These were showing up higher in Sysprof profiles. The simple fix is to avoid the emit_by_name() and let the interface emit the signals directly. No function preconditions are provided since these are internal API.
		
			
				
	
	
		
			598 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			598 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* GDK - The GIMP Drawing Kit
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 * Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
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 *
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 * This library is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2 of the License, or (at your option) any later version.
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 *
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 * This library is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with this library; if not, see <http://www.gnu.org/licenses/>.
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 */
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/*
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 * Modified by the GTK+ Team and others 1997-2010.  See the AUTHORS
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 * file for a list of people on the GTK+ Team.  See the ChangeLog
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 * files for a list of changes.  These files are distributed with
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 * GTK+ at ftp://ftp.gtk.org/pub/gtk/.
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 */
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#include "config.h"
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#include "gdkinternals.h"
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#include "gdkframeclockprivate.h"
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#include "gdkframeclockidle.h"
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#include "gdk.h"
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#ifdef G_OS_WIN32
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#include <windows.h>
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#endif
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#define FRAME_INTERVAL 16667 /* microseconds */
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struct _GdkFrameClockIdlePrivate
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{
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  GTimer *timer;
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  /* timer_base is used to avoid ever going backward */
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  gint64 timer_base;
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  gint64 frame_time;
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  gint64 min_next_frame_time;
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  gint64 sleep_serial;
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  guint flush_idle_id;
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  guint paint_idle_id;
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  guint freeze_count;
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  guint updating_count;
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  GdkFrameClockPhase requested;
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  GdkFrameClockPhase phase;
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  guint in_paint_idle : 1;
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#ifdef G_OS_WIN32
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  guint begin_period : 1;
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#endif
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};
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static gboolean gdk_frame_clock_flush_idle (void *data);
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static gboolean gdk_frame_clock_paint_idle (void *data);
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G_DEFINE_TYPE_WITH_PRIVATE (GdkFrameClockIdle, gdk_frame_clock_idle, GDK_TYPE_FRAME_CLOCK)
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static gint64 sleep_serial;
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static gint64 sleep_source_prepare_time;
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static GSource *sleep_source;
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static gboolean
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sleep_source_prepare (GSource *source,
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                      gint    *timeout)
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{
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  sleep_source_prepare_time = g_source_get_time (source);
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  *timeout = -1;
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  return FALSE;
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}
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static gboolean
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sleep_source_check (GSource *source)
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{
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  if (g_source_get_time (source) != sleep_source_prepare_time)
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    sleep_serial++;
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  return FALSE;
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}
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static gboolean
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sleep_source_dispatch (GSource     *source,
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                       GSourceFunc  callback,
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                       gpointer     user_data)
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{
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  return TRUE;
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}
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static GSourceFuncs sleep_source_funcs = {
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  sleep_source_prepare,
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  sleep_source_check,
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  sleep_source_dispatch,
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  NULL /* finalize */
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};
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static gint64
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get_sleep_serial (void)
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{
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  if (sleep_source == NULL)
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    {
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      sleep_source = g_source_new (&sleep_source_funcs, sizeof (GSource));
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      g_source_set_priority (sleep_source, G_PRIORITY_HIGH);
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      g_source_attach (sleep_source, NULL);
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      g_source_unref (sleep_source);
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    }
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  return sleep_serial;
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}
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static void
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gdk_frame_clock_idle_init (GdkFrameClockIdle *frame_clock_idle)
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{
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  GdkFrameClockIdlePrivate *priv;
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  frame_clock_idle->priv = priv =
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    gdk_frame_clock_idle_get_instance_private (frame_clock_idle);
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  priv->freeze_count = 0;
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}
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static void
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gdk_frame_clock_idle_dispose (GObject *object)
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{
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  GdkFrameClockIdlePrivate *priv = GDK_FRAME_CLOCK_IDLE (object)->priv;
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  if (priv->flush_idle_id != 0)
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    {
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      g_source_remove (priv->flush_idle_id);
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      priv->flush_idle_id = 0;
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    }
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  if (priv->paint_idle_id != 0)
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    {
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      g_source_remove (priv->paint_idle_id);
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      priv->paint_idle_id = 0;
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    }
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#ifdef G_OS_WIN32
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  if (priv->begin_period) 
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    {
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      timeEndPeriod(1);
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      priv->begin_period = FALSE;
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    }
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#endif
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  G_OBJECT_CLASS (gdk_frame_clock_idle_parent_class)->dispose (object);
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}
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static gint64
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compute_frame_time (GdkFrameClockIdle *idle)
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{
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  GdkFrameClockIdlePrivate *priv = idle->priv;
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  gint64 computed_frame_time;
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  gint64 elapsed;
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  elapsed = g_get_monotonic_time () + priv->timer_base;
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  if (elapsed < priv->frame_time)
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    {
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      /* clock went backward. adapt to that by forevermore increasing
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       * timer_base.  For now, assume we've gone forward in time 1ms.
