814 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			814 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* GDK - The GIMP Drawing Kit
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|  * Copyright (C) 2014 Red Hat, Inc.
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|  *
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|  * This library is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU Lesser General Public
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|  * License as published by the Free Software Foundation; either
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|  * version 2 of the License, or (at your option) any later version.
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|  *
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|  * This library is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|  * Lesser General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU Lesser General Public
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|  * License along with this library. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| #include "config.h"
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| 
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| #include "gdkcairo.h"
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| #include "gdkglcontextprivate.h"
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| 
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| #include "gdkinternals.h"
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| 
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| #include <epoxy/gl.h>
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| #include <math.h>
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| #include <string.h>
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| 
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| static cairo_user_data_key_t direct_key;
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| 
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| void
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| gdk_cairo_surface_mark_as_direct (cairo_surface_t *surface,
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|                                   GdkWindow *window)
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| {
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|   cairo_surface_set_user_data (surface, &direct_key,
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|                                g_object_ref (window),  g_object_unref);
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| }
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| 
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| static const char *
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| get_vertex_type_name (int type)
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| {
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|   switch (type)
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|     {
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|     case GL_VERTEX_SHADER:
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|       return "vertex";
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|     case GL_GEOMETRY_SHADER:
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|       return "geometry";
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|     case GL_FRAGMENT_SHADER:
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|       return "fragment";
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|     }
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|   return "unknown";
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| }
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| 
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| static guint
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| create_shader (int         type,
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|                const char *code)
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| {
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|   guint shader;
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|   int status;
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| 
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|   shader = glCreateShader (type);
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|   glShaderSource (shader, 1, &code, NULL);
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|   glCompileShader (shader);
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| 
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|   glGetShaderiv (shader, GL_COMPILE_STATUS, &status);
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|   if (status == GL_FALSE)
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|     {
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|       int log_len;
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|       char *buffer;
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| 
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|       glGetShaderiv (shader, GL_INFO_LOG_LENGTH, &log_len);
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| 
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|       buffer = g_malloc (log_len + 1);
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|       glGetShaderInfoLog (shader, log_len, NULL, buffer);
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| 
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|       g_warning ("Compile failure in %s shader:\n%s", get_vertex_type_name (type), buffer);
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|       g_free (buffer);
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| 
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|       glDeleteShader (shader);
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| 
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|       return 0;
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|     }
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| 
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|   return shader;
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| }
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| 
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| static void
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| make_program (GdkGLContextProgram *program,
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|               const char          *vertex_shader_path,
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|               const char          *fragment_shader_path)
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| {
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|   guint vertex_shader, fragment_shader;
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|   GBytes *source;
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|   int status;
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| 
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|   source = g_resources_lookup_data (vertex_shader_path, 0, NULL);
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|   g_assert (source != NULL);
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|   vertex_shader = create_shader (GL_VERTEX_SHADER, g_bytes_get_data (source, NULL));
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|   g_bytes_unref (source);
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|   if (vertex_shader == 0)
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|     return;
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| 
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|   source = g_resources_lookup_data (fragment_shader_path, 0, NULL);
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|   g_assert (source != NULL);
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|   fragment_shader = create_shader (GL_FRAGMENT_SHADER, g_bytes_get_data (source, NULL));
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|   g_bytes_unref (source);
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|   if (fragment_shader == 0)
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|     {
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|       glDeleteShader (vertex_shader);
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|       return;
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|     }
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| 
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|   program->program = glCreateProgram ();
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|   glAttachShader (program->program, vertex_shader);
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|   glAttachShader (program->program, fragment_shader);
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| 
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|   glLinkProgram (program->program);
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| 
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|   glDeleteShader (vertex_shader);
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|   glDeleteShader (fragment_shader);
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| 
