 ee217dc823
			
		
	
	ee217dc823
	
	
	
		
			
			This is following what we've already done in GTK+. It avoids direct access to _gdk_debug_flags all over the place.
		
			
				
	
	
		
			598 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			598 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* GDK - The GIMP Drawing Kit
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|  * Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
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|  *
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|  * This library is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU Lesser General Public
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|  * License as published by the Free Software Foundation; either
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|  * version 2 of the License, or (at your option) any later version.
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|  *
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|  * This library is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|  * Lesser General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU Lesser General Public
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|  * License along with this library; if not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /*
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|  * Modified by the GTK+ Team and others 1997-2010.  See the AUTHORS
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|  * file for a list of people on the GTK+ Team.  See the ChangeLog
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|  * files for a list of changes.  These files are distributed with
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|  * GTK+ at ftp://ftp.gtk.org/pub/gtk/.
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|  */
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| 
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| #include "config.h"
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| 
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| #include "gdkinternals.h"
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| #include "gdkframeclockprivate.h"
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| #include "gdkframeclockidle.h"
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| #include "gdk.h"
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| 
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| #ifdef G_OS_WIN32
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| #include <windows.h>
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| #endif
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| 
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| #define FRAME_INTERVAL 16667 /* microseconds */
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| 
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| struct _GdkFrameClockIdlePrivate
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| {
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|   GTimer *timer;
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|   /* timer_base is used to avoid ever going backward */
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|   gint64 timer_base;
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|   gint64 frame_time;
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|   gint64 min_next_frame_time;
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|   gint64 sleep_serial;
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| 
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|   guint flush_idle_id;
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|   guint paint_idle_id;
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|   guint freeze_count;
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|   guint updating_count;
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| 
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|   GdkFrameClockPhase requested;
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|   GdkFrameClockPhase phase;
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| 
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|   guint in_paint_idle : 1;
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| #ifdef G_OS_WIN32
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|   guint begin_period : 1;
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| #endif
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| };
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| 
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| static gboolean gdk_frame_clock_flush_idle (void *data);
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| static gboolean gdk_frame_clock_paint_idle (void *data);
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| 
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| G_DEFINE_TYPE_WITH_PRIVATE (GdkFrameClockIdle, gdk_frame_clock_idle, GDK_TYPE_FRAME_CLOCK)
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| 
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| static gint64 sleep_serial;
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| static gint64 sleep_source_prepare_time;
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| static GSource *sleep_source;
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| 
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| static gboolean
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| sleep_source_prepare (GSource *source,
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|                       gint    *timeout)
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| {
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|   sleep_source_prepare_time = g_source_get_time (source);
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|   *timeout = -1;
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|   return FALSE;
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| }
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| 
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| static gboolean
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| sleep_source_check (GSource *source)
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| {
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|   if (g_source_get_time (source) != sleep_source_prepare_time)
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|     sleep_serial++;
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| 
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|   return FALSE;
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| }
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| 
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| static gboolean
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| sleep_source_dispatch (GSource     *source,
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|                        GSourceFunc  callback,
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|                        gpointer     user_data)
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| {
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|   return TRUE;
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| }
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| 
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| static GSourceFuncs sleep_source_funcs = {
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|   sleep_source_prepare,
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|   sleep_source_check,
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|   sleep_source_dispatch,
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|   NULL /* finalize */
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| };
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| 
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| static gint64
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| get_sleep_serial (void)
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| {
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|   if (sleep_source == NULL)
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|     {
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|       sleep_source = g_source_new (&sleep_source_funcs, sizeof (GSource));
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| 
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|       g_source_set_priority (sleep_source, G_PRIORITY_HIGH);
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|       g_source_attach (sleep_source, NULL);
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|       g_source_unref (sleep_source);
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|     }
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| 
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|   return sleep_serial;
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| }
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| 
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| static void
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| gdk_frame_clock_idle_init (GdkFrameClockIdle *frame_clock_idle)
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| {
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|   GdkFrameClockIdlePrivate *priv;
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| 