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       */
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      /* hmm. just fix GTimer? */
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      computed_frame_time = priv->frame_time + 1;
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      priv->timer_base += (priv->frame_time - elapsed) + 1;
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    }
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  else
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    {
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      computed_frame_time = elapsed;
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    }
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  return computed_frame_time;
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}
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static gint64
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gdk_frame_clock_idle_get_frame_time (GdkFrameClock *clock)
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{
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  GdkFrameClockIdlePrivate *priv = GDK_FRAME_CLOCK_IDLE (clock)->priv;
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  gint64 computed_frame_time;
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  /* can't change frame time during a paint */
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  if (priv->phase != GDK_FRAME_CLOCK_PHASE_NONE &&
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      priv->phase != GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS)
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    return priv->frame_time;
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  /* Outside a paint, pick something close to "now" */
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  computed_frame_time = compute_frame_time (GDK_FRAME_CLOCK_IDLE (clock));
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  /* 16ms is 60fps. We only update frame time that often because we'd
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   * like to try to keep animations on the same start times.
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   * get_frame_time() would normally be used outside of a paint to
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   * record an animation start time for example.
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   */
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  if ((computed_frame_time - priv->frame_time) > FRAME_INTERVAL)
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    priv->frame_time = computed_frame_time;
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  return priv->frame_time;
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}
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#define RUN_FLUSH_IDLE(priv)                                            \
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  ((priv)->freeze_count == 0 &&                                         \
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   ((priv)->requested & GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0)
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/* The reason why we track updating_count separately here and don't
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 * just add GDK_FRAME_CLOCK_PHASE_UPDATE into ->request on every frame
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 * is so that we can avoid doing one more frame when an animation
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 * is cancelled.
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 */
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#define RUN_PAINT_IDLE(priv)                                            \
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  ((priv)->freeze_count == 0 &&                                         \
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   (((priv)->requested & ~GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0 ||   \
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    (priv)->updating_count > 0))
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static void
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maybe_start_idle (GdkFrameClockIdle *clock_idle)
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{
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  GdkFrameClockIdlePrivate *priv = clock_idle->priv;
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  if (RUN_FLUSH_IDLE (priv) || RUN_PAINT_IDLE (priv))
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    {
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      guint min_interval = 0;
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      if (priv->min_next_frame_time != 0)
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        {
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          gint64 now = compute_frame_time (clock_idle);
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          gint64 min_interval_us = MAX (priv->min_next_frame_time, now) - now;
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          min_interval = (min_interval_us + 500) / 1000;
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        }
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      if (priv->flush_idle_id == 0 && RUN_FLUSH_IDLE (priv))
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        {
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          priv->flush_idle_id = gdk_threads_add_timeout_full (GDK_PRIORITY_EVENTS + 1,
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                                                              min_interval,
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                                                              gdk_frame_clock_flush_idle,
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                                                              g_object_ref (clock_idle),
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                                                              (GDestroyNotify) g_object_unref);
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          g_source_set_name_by_id (priv->flush_idle_id, "[gtk+] gdk_frame_clock_flush_idle");
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        }
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      if (!priv->in_paint_idle &&
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	  priv->paint_idle_id == 0 && RUN_PAINT_IDLE (priv))
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        {
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          priv->paint_idle_id = gdk_threads_add_timeout_full (GDK_PRIORITY_REDRAW,
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                                                              min_interval,
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                                                              gdk_frame_clock_paint_idle,
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                                                              g_object_ref (clock_idle),
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                                                              (GDestroyNotify) g_object_unref);
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          g_source_set_name_by_id (priv->paint_idle_id, "[gtk+] gdk_frame_clock_paint_idle");
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        }
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    }
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}
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static void
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maybe_stop_idle (GdkFrameClockIdle *clock_idle)
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{
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  GdkFrameClockIdlePrivate *priv = clock_idle->priv;
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  if (priv->flush_idle_id != 0 && !RUN_FLUSH_IDLE (priv))
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    {
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      g_source_remove (priv->flush_idle_id);
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      priv->flush_idle_id = 0;
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    }
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  if (priv->paint_idle_id != 0 && !RUN_PAINT_IDLE (priv))
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    {
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      g_source_remove (priv->paint_idle_id);
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      priv->paint_idle_id = 0;
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    }
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}
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static gint64
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compute_min_next_frame_time (GdkFrameClockIdle *clock_idle,
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                             gint64             last_frame_time)
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{
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  gint64 presentation_time;
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  gint64 refresh_interval;
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  gdk_frame_clock_get_refresh_info (GDK_FRAME_CLOCK (clock_idle),