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|   glGetProgramiv (program->program, GL_LINK_STATUS, &status);
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|   if (status == GL_FALSE)
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|     {
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|       int log_len;
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|       char *buffer;
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| 
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|       glGetProgramiv (program->program, GL_INFO_LOG_LENGTH, &log_len);
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| 
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|       buffer = g_malloc (log_len + 1);
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|       glGetProgramInfoLog (program->program, log_len, NULL, buffer);
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|       g_warning ("Linker failure: %s\n", buffer);
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|       g_free (buffer);
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| 
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|       glDeleteProgram (program->program);
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|     }
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| 
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|   program->position_location = glGetAttribLocation (program->program, "position");
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|   program->uv_location = glGetAttribLocation (program->program, "uv");
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|   program->map_location = glGetUniformLocation (program->program, "map");
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|   program->flip_location = glGetUniformLocation (program->program, "flipColors");
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| }
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| 
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| static void
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| bind_vao (GdkGLContextPaintData *paint_data)
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| {
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|   if (paint_data->vertex_array_object == 0)
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|     {
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|       glGenVertexArrays (1, &paint_data->vertex_array_object);
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|       /* ATM we only use one VAO, so always bind it */
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|       glBindVertexArray (paint_data->vertex_array_object);
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|     }
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| }
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| 
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| static void
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| use_texture_gles_program (GdkGLContextPaintData *paint_data)
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| {
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|   if (paint_data->texture_2d_quad_program.program == 0)
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|     make_program (&paint_data->texture_2d_quad_program,
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|                   "/org/gtk/libgdk/glsl/gles2-texture.vs.glsl",
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|                   "/org/gtk/libgdk/glsl/gles2-texture.fs.glsl");
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| 
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|   if (paint_data->current_program != &paint_data->texture_2d_quad_program)
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|     {
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|       paint_data->current_program = &paint_data->texture_2d_quad_program;
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|       glUseProgram (paint_data->current_program->program);
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|     }
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| }
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| 
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| static void
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| use_texture_2d_program (GdkGLContextPaintData *paint_data)
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| {
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|   const char *vertex_shader_path = paint_data->is_legacy
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|     ? "/org/gtk/libgdk/glsl/gl2-texture-2d.vs.glsl"
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|     : "/org/gtk/libgdk/glsl/gl3-texture-2d.vs.glsl";
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| 
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|   const char *fragment_shader_path = paint_data->is_legacy
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|     ? "/org/gtk/libgdk/glsl/gl2-texture-2d.fs.glsl"
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|     : "/org/gtk/libgdk/glsl/gl3-texture-2d.fs.glsl";
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| 
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|   if (paint_data->texture_2d_quad_program.program == 0)
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|     make_program (&paint_data->texture_2d_quad_program, vertex_shader_path, fragment_shader_path);
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| 
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|   if (paint_data->current_program != &paint_data->texture_2d_quad_program)
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|     {
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|       paint_data->current_program = &paint_data->texture_2d_quad_program;
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|       glUseProgram (paint_data->current_program->program);
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|     }
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| }
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| 
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| static void
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| use_texture_rect_program (GdkGLContextPaintData *paint_data)
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| {
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|   const char *vertex_shader_path = paint_data->is_legacy
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|     ? "/org/gtk/libgdk/glsl/gl2-texture-rect.vs.glsl"
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|     : "/org/gtk/libgdk/glsl/gl3-texture-rect.vs.glsl";
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| 
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|   const char *fragment_shader_path = paint_data->is_legacy
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|     ? "/org/gtk/libgdk/glsl/gl2-texture-rect.fs.glsl"
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|     : "/org/gtk/libgdk/glsl/gl3-texture-rect.vs.glsl";
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| 
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|   if (paint_data->texture_rect_quad_program.program == 0)
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|     make_program (&paint_data->texture_rect_quad_program, vertex_shader_path, fragment_shader_path);
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| 
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|   if (paint_data->current_program != &paint_data->texture_rect_quad_program)
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|     {
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|       paint_data->current_program = &paint_data->texture_rect_quad_program;
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|       glUseProgram (paint_data->current_program->program);
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|     }
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| }
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| 
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| void
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| gdk_gl_texture_quads (GdkGLContext *paint_context,
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|                       guint texture_target,
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|                       int n_quads,
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|                       GdkTexturedQuad *quads,
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|                       gboolean flip_colors)
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| {
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|   GdkGLContextPaintData *paint_data  = gdk_gl_context_get_paint_data (paint_context);
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|   GdkGLContextProgram *program;
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|   GdkWindow *window = gdk_gl_context_get_window (paint_context);
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|   int window_scale = gdk_window_get_scale_factor (window);
