed_rect);
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
      if (n_quads > 0)
 | 
						|
        gdk_gl_texture_quads (paint_context, GL_TEXTURE_2D, n_quads, quads);
 | 
						|
 | 
						|
      g_free (quads);
 | 
						|
 | 
						|
      if (alpha_size != 0)
 | 
						|
        glDisable (GL_BLEND);
 | 
						|
 | 
						|
      glDisable (GL_TEXTURE_2D);
 | 
						|
 | 
						|
#undef FLIP_Y
 | 
						|
 | 
						|
    }
 | 
						|
  else
 | 
						|
    {
 | 
						|
      /* Software fallback */
 | 
						|
 | 
						|
      /* TODO: avoid reading back non-required data due to dest clip */
 | 
						|
      image = cairo_surface_create_similar_image (cairo_get_target (cr),
 | 
						|
                                                  (alpha_size == 0) ? CAIRO_FORMAT_RGB24 : CAIRO_FORMAT_ARGB32,
 | 
						|
                                                  width, height);
 | 
						|
 | 
						|
      cairo_surface_set_device_scale (image, buffer_scale, buffer_scale);
 | 
						|
 | 
						|
      framebuffer = paint_data->tmp_framebuffer;
 | 
						|
      glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, framebuffer);
 | 
						|
 | 
						|
      if (source_type == GL_RENDERBUFFER)
 | 
						|
        {
 | 
						|
          /* Create a framebuffer with the source renderbuffer and
 | 
						|
             make it the current target for reads */
 | 
						|
          glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
 | 
						|
                                        GL_RENDERBUFFER_EXT, source);
 | 
						|
        }
 | 
						|
      else
 | 
						|
        {
 | 
						|
          glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
 | 
						|
                                     GL_TEXTURE_2D, source, 0);
 | 
						|
        }
 | 
						|
 | 
						|
      glPixelStorei (GL_PACK_ALIGNMENT, 4);
 | 
						|
      glPixelStorei (GL_PACK_ROW_LENGTH, cairo_image_surface_get_stride (image) / 4);
 | 
						|
 | 
						|
      glReadPixels (x, y, width, height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
 | 
						|
                    cairo_image_surface_get_data (image));
 | 
						|
 | 
						|
      glPixelStorei (GL_PACK_ROW_LENGTH, 0);
 | 
						|
 | 
						|
      glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
 | 
						|
 | 
						|
      cairo_surface_mark_dirty (image);
 | 
						|
 | 
						|
      /* Invert due to opengl having different origin */
 | 
						|
      cairo_scale (cr, 1, -1);
 | 
						|
      cairo_translate (cr, 0, -height / buffer_scale);
 | 
						|
 | 
						|
      cairo_set_source_surface (cr, image, 0, 0);
 | 
						|
      cairo_set_operator (cr, CAIRO_OPERATOR_OVER);
 | 
						|
      cairo_paint (cr);
 | 
						|
 | 
						|
      cairo_surface_destroy (image);
 | 
						|
    }
 | 
						|
 | 
						|
  if (clip_region)
 | 
						|
    cairo_region_destroy (clip_region);
 | 
						|
}
 | 
						|
 | 
						|
/* This is always called with the paint context current */
 | 
						|
void
 | 
						|
gdk_gl_texture_from_surface (cairo_surface_t *surface,
 | 
						|
			     cairo_region_t  *region)
 | 
						|
{
 | 
						|
  GdkGLContext *paint_context;
 | 
						|
  cairo_surface_t *image;
 | 
						|
  double device_x_offset, device_y_offset;
 | 
						|
  cairo_rectangle_int_t rect, e;
 | 
						|
  int n_rects, i;
 | 
						|
  GdkWindow *window;
 | 
						|
  int unscaled_window_height;
 | 
						|
  unsigned int texture_id;
 | 
						|
  int window_scale;
 | 
						|
  double sx, sy;
 | 
						|
  float umax, vmax;
 | 
						|
  gboolean use_texture_rectangle;
 | 
						|
  guint target;
 | 
						|
 | 
						|
  paint_context = gdk_gl_context_get_current ();
 | 
						|
  if ((_gdk_gl_flags & GDK_GL_SOFTWARE_DRAW_SURFACE) == 0 &&
 | 
						|
      paint_context &&
 | 
						|