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|   frame_clock_idle->priv = priv =
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|     gdk_frame_clock_idle_get_instance_private (frame_clock_idle);
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| 
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|   priv->freeze_count = 0;
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| }
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| 
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| static void
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| gdk_frame_clock_idle_dispose (GObject *object)
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| {
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|   GdkFrameClockIdlePrivate *priv = GDK_FRAME_CLOCK_IDLE (object)->priv;
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| 
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|   if (priv->flush_idle_id != 0)
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|     {
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|       g_source_remove (priv->flush_idle_id);
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|       priv->flush_idle_id = 0;
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|     }
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| 
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|   if (priv->paint_idle_id != 0)
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|     {
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|       g_source_remove (priv->paint_idle_id);
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|       priv->paint_idle_id = 0;
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|     }
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| 
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| #ifdef G_OS_WIN32
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|   if (priv->begin_period) 
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|     {
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|       timeEndPeriod(1);
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|       priv->begin_period = FALSE;
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|     }
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| #endif
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| 
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|   G_OBJECT_CLASS (gdk_frame_clock_idle_parent_class)->dispose (object);
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| }
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| 
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| static gint64
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| compute_frame_time (GdkFrameClockIdle *idle)
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| {
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|   GdkFrameClockIdlePrivate *priv = idle->priv;
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|   gint64 computed_frame_time;
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|   gint64 elapsed;
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| 
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|   elapsed = g_get_monotonic_time () + priv->timer_base;
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|   if (elapsed < priv->frame_time)
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|     {
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|       /* clock went backward. adapt to that by forevermore increasing
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|        * timer_base.  For now, assume we've gone forward in time 1ms.
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|        */
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|       /* hmm. just fix GTimer? */
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|       computed_frame_time = priv->frame_time + 1;
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|       priv->timer_base += (priv->frame_time - elapsed) + 1;
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|     }
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|   else
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|     {
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|       computed_frame_time = elapsed;
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|     }
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| 
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|   return computed_frame_time;
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| }
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| 
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| static gint64
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| gdk_frame_clock_idle_get_frame_time (GdkFrameClock *clock)
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| {
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|   GdkFrameClockIdlePrivate *priv = GDK_FRAME_CLOCK_IDLE (clock)->priv;
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|   gint64 computed_frame_time;
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| 
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|   /* can't change frame time during a paint */
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|   if (priv->phase != GDK_FRAME_CLOCK_PHASE_NONE &&
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|       priv->phase != GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS)
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|     return priv->frame_time;
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| 
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|   /* Outside a paint, pick something close to "now" */
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|   computed_frame_time = compute_frame_time (GDK_FRAME_CLOCK_IDLE (clock));
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| 
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|   /* 16ms is 60fps. We only update frame time that often because we'd
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|    * like to try to keep animations on the same start times.
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|    * get_frame_time() would normally be used outside of a paint to
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|    * record an animation start time for example.
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|    */
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|   if ((computed_frame_time - priv->frame_time) > FRAME_INTERVAL)
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|     priv->frame_time = computed_frame_time;
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| 
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|   return priv->frame_time;
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| }
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| 
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| #define RUN_FLUSH_IDLE(priv)                                            \
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|   ((priv)->freeze_count == 0 &&                                         \
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|    ((priv)->requested & GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0)
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| 
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| /* The reason why we track updating_count separately here and don't
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|  * just add GDK_FRAME_CLOCK_PHASE_UPDATE into ->request on every frame
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|  * is so that we can avoid doing one more frame when an animation
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|  * is cancelled.
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|  */
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| #define RUN_PAINT_IDLE(priv)                                            \
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|   ((priv)->freeze_count == 0 &&                                         \
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|    (((priv)->requested & ~GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0 ||   \
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|     (priv)->updating_count > 0))
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| 
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| static void
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| maybe_start_idle (GdkFrameClockIdle *clock_idle)
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| {
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|   GdkFrameClockIdlePrivate *priv = clock_idle->priv;
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| 
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|   if (RUN_FLUSH_IDLE (priv) || RUN_PAINT_IDLE (priv))
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|     {
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|       guint min_interval = 0;
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| 
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|       if (priv->min_next_frame_time != 0)
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|         {
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|           gint64 now = compute_frame_time (clock_idle);