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|   float w = gdk_window_get_width (window) * window_scale;
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|   float h = gdk_window_get_height (window) * window_scale;
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|   int i;
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|   float *vertex_buffer_data;
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| 
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|   bind_vao (paint_data);
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| 
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|   if (paint_data->tmp_vertex_buffer == 0)
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|     glGenBuffers(1, &paint_data->tmp_vertex_buffer);
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| 
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|   if (paint_data->use_es)
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|     use_texture_gles_program (paint_data);
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|   else
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|     {
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|       if (texture_target == GL_TEXTURE_RECTANGLE_ARB)
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|         use_texture_rect_program (paint_data);
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|       else
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|         use_texture_2d_program (paint_data);
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|     }
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| 
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|   program = paint_data->current_program;
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| 
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|   /* Use texture unit 0 */
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|   glActiveTexture (GL_TEXTURE0);
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|   glUniform1i(program->map_location, 0);
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| 
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|   /* Flip 'R' and 'B' colors on GLES, if necessary */
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|   if (gdk_gl_context_get_use_es (paint_context))
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|     glUniform1i (program->flip_location, flip_colors ? 1 : 0);
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| 
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|   glEnableVertexAttribArray (program->position_location);
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|   glEnableVertexAttribArray (program->uv_location);
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|   glBindBuffer (GL_ARRAY_BUFFER, paint_data->tmp_vertex_buffer);
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| 
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|   glVertexAttribPointer (program->position_location, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
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|   glVertexAttribPointer (program->uv_location, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, (void *) (sizeof(float) * 2));
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| 
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| #define VERTEX_SIZE 4
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| 
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| #define QUAD_N_VERTICES 6
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| 
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| #define QUAD_SIZE (VERTEX_SIZE * QUAD_N_VERTICES)
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| 
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|   vertex_buffer_data = g_new (float, n_quads * QUAD_SIZE);
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| 
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|   for (i = 0; i < n_quads; i++)
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|     {
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|       GdkTexturedQuad *quad = &quads[i];
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|       float vertex_data[] = {
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|         (quad->x1 * 2) / w - 1, (quad->y1 * 2) / h - 1, quad->u1, quad->v1,
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|         (quad->x1 * 2) / w - 1, (quad->y2 * 2) / h - 1, quad->u1, quad->v2,
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|         (quad->x2 * 2) / w - 1, (quad->y1 * 2) / h - 1, quad->u2, quad->v1,
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| 
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|         (quad->x2 * 2) / w - 1, (quad->y2 * 2) / h - 1, quad->u2, quad->v2,
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|         (quad->x1 * 2) / w - 1, (quad->y2 * 2) / h - 1, quad->u1, quad->v2,
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|         (quad->x2 * 2) / w - 1, (quad->y1 * 2) / h - 1, quad->u2, quad->v1,
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|       };
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| 
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|       float *vertex = &vertex_buffer_data[i * QUAD_SIZE];
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|       memcpy (vertex, vertex_data, sizeof(vertex_data));
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|     }
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| 
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|   glBufferData (GL_ARRAY_BUFFER, sizeof(float) * n_quads * QUAD_SIZE, vertex_buffer_data, GL_STREAM_DRAW);
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|   glDrawArrays (GL_TRIANGLES, 0, n_quads * QUAD_N_VERTICES);
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| 
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|   g_free (vertex_buffer_data);
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| 
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|   glDisableVertexAttribArray (program->position_location);
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|   glDisableVertexAttribArray (program->uv_location);
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| }
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| 
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| /* x,y,width,height describes a rectangle in the gl render buffer
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|    coordinate space, and its top left corner is drawn at the current
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|    position according to the cairo translation. */
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| 
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| /**
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|  * gdk_cairo_draw_from_gl:
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|  * @cr: a cairo context
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|  * @window: The window we're rendering for (not necessarily into)
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|  * @source: The GL ID of the source buffer
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|  * @source_type: The type of the @source
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|  * @buffer_scale: The scale-factor that the @source buffer is allocated for
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|  * @x: The source x position in @source to start copying from in GL coordinates
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|  * @y: The source y position in @source to start copying from in GL coordinates
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|  * @width: The width of the region to draw
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|  * @height: The height of the region to draw
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|  *
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|  * This is the main way to draw GL content in GTK+. It takes a render buffer ID 
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|  * (@source_type == #GL_RENDERBUFFER) or a texture id (@source_type == #GL_TEXTURE)
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|  * and draws it onto @cr with an OVER operation, respecting the current clip.
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|  * The top left corner of the rectangle specified by @x, @y, @width and @height
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|  * will be drawn at the current (0,0) position of the cairo_t.
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|  *
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|  * This will work for *all* cairo_t, as long as @window is realized, but the
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|  * fallback implementation that reads back the pixels from the buffer may be
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|  * used in the general case. In the case of direct drawing to a window with
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|  * no special effects applied to @cr it will however use a more efficient
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|  * approach.