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                                    last_frame_time,
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                                    &refresh_interval, &presentation_time);
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  if (presentation_time == 0)
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    return last_frame_time + refresh_interval;
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  else
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    return presentation_time + refresh_interval / 2;
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}
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static gboolean
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gdk_frame_clock_flush_idle (void *data)
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{
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  GdkFrameClock *clock = GDK_FRAME_CLOCK (data);
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  GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
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  GdkFrameClockIdlePrivate *priv = clock_idle->priv;
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  priv->flush_idle_id = 0;
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  if (priv->phase != GDK_FRAME_CLOCK_PHASE_NONE)
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    return FALSE;
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  priv->phase = GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS;
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  priv->requested &= ~GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS;
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  _gdk_frame_clock_emit_flush_events (clock);
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  if ((priv->requested & ~GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0 ||
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      priv->updating_count > 0)
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    priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
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  else
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    priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
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  return FALSE;
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}
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static gboolean
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gdk_frame_clock_paint_idle (void *data)
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{
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  GdkFrameClock *clock = GDK_FRAME_CLOCK (data);
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  GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
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  GdkFrameClockIdlePrivate *priv = clock_idle->priv;
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  gboolean skip_to_resume_events;
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  GdkFrameTimings *timings = NULL;
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  priv->paint_idle_id = 0;
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  priv->in_paint_idle = TRUE;
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  priv->min_next_frame_time = 0;
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  skip_to_resume_events =
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    (priv->requested & ~(GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS | GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)) == 0 &&
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    priv->updating_count == 0;
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  if (priv->phase > GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT)
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    {
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      timings = gdk_frame_clock_get_current_timings (clock);
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    }
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  if (!skip_to_resume_events)
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    {
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      switch (priv->phase)
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        {
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        case GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS:
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          break;
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        case GDK_FRAME_CLOCK_PHASE_NONE:
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        case GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT:
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          if (priv->freeze_count == 0)
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            {
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              priv->frame_time = compute_frame_time (clock_idle);
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              _gdk_frame_clock_begin_frame (clock);
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              timings = gdk_frame_clock_get_current_timings (clock);
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              timings->frame_time = priv->frame_time;
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              timings->slept_before = priv->sleep_serial != get_sleep_serial ();
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              priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
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              /* We always emit ::before-paint and ::after-paint if
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               * any of the intermediate phases are requested and
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               * they don't get repeated if you freeze/thaw while
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               * in them.
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               */
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              priv->requested &= ~GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
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              _gdk_frame_clock_emit_before_paint (clock);
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              priv->phase = GDK_FRAME_CLOCK_PHASE_UPDATE;
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            }
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          /* fallthrough */
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        case GDK_FRAME_CLOCK_PHASE_UPDATE:
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          if (priv->freeze_count == 0)
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            {
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						|
              if ((priv->requested & GDK_FRAME_CLOCK_PHASE_UPDATE) != 0 ||
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                  priv->updating_count > 0)
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                {
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                  priv->requested &= ~GDK_FRAME_CLOCK_PHASE_UPDATE;
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                  _gdk_frame_clock_emit_update (clock);
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                }
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            }
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						|
          /* fallthrough */
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        case GDK_FRAME_CLOCK_PHASE_LAYOUT:
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						|
          if (priv->freeze_count == 0)
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						|
            {
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	      int iter;
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#ifdef G_ENABLE_DEBUG
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              if (GDK_DEBUG_CHECK (FRAMES))
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                {
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						|
                  if (priv->phase != GDK_FRAME_CLOCK_PHASE_LAYOUT &&
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                      (priv->requested & GDK_FRAME_CLOCK_PHASE_LAYOUT))
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						|
                    timings->layout_start_time = g_get_monotonic_time ();
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						|
                }
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#endif /* G_ENABLE_DEBUG */
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              priv->phase = GDK_FRAME_CLOCK_PHASE_LAYOUT;
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	      /* We loop in the layout phase, because we don't want to progress
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	       * into the paint phase with invalid size allocations. This may
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						|
	       * happen in some situation like races between user window
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						|
	       * resizes and natural size changes.