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|           gint64 min_interval_us = MAX (priv->min_next_frame_time, now) - now;
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|           min_interval = (min_interval_us + 500) / 1000;
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|         }
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| 
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|       if (priv->flush_idle_id == 0 && RUN_FLUSH_IDLE (priv))
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|         {
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|           priv->flush_idle_id = gdk_threads_add_timeout_full (GDK_PRIORITY_EVENTS + 1,
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|                                                               min_interval,
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|                                                               gdk_frame_clock_flush_idle,
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|                                                               g_object_ref (clock_idle),
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|                                                               (GDestroyNotify) g_object_unref);
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|           g_source_set_name_by_id (priv->flush_idle_id, "[gtk+] gdk_frame_clock_flush_idle");
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|         }
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| 
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|       if (!priv->in_paint_idle &&
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| 	  priv->paint_idle_id == 0 && RUN_PAINT_IDLE (priv))
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|         {
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|           priv->paint_idle_id = gdk_threads_add_timeout_full (GDK_PRIORITY_REDRAW,
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|                                                               min_interval,
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|                                                               gdk_frame_clock_paint_idle,
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|                                                               g_object_ref (clock_idle),
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|                                                               (GDestroyNotify) g_object_unref);
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|           g_source_set_name_by_id (priv->paint_idle_id, "[gtk+] gdk_frame_clock_paint_idle");
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|         }
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|     }
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| }
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| 
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| static void
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| maybe_stop_idle (GdkFrameClockIdle *clock_idle)
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| {
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|   GdkFrameClockIdlePrivate *priv = clock_idle->priv;
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| 
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|   if (priv->flush_idle_id != 0 && !RUN_FLUSH_IDLE (priv))
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|     {
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|       g_source_remove (priv->flush_idle_id);
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|       priv->flush_idle_id = 0;
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|     }
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| 
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|   if (priv->paint_idle_id != 0 && !RUN_PAINT_IDLE (priv))
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|     {
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|       g_source_remove (priv->paint_idle_id);
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|       priv->paint_idle_id = 0;
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|     }
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| }
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| 
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| static gint64
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| compute_min_next_frame_time (GdkFrameClockIdle *clock_idle,
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|                              gint64             last_frame_time)
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| {
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|   gint64 presentation_time;
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|   gint64 refresh_interval;
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| 
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|   gdk_frame_clock_get_refresh_info (GDK_FRAME_CLOCK (clock_idle),
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|                                     last_frame_time,
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|                                     &refresh_interval, &presentation_time);
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| 
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|   if (presentation_time == 0)
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|     return last_frame_time + refresh_interval;
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|   else
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|     return presentation_time + refresh_interval / 2;
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| }
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| 
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| static gboolean
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| gdk_frame_clock_flush_idle (void *data)
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| {
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|   GdkFrameClock *clock = GDK_FRAME_CLOCK (data);
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|   GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
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|   GdkFrameClockIdlePrivate *priv = clock_idle->priv;
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| 
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|   priv->flush_idle_id = 0;
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| 
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|   if (priv->phase != GDK_FRAME_CLOCK_PHASE_NONE)
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|     return FALSE;
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| 
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|   priv->phase = GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS;
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|   priv->requested &= ~GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS;
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| 
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|   g_signal_emit_by_name (G_OBJECT (clock), "flush-events");
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| 
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|   if ((priv->requested & ~GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS) != 0 ||
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|       priv->updating_count > 0)
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|     priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
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|   else
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|     priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
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| 
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|   return FALSE;
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| }
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| 
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| static gboolean
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| gdk_frame_clock_paint_idle (void *data)
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| {
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|   GdkFrameClock *clock = GDK_FRAME_CLOCK (data);
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|   GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
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|   GdkFrameClockIdlePrivate *priv = clock_idle->priv;
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|   gboolean skip_to_resume_events;
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|   GdkFrameTimings *timings = NULL;
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| 
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|   priv->paint_idle_id = 0;
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|   priv->in_paint_idle = TRUE;
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|   priv->min_next_frame_time = 0;
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| 
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|   skip_to_resume_events =
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|     (priv->requested & ~(GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS | GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)) == 0 &&