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|  *
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|  * For #GL_RENDERBUFFER the code will always fall back to software for buffers
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|  * with alpha components, so make sure you use #GL_TEXTURE if using alpha.
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|  *
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|  * Calling this may change the current GL context.
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|  *
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|  * Since: 3.16
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|  */
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| void
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| gdk_cairo_draw_from_gl (cairo_t              *cr,
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|                         GdkWindow            *window,
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|                         int                   source,
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|                         int                   source_type,
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|                         int                   buffer_scale,
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|                         int                   x,
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|                         int                   y,
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|                         int                   width,
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|                         int                   height)
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| {
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|   GdkGLContext *paint_context, *current_context;
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|   cairo_surface_t *image;
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|   cairo_matrix_t matrix;
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|   int dx, dy, window_scale;
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|   gboolean trivial_transform;
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|   cairo_surface_t *group_target;
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|   GdkWindow *direct_window, *impl_window;
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|   guint framebuffer;
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|   int alpha_size = 0;
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|   cairo_region_t *clip_region;
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|   GdkGLContextPaintData *paint_data;
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|   GLsync sync;
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| 
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|   impl_window = window->impl_window;
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| 
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|   window_scale = gdk_window_get_scale_factor (impl_window);
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| 
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|   paint_context = gdk_window_get_paint_gl_context (window, NULL);
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|   if (paint_context == NULL)
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|     {
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|       g_warning ("gdk_cairo_draw_gl_render_buffer failed - no paint context");
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|       return;
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|     }
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| 
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|   clip_region = gdk_cairo_region_from_clip (cr);
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|   current_context = gdk_gl_context_get_current ();
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| 
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|   if ((current_context != NULL) && (current_context != paint_context) &&
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|       gdk_gl_context_has_sync (current_context))
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|     sync = glFenceSync (GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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|   else
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|     sync = NULL;
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| 
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|   gdk_gl_context_make_current (paint_context);
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| 
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|   if (sync)
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|     {
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|       glWaitSync (sync, 0, GL_TIMEOUT_IGNORED);
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|       glDeleteSync (sync);
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|       sync = NULL;
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|     }
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| 
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|   paint_data = gdk_gl_context_get_paint_data (paint_context);
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| 
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|   if (paint_data->tmp_framebuffer == 0)
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|     glGenFramebuffers (1, &paint_data->tmp_framebuffer);
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| 
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|   if (source_type == GL_RENDERBUFFER)
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|     {
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|       glBindRenderbuffer (GL_RENDERBUFFER, source);
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|       glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE,  &alpha_size);
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|     }
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|   else if (source_type == GL_TEXTURE)
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|     {
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|       glBindTexture (GL_TEXTURE_2D, source);
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| 
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|       if (gdk_gl_context_has_tex_param (paint_context))
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|         glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE,  &alpha_size);
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|       else
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|         alpha_size = 1;
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|     }
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|   else
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|     {
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|       g_warning ("Unsupported gl source type %d\n", source_type);
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|       return;
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|     }
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| 
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|   group_target = cairo_get_group_target (cr);
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|   direct_window = cairo_surface_get_user_data (group_target, &direct_key);
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| 
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|   cairo_get_matrix (cr, &matrix);
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| 
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|   dx = matrix.x0;
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|   dy = matrix.y0;
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| 
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|   /* Trivial == integer-only translation */
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|   trivial_transform =
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|     (double)dx == matrix.x0 && (double)dy == matrix.y0 &&
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|     matrix.xx == 1.0 && matrix.xy == 0.0 &&
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|     matrix.yx == 0.0 && matrix.yy == 1.0;
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| 
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|   /* For direct paint of non-alpha renderbuffer, we can
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|      just do a bitblit */
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|   if ((_gdk_gl_flags & GDK_GL_SOFTWARE_DRAW_GL) == 0 &&
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|       source_type == GL_RENDERBUFFER &&
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|       alpha_size == 0 &&
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|       direct_window != NULL &&
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|       direct_window->current_paint.use_gl &&
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|       gdk_gl_context_has_framebuffer_blit (paint_context) &&
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|       trivial_transform &&
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|       clip_region != NULL)
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|     {
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|       int unscaled_window_height;
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|       int i;
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| 
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|       /* Create a framebuffer with the source renderbuffer and
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|          make it the current target for reads */
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|       framebuffer = paint_data->tmp_framebuffer;
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|       glBindFramebuffer (GL_FRAMEBUFFER, framebuffer);
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|       glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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|                                  GL_RENDERBUFFER, source);
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|       glBindFramebuffer (GL_DRAW_FRAMEBUFFER, 0);
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| 
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|       /* Translate to impl coords */
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|       cairo_region_translate (clip_region, dx, dy);
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| 
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|       glEnable (GL_SCISSOR_TEST);
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| 
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|       gdk_window_get_unscaled_size (impl_window, NULL, &unscaled_window_height);
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| 
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|       /* We can use glDrawBuffer on OpenGL only; on GLES 2.0 we are already
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|        * double buffered so we don't need it...