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						|
	       */
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	      iter = 0;
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						|
              while ((priv->requested & GDK_FRAME_CLOCK_PHASE_LAYOUT) &&
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		     priv->freeze_count == 0 && iter++ < 4)
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                {
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                  priv->requested &= ~GDK_FRAME_CLOCK_PHASE_LAYOUT;
 | 
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                  _gdk_frame_clock_emit_layout (clock);
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						|
                }
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	      if (iter == 5)
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		g_warning ("gdk-frame-clock: layout continuously requested, giving up after 4 tries");
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            }
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						|
          /* fallthrough */
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        case GDK_FRAME_CLOCK_PHASE_PAINT:
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						|
          if (priv->freeze_count == 0)
 | 
						|
            {
 | 
						|
#ifdef G_ENABLE_DEBUG
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						|
              if (GDK_DEBUG_CHECK (FRAMES))
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						|
                {
 | 
						|
                  if (priv->phase != GDK_FRAME_CLOCK_PHASE_PAINT &&
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                      (priv->requested & GDK_FRAME_CLOCK_PHASE_PAINT))
 | 
						|
                    timings->paint_start_time = g_get_monotonic_time ();
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						|
                }
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#endif /* G_ENABLE_DEBUG */
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						|
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              priv->phase = GDK_FRAME_CLOCK_PHASE_PAINT;
 | 
						|
              if (priv->requested & GDK_FRAME_CLOCK_PHASE_PAINT)
 | 
						|
                {
 | 
						|
                  priv->requested &= ~GDK_FRAME_CLOCK_PHASE_PAINT;
 | 
						|
                  _gdk_frame_clock_emit_paint (clock);
 | 
						|
                }
 | 
						|
            }
 | 
						|
          /* fallthrough */
 | 
						|
        case GDK_FRAME_CLOCK_PHASE_AFTER_PAINT:
 | 
						|
          if (priv->freeze_count == 0)
 | 
						|
            {
 | 
						|
              priv->requested &= ~GDK_FRAME_CLOCK_PHASE_AFTER_PAINT;
 | 
						|
              _gdk_frame_clock_emit_after_paint (clock);
 | 
						|
              /* the ::after-paint phase doesn't get repeated on freeze/thaw,
 | 
						|
               */
 | 
						|
              priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
 | 
						|
 | 
						|
#ifdef G_ENABLE_DEBUG
 | 
						|
              if (GDK_DEBUG_CHECK (FRAMES))
 | 
						|
                timings->frame_end_time = g_get_monotonic_time ();
 | 
						|
#endif /* G_ENABLE_DEBUG */
 | 
						|
            }
 | 
						|
          /* fallthrough */
 | 
						|
        case GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS:
 | 
						|
          ;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
#ifdef G_ENABLE_DEBUG
 | 
						|
  if (GDK_DEBUG_CHECK (FRAMES))
 | 
						|
    {
 | 
						|
      if (timings && timings->complete)
 | 
						|
        _gdk_frame_clock_debug_print_timings (clock, timings);
 | 
						|
    }
 | 
						|
#endif /* G_ENABLE_DEBUG */
 | 
						|
 | 
						|
  if (priv->requested & GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)
 | 
						|
    {
 | 
						|
      priv->requested &= ~GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS;
 | 
						|
      _gdk_frame_clock_emit_resume_events (clock);
 | 
						|
    }
 | 
						|
 | 
						|
  if (priv->freeze_count == 0)
 | 
						|
    priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
 | 
						|
 | 
						|
  priv->in_paint_idle = FALSE;
 | 
						|
 | 
						|
  /* If there is throttling in the backend layer, then we'll do another
 | 
						|
   * update as soon as the backend unthrottles (if there is work to do),
 | 
						|
   * otherwise we need to figure when the next frame should be.