      GDK_GL_CONTEXT_GET_CLASS (paint_context)->texture_from_surface &&
 | 
						|
      GDK_GL_CONTEXT_GET_CLASS (paint_context)->texture_from_surface (paint_context, surface, region))
 | 
						|
    return;
 | 
						|
 | 
						|
  /* Software fallback */
 | 
						|
  use_texture_rectangle = gdk_gl_context_use_texture_rectangle (paint_context);
 | 
						|
 | 
						|
  window = gdk_gl_context_get_window (paint_context);
 | 
						|
  window_scale = gdk_window_get_scale_factor (window);
 | 
						|
  gdk_window_get_unscaled_size (window, NULL, &unscaled_window_height);
 | 
						|
 | 
						|
  sx = sy = 1;
 | 
						|
  cairo_surface_get_device_scale (window->current_paint.surface, &sx, &sy);
 | 
						|
 | 
						|
  cairo_surface_get_device_offset (surface,
 | 
						|
                                   &device_x_offset, &device_y_offset);
 | 
						|
 | 
						|
  glGenTextures (1, &texture_id);
 | 
						|
  if (use_texture_rectangle)
 | 
						|
    target = GL_TEXTURE_RECTANGLE_ARB;
 | 
						|
  else
 | 
						|
    target = GL_TEXTURE_2D;
 | 
						|
 | 
						|
  glBindTexture (target, texture_id);
 | 
						|
  glEnable (target);
 | 
						|
  glEnable (GL_SCISSOR_TEST);
 | 
						|
 | 
						|
  glTexParameteri (target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 | 
						|
  glTexParameteri (target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 | 
						|
  glTexParameteri (target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 | 
						|
  glTexParameteri (target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 | 
						|
 | 
						|
  n_rects = cairo_region_num_rectangles (region);
 | 
						|
 | 
						|
#define FLIP_Y(_y) (unscaled_window_height - (_y))
 | 
						|
 | 
						|
  for (i = 0; i < n_rects; i++)
 | 
						|
    {
 | 
						|
      cairo_region_get_rectangle (region, i, &rect);
 | 
						|
 | 
						|
      glScissor (rect.x * window_scale, FLIP_Y ((rect.y + rect.height) * window_scale),
 | 
						|
                 rect.width * window_scale, rect.height * window_scale);
 | 
						|
 | 
						|
      e = rect;
 | 
						|
      e.x *= sx;
 | 
						|
      e.y *= sy;
 | 
						|
      e.x += (int)device_x_offset;
 | 
						|
      e.y += (int)device_y_offset;
 | 
						|
      e.width *= sx;
 | 
						|
      e.height *= sy;
 | 
						|
      image = cairo_surface_map_to_image (surface, &e);
 | 
						|
 | 
						|
      /* We might have a different alignment, stride or format, so allow overriding here if needed */
 | 
						|
      GDK_GL_CONTEXT_GET_CLASS (paint_context)->upload_texture (paint_context, image, e.width, e.height, target);
 | 
						|
 | 
						|
      cairo_surface_unmap_image (surface, image);
 | 
						|
 | 
						|
      if (use_texture_rectangle)
 | 
						|
        {
 | 
						|
          umax = rect.width * sx;
 | 
						|
          vmax = rect.height * sy;
 | 
						|
        }
 | 
						|
      else
 | 
						|
        {
 | 
						|
          umax = 1.0;
 | 
						|
          vmax = 1.0;
 | 
						|
        }
 | 
						|
 | 
						|
      {
 | 
						|
        GdkTexturedQuad quad = {
 | 
						|
          rect.x * window_scale, FLIP_Y(rect.y * window_scale),
 | 
						|
          (rect.x + rect.width) * window_scale, FLIP_Y((rect.y + rect.height) * window_scale),
 | 
						|
          0, 0,
 | 
						|
          umax, vmax,
 | 
						|
        };
 | 
						|
 | 
						|
        /* We don't want to combine the quads here, because they have different textures.
 | 
						|
         * And we don't want to upload the unused source areas to make it one texture. */
 | 
						|
        gdk_gl_texture_quads (paint_context, target, 1, &quad);
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
  glDisable (GL_SCISSOR_TEST);
 | 
						|
  glDisable (target);
 | 
						|
  glDeleteTextures (1, &texture_id);
 | 
						|
}
 |