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|        */
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|       if (!gdk_gl_context_get_use_es (paint_context))
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|         glDrawBuffer (GL_BACK);
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|       else
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|         {
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|           int maj, min;
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| 
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|           gdk_gl_context_get_version (paint_context, &maj, &min);
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| 
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|           /* ... but on GLES 3.0 we can use the vectorized glDrawBuffers
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|            * call.
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|            */
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|           if ((maj * 100 + min) >= 300)
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|             {
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|               static const GLenum buffers[] = { GL_BACK };
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| 
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|               glDrawBuffers (G_N_ELEMENTS (buffers), buffers);
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|             }
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|         }
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| 
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| #define FLIP_Y(_y) (unscaled_window_height - (_y))
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| 
 | |
|       for (i = 0; i < cairo_region_num_rectangles (clip_region); i++)
 | |
|         {
 | |
|           cairo_rectangle_int_t clip_rect, dest;
 | |
| 
 | |
|           cairo_region_get_rectangle (clip_region, i, &clip_rect);
 | |
|           clip_rect.x *= window_scale;
 | |
|           clip_rect.y *= window_scale;
 | |
|           clip_rect.width *= window_scale;
 | |
|           clip_rect.height *= window_scale;
 | |
| 
 | |
|           glScissor (clip_rect.x, FLIP_Y (clip_rect.y + clip_rect.height),
 | |
|                      clip_rect.width, clip_rect.height);
 | |
| 
 | |
|           dest.x = dx * window_scale;
 | |
|           dest.y = dy * window_scale;
 | |
|           dest.width = width * window_scale / buffer_scale;
 | |
|           dest.height = height * window_scale / buffer_scale;
 | |
| 
 | |
|           if (gdk_rectangle_intersect (&clip_rect, &dest, &dest))
 | |
|             {
 | |
|               int clipped_src_x = x + (dest.x - dx * window_scale);
 | |
|               int clipped_src_y = y + (height - dest.height - (dest.y - dy * window_scale));
 | |
|               glBlitFramebuffer (clipped_src_x, clipped_src_y,
 | |
|                                  (clipped_src_x + dest.width), (clipped_src_y + dest.height),
 | |
|                                  dest.x, FLIP_Y(dest.y + dest.height),
 | |
|                                  dest.x + dest.width, FLIP_Y(dest.y),
 | |
|                                  GL_COLOR_BUFFER_BIT, GL_NEAREST);
 | |
|               if (impl_window->current_paint.flushed_region)
 | |
|                 {
 | |
|                   cairo_rectangle_int_t flushed_rect;
 | |
| 
 | |
|                   flushed_rect.x = dest.x / window_scale;
 | |
|                   flushed_rect.y = dest.y / window_scale;
 | |
|                   flushed_rect.width = (dest.x + dest.width + window_scale - 1) / window_scale - flushed_rect.x;
 | |
|                   flushed_rect.height = (dest.y + dest.height + window_scale - 1) / window_scale - flushed_rect.y;
 | |
| 
 | |
|                   cairo_region_union_rectangle (impl_window->current_paint.flushed_region,
 | |
|                                                 &flushed_rect);
 | |
|                   cairo_region_subtract_rectangle (impl_window->current_paint.need_blend_region,
 | |