 | 
						|
   */
 | 
						|
  if (priv->freeze_count == 0)
 | 
						|
    {
 | 
						|
      priv->min_next_frame_time = compute_min_next_frame_time (clock_idle,
 | 
						|
                                                               priv->frame_time);
 | 
						|
      maybe_start_idle (clock_idle);
 | 
						|
    }
 | 
						|
 | 
						|
  if (priv->freeze_count == 0)
 | 
						|
    priv->sleep_serial = get_sleep_serial ();
 | 
						|
 | 
						|
  return FALSE;
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gdk_frame_clock_idle_request_phase (GdkFrameClock      *clock,
 | 
						|
                                    GdkFrameClockPhase  phase)
 | 
						|
{
 | 
						|
  GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
 | 
						|
  GdkFrameClockIdlePrivate *priv = clock_idle->priv;
 | 
						|
 | 
						|
  priv->requested |= phase;
 | 
						|
  maybe_start_idle (clock_idle);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gdk_frame_clock_idle_begin_updating (GdkFrameClock *clock)
 | 
						|
{
 | 
						|
  GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
 | 
						|
  GdkFrameClockIdlePrivate *priv = clock_idle->priv;
 | 
						|
 | 
						|
#ifdef G_OS_WIN32
 | 
						|
  /* We need a higher resolution timer while doing animations */
 | 
						|
  if (priv->updating_count == 0 && !priv->begin_period)
 | 
						|
    {
 | 
						|
      timeBeginPeriod(1);
 | 
						|
      priv->begin_period = TRUE;
 | 
						|
    }
 | 
						|
#endif
 | 
						|
 | 
						|
  priv->updating_count++;
 | 
						|
  maybe_start_idle (clock_idle);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gdk_frame_clock_idle_end_updating (GdkFrameClock *clock)
 | 
						|
{
 | 
						|
  GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
 | 
						|
  GdkFrameClockIdlePrivate *priv = clock_idle->priv;
 | 
						|
 | 
						|
  g_return_if_fail (priv->updating_count > 0);
 | 
						|
 | 
						|
  priv->updating_count--;
 | 
						|
  maybe_stop_idle (clock_idle);
 | 
						|
 | 
						|
#ifdef G_OS_WIN32
 | 
						|
  if (priv->updating_count == 0 && priv->begin_period)
 | 
						|
    {
 | 
						|
      timeEndPeriod(1);
 | 
						|
      priv->begin_period = FALSE;
 | 
						|
    }
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gdk_frame_clock_idle_freeze (GdkFrameClock *clock)
 | 
						|
{
 | 
						|
  GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
 | 
						|
  GdkFrameClockIdlePrivate *priv = clock_idle->priv;
 | 
						|
 | 
						|
  priv->freeze_count++;
 | 
						|
  maybe_stop_idle (clock_idle);
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gdk_frame_clock_idle_thaw (GdkFrameClock *clock)
 | 
						|
{
 | 
						|
  GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
 | 
						|
  GdkFrameClockIdlePrivate *priv = clock_idle->priv;
 | 
						|
 | 
						|
  g_return_if_fail (priv->freeze_count > 0);
 | 
						|
 | 
						|
  priv->freeze_count--;
 | 
						|
  if (priv->freeze_count == 0)
 | 
						|
    {
 | 
						|
      maybe_start_idle (clock_idle);
 | 
						|
      /* If nothing is requested so we didn't start an idle, we need
 | 
						|
       * to skip to the end of the state chain, since the idle won't
 | 
						|
       * run and do it for us.
 | 
						|
       */
 | 
						|
      if (priv->paint_idle_id == 0)
 | 
						|
        priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
 | 
						|
 | 
						|
      priv->sleep_serial = get_sleep_serial ();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static void
 | 
						|
gdk_frame_clock_idle_class_init (GdkFrameClockIdleClass *klass)
 | 
						|
{
 | 
						|
  GObjectClass *gobject_class = (GObjectClass*) klass;
 | 
						|
  GdkFrameClockClass *frame_clock_class = (GdkFrameClockClass *)klass;
 | 
						|
 | 
						|
  gobject_class->dispose = gdk_frame_clock_idle_dispose;
 | 
						|
 | 
						|
  frame_clock_class->get_frame_time = gdk_frame_clock_idle_get_frame_time;
 | 
						|
  frame_clock_class->request_phase = gdk_frame_clock_idle_request_phase;
 | 
						|
  frame_clock_class->begin_updating = gdk_frame_clock_idle_begin_updating;
 | 
						|
  frame_clock_class->end_updating = gdk_frame_clock_idle_end_updating;
 | 
						|
  frame_clock_class->freeze = gdk_frame_clock_idle_freeze;
 | 
						|
  frame_clock_class->thaw = gdk_frame_clock_idle_thaw;
 | 
						|
}
 | 
						|
 | 
						|
GdkFrameClock *
 | 
						|
_gdk_frame_clock_idle_new (void)
 | 
						|
{
 | 
						|
  GdkFrameClockIdle *clock;
 | 
						|
 | 
						|
  clock = g_object_new (GDK_TYPE_FRAME_CLOCK_IDLE, NULL);
 | 
						|
 | 
						|
  return GDK_FRAME_CLOCK (clock);
 | 
						|
}
 |