|                                                    &flushed_rect);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|       glDisable (GL_SCISSOR_TEST);
 | |
| 
 | |
|       glBindFramebuffer (GL_FRAMEBUFFER, 0);
 | |
| 
 | |
| #undef FLIP_Y
 | |
| 
 | |
|     }
 | |
|   /* For direct paint of alpha or non-alpha textures we can use texturing */
 | |
|   else if ((_gdk_gl_flags & GDK_GL_SOFTWARE_DRAW_GL) == 0 &&
 | |
|            source_type == GL_TEXTURE &&
 | |
|            direct_window != NULL &&
 | |
|            direct_window->current_paint.use_gl &&
 | |
|            trivial_transform &&
 | |
|            clip_region != NULL)
 | |
|     {
 | |
|       int unscaled_window_height;
 | |
|       GLint texture_width;
 | |
|       GLint texture_height;
 | |
|       int i, n_rects, n_quads;
 | |
|       GdkTexturedQuad *quads;
 | |
|       cairo_rectangle_int_t clip_rect;
 | |
| 
 | |
|       /* Translate to impl coords */
 | |
|       cairo_region_translate (clip_region, dx, dy);
 | |
| 
 | |
|       glBindTexture (GL_TEXTURE_2D, source);
 | |
| 
 | |
|       if (gdk_gl_context_get_use_es (paint_context) ||
 | |
|           !gdk_gl_context_has_tex_param (paint_context))
 | |
|         {
 | |
|           texture_width = width;
 | |
|           texture_height = height;
 | |
|         }
 | |
|       else
 | |
|         {
 | |
|           glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &texture_width);
 | |
|           glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &texture_height);
 | |
|         }
 | |
| 
 | |
|       glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
 | |
|       glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
 | |
|       glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 | |
|       glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 | |
| 
 | |
|       glEnable (GL_SCISSOR_TEST);
 | |
| 
 | |
|       gdk_window_get_unscaled_size (impl_window, NULL, &unscaled_window_height);
 | |
| 
 | |
| #define FLIP_Y(_y) (unscaled_window_height - (_y))
 | |
| 
 | |
|       cairo_region_get_extents (clip_region, &clip_rect);
 | |
| 
 | |
|       glScissor (clip_rect.x * window_scale, FLIP_Y ((clip_rect.y + clip_rect.height) * window_scale),
 | |
|                  clip_rect.width * window_scale, clip_rect.height * window_scale);
 | |
| 
 | |
|       n_quads = 0;
 | |
|       n_rects = cairo_region_num_rectangles (clip_region);
 | |
|       quads = g_new (GdkTexturedQuad, n_rects);
 | |
|       for (i = 0; i < n_rects; i++)
 | |
|         {
 | |
|           cairo_rectangle_int_t dest;
 | |
| 
 | |
|           cairo_region_get_rectangle (clip_region, i, &clip_rect);
 | |
| 
 | |
|           clip_rect.x *= window_scale;
 | |
|           clip_rect.y *= window_scale;
 | |
|           clip_rect.width *= window_scale;
 | |
|           clip_rect.height *= window_scale;
 | |
| 
 | |
|           dest.x = dx * window_scale;
 | |
|           dest.y = dy * window_scale;
 | |
|           dest.width = width * window_scale / buffer_scale;
 | |
|           dest.height = height * window_scale / buffer_scale;
 | |
| 
 | |
|           if (gdk_rectangle_intersect (&clip_rect, &dest, &dest))
 | |
|             {
 | |
|               int clipped_src_x = x + (dest.x - dx * window_scale);
 | |
|               int clipped_src_y = y + (height - dest.height - (dest.y - dy * window_scale));
 | |
|               GdkTexturedQuad quad = {
 | |
|                 dest.x, FLIP_Y(dest.y),
 | |
|                 dest.x + dest.width, FLIP_Y(dest.y + dest.height),
 | |
|                 clipped_src_x / (float)texture_width, (clipped_src_y + dest.height) / (float)texture_height,
 | |
|                 (clipped_src_x + dest.width) / (float)texture_width, clipped_src_y / (float)texture_height,
 | |
|               };
 | |
| 
 | |
|               quads[n_quads++] = quad;
 | |
| 
 | |
|               if (impl_window->current_paint.flushed_region)
 | |
|                 {
 | |
|                   cairo_rectangle_int_t flushed_rect;
 | |
| 
 | |
|                   flushed_rect.x = dest.x / window_scale;
 | |
|                   flushed_rect.y = dest.y / window_scale;
 | |
|                   flushed_rect.width = (dest.x + dest.width + window_scale - 1) / window_scale - flushed_rect.x;
 | |
|                   flushed_rect.height = (dest.y + dest.height + window_scale - 1) / window_scale - flushed_rect.y;
 | |
| 
 | |
|                   cairo_region_union_rectangle (impl_window->current_paint.flushed_region,
 | |
|                                                 &flushed_rect);
 | |
|                   cairo_region_subtract_rectangle (impl_window->current_paint.need_blend_region,
 | |
|                                                    &flushed_rect);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|       if (n_quads > 0)
 | |
|         gdk_gl_texture_quads (paint_context, GL_TEXTURE_2D, n_quads, quads, FALSE);
 | |
| 
 | |
|       g_free (quads);
 | |
| 
 | |
|       if (alpha_size != 0)
 | |
|         glDisable (GL_BLEND);
 | |
| 
 | |
| #undef FLIP_Y
 | |
| 
 | |
|     }
 | |
|   else
 | |
|     {
 | |
|       /* Software fallback */
 | |
|       int major, minor, version;
 | |
| 
 | |
|       gdk_gl_context_get_version (paint_context, &major, &minor);
 | |
|       version = major * 100 + minor;
 | |
| 
 | |
|       /* TODO: Use glTexSubImage2D() and do a row-by-row copy to replace
 | |
|        * the GL_UNPACK_ROW_LENGTH support
 | |
|        */
 | |
|       if (gdk_gl_context_get_use_es (paint_context) &&
 | |
|           !(version >= 300 || gdk_gl_context_has_unpack_subimage (paint_context)))
 | |
|         goto out;
 | |
| 
 | |
|       /* TODO: avoid reading back non-required data due to dest clip */
 | |
|       image = cairo_surface_create_similar_image (cairo_get_target (cr),
 | |
|                                                   (alpha_size == 0) ? CAIRO_FORMAT_RGB24 : CAIRO_FORMAT_ARGB32,
 | |
|                                                   width, height);
 | |
| 
 | |
|       cairo_surface_set_device_scale (image, buffer_scale, buffer_scale);
 | |
| 
 | |
|       framebuffer = paint_data->tmp_framebuffer;
 | |
|       glBindFramebuffer (GL_FRAMEBUFFER, framebuffer);
 | |
| 
 | |
|       if (source_type == GL_RENDERBUFFER)
 | |
|         {
 | |
|           /* Create a framebuffer with the source renderbuffer and
 | |
|              make it the current target for reads */
 | |
|           glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
 | |
|                                      GL_RENDERBUFFER, source);
 | |
|         }
 | |
|       else
 | |
|         {
 | |
|           glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
 | |
|                                   GL_TEXTURE_2D, source, 0);
 | |
|         }
 | |
| 
 | |
|       glPixelStorei (GL_PACK_ALIGNMENT, 4);
 | |
|       glPixelStorei (GL_PACK_ROW_LENGTH, cairo_image_surface_get_stride (image) / 4);
 | |
| 
 | |
|       /* The implicit format conversion is going to make this path slower */
 | |
|       if (!gdk_gl_context_get_use_es (paint_context))
 | |
|         glReadPixels (x, y, width, height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
 | |
|                       cairo_image_surface_get_data (image));
 | |
|       else if (gdk_gl_context_has_texture_format_bgra (paint_context) && G_BYTE_ORDER == G_LITTLE_ENDIAN)
 | |
|         glReadPixels (x, y, width, height, GL_BGRA, GL_UNSIGNED_BYTE,
 | |
|                       cairo_image_surface_get_data (image));
 | |
|       else
 | |
|         glReadPixels (x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE,
 | |
|                       cairo_image_surface_get_data (image));
 | |
| 
 | |
|       glPixelStorei (GL_PACK_ROW_LENGTH, 0);
 | |
| 
 | |
|       glBindFramebuffer (GL_FRAMEBUFFER, 0);
 | |
| 
 | |
|       cairo_surface_mark_dirty (image);
 | |
| 
 | |
|       /* Invert due to opengl having different origin */
 | |
|       cairo_scale (cr, 1, -1);
 | |
|       cairo_translate (cr, 0, -height / buffer_scale);
 | |
| 
 | |
|       cairo_set_source_surface (cr, image, 0, 0);
 | |
|       cairo_set_operator (cr, CAIRO_OPERATOR_OVER);
 | |
|       cairo_paint (cr);
 | |
| 
 | |
|       cairo_surface_destroy (image);
 | |
|     }
 | |
| 
 | |
| out:
 | |
|   if (clip_region)
 | |
|     cairo_region_destroy (clip_region);
 | |
| 
 | |
| }
 | |
| 
 | |
| /* This is always called with the paint context current */
 | |
| void
 | |
| gdk_gl_texture_from_surface (cairo_surface_t *surface,
 | |
| 			     cairo_region_t  *region)
 | |
| {
 | |
|   GdkGLContext *paint_context;
 | |
|   cairo_surface_t *image;
 | |
|   double device_x_offset, device_y_offset;
 | |
|   cairo_rectangle_int_t rect, e;
 | |
|   int n_rects, i;
 | |
|   GdkWindow *window;
 | |
|   int unscaled_window_height;
 | |
|   unsigned int texture_id;
 | |
|   int window_scale;
 | |
|   double sx, sy;
 | |
|   float umax, vmax;
 | |
|   gboolean use_texture_rectangle;
 | |
|   guint target;
 | |
|   paint_context = gdk_gl_context_get_current ();
 | |
|   if ((_gdk_gl_flags & GDK_GL_SOFTWARE_DRAW_SURFACE) == 0 &&
 | |
|       paint_context &&
 | |
|       GDK_GL_CONTEXT_GET_CLASS (paint_context)->texture_from_surface &&
 | |
|       GDK_GL_CONTEXT_GET_CLASS (paint_context)->texture_from_surface (paint_context, surface, region))
 | |
|     return;
 | |
| 
 | |
|   /* Software fallback */
 | |
|   use_texture_rectangle = gdk_gl_context_use_texture_rectangle (paint_context);
 | |
| 
 | |
|   window = gdk_gl_context_get_window (paint_context);
 | |
|   window_scale = gdk_window_get_scale_factor (window);
 | |
|   gdk_window_get_unscaled_size (window, NULL, &unscaled_window_height);
 | |
| 
 | |
|   sx = sy = 1;
 | |
|   cairo_surface_get_device_scale (window->current_paint.surface, &sx, &sy);
 | |
| 
 | |
|   cairo_surface_get_device_offset (surface,
 | |
|                                    &device_x_offset, &device_y_offset);
 | |
| 
 | |
|   glGenTextures (1, &texture_id);
 | |
|   if (use_texture_rectangle)
 | |
|     target = GL_TEXTURE_RECTANGLE_ARB;
 | |
|   else
 | |
|     target = GL_TEXTURE_2D;
 | |
| 
 | |
|   glBindTexture (target, texture_id);
 | |
|   glEnable (GL_SCISSOR_TEST);
 | |
| 
 | |
|   glTexParameteri (target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 | |
|   glTexParameteri (target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 | |
|   glTexParameteri (target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 | |
|   glTexParameteri (target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 | |
| 
 | |
|   n_rects = cairo_region_num_rectangles (region);
 | |
| 
 | |
| #define FLIP_Y(_y) (unscaled_window_height - (_y))
 | |
| 
 | |
|   for (i = 0; i < n_rects; i++)
 | |
|     {
 | |
|       cairo_region_get_rectangle (region, i, &rect);
 | |
| 
 | |
|       glScissor (rect.x * window_scale, FLIP_Y ((rect.y + rect.height) * window_scale),
 | |
|                  rect.width * window_scale, rect.height * window_scale);
 | |
| 
 | |
|       e = rect;
 | |
|       e.x *= sx;
 | |
|       e.y *= sy;
 | |
|       e.x += (int)device_x_offset;
 | |
|       e.y += (int)device_y_offset;
 | |
|       e.width *= sx;
 | |
|       e.height *= sy;
 | |
|       image = cairo_surface_map_to_image (surface, &e);
 | |
| 
 | |
|       gdk_gl_context_upload_texture (paint_context, image, e.width, e.height, target);
 | |
| 
 | |
|       cairo_surface_unmap_image (surface, image);
 | |
| 
 | |
|       if (use_texture_rectangle)
 | |
|         {
 | |
|           umax = rect.width * sx;
 | |
|           vmax = rect.height * sy;
 | |
|         }
 | |
|       else
 | |
|         {
 | |
|           umax = 1.0;
 | |
|           vmax = 1.0;
 | |
|         }
 | |
| 
 | |
|       {
 | |
|         GdkTexturedQuad quad = {
 | |
|           rect.x * window_scale, FLIP_Y(rect.y * window_scale),
 | |
|           (rect.x + rect.width) * window_scale, FLIP_Y((rect.y + rect.height) * window_scale),
 | |
|           0, 0,
 | |
|           umax, vmax,
 | |
|         };
 | |
| 
 | |
|         /* We don't want to combine the quads here, because they have different textures.
 | |
|          * And we don't want to upload the unused source areas to make it one texture. */
 | |
|         gdk_gl_texture_quads (paint_context, target, 1, &quad, TRUE);
 | |
|       }
 | |
|     }
 | |
| 
 | |
| #undef FLIP_Y
 | |
| 
 | |
|   glDisable (GL_SCISSOR_TEST);
 | |
|   glDeleteTextures (1, &texture_id);
 | |
| }
 | 