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|     priv->updating_count == 0;
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| 
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|   if (priv->phase > GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT)
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|     {
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|       timings = gdk_frame_clock_get_current_timings (clock);
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|     }
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| 
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|   if (!skip_to_resume_events)
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|     {
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|       switch (priv->phase)
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|         {
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|         case GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS:
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|           break;
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|         case GDK_FRAME_CLOCK_PHASE_NONE:
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|         case GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT:
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|           if (priv->freeze_count == 0)
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|             {
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|               priv->frame_time = compute_frame_time (clock_idle);
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| 
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|               _gdk_frame_clock_begin_frame (clock);
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|               timings = gdk_frame_clock_get_current_timings (clock);
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| 
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|               timings->frame_time = priv->frame_time;
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|               timings->slept_before = priv->sleep_serial != get_sleep_serial ();
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| 
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|               priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
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| 
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|               /* We always emit ::before-paint and ::after-paint if
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|                * any of the intermediate phases are requested and
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|                * they don't get repeated if you freeze/thaw while
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|                * in them.
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|                */
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|               priv->requested &= ~GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
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|               g_signal_emit_by_name (G_OBJECT (clock), "before-paint");
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|               priv->phase = GDK_FRAME_CLOCK_PHASE_UPDATE;
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|             }
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|           /* fallthrough */
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|         case GDK_FRAME_CLOCK_PHASE_UPDATE:
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|           if (priv->freeze_count == 0)
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|             {
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|               if ((priv->requested & GDK_FRAME_CLOCK_PHASE_UPDATE) != 0 ||
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|                   priv->updating_count > 0)
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|                 {
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|                   priv->requested &= ~GDK_FRAME_CLOCK_PHASE_UPDATE;
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|                   g_signal_emit_by_name (G_OBJECT (clock), "update");
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|                 }
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|             }
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|           /* fallthrough */
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|         case GDK_FRAME_CLOCK_PHASE_LAYOUT:
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|           if (priv->freeze_count == 0)
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|             {
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| 	      int iter;
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| #ifdef G_ENABLE_DEBUG
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|               if (GDK_DEBUG_CHECK (FRAMES))
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|                 {
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|                   if (priv->phase != GDK_FRAME_CLOCK_PHASE_LAYOUT &&
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|                       (priv->requested & GDK_FRAME_CLOCK_PHASE_LAYOUT))
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|                     timings->layout_start_time = g_get_monotonic_time ();
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|                 }
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| #endif /* G_ENABLE_DEBUG */
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| 
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|               priv->phase = GDK_FRAME_CLOCK_PHASE_LAYOUT;
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| 	      /* We loop in the layout phase, because we don't want to progress
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| 	       * into the paint phase with invalid size allocations. This may
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| 	       * happen in some situation like races between user window
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| 	       * resizes and natural size changes.
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| 	       */
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| 	      iter = 0;
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|               while ((priv->requested & GDK_FRAME_CLOCK_PHASE_LAYOUT) &&
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| 		     priv->freeze_count == 0 && iter++ < 4)
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|                 {
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|                   priv->requested &= ~GDK_FRAME_CLOCK_PHASE_LAYOUT;
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|                   g_signal_emit_by_name (G_OBJECT (clock), "layout");
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|                 }
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| 	      if (iter == 5)
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| 		g_warning ("gdk-frame-clock: layout continuously requested, giving up after 4 tries");
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|             }
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|           /* fallthrough */
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|         case GDK_FRAME_CLOCK_PHASE_PAINT:
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|           if (priv->freeze_count == 0)
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|             {
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| #ifdef G_ENABLE_DEBUG
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|               if (GDK_DEBUG_CHECK (FRAMES))
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|                 {
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|                   if (priv->phase != GDK_FRAME_CLOCK_PHASE_PAINT &&
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|                       (priv->requested & GDK_FRAME_CLOCK_PHASE_PAINT))
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|                     timings->paint_start_time = g_get_monotonic_time ();
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|                 }
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| #endif /* G_ENABLE_DEBUG */
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| 
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|               priv->phase = GDK_FRAME_CLOCK_PHASE_PAINT;
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|               if (priv->requested & GDK_FRAME_CLOCK_PHASE_PAINT)
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|                 {
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|                   priv->requested &= ~GDK_FRAME_CLOCK_PHASE_PAINT;
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|                   g_signal_emit_by_name (G_OBJECT (clock), "paint");
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|                 }
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|             }
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|           /* fallthrough */
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|         case GDK_FRAME_CLOCK_PHASE_AFTER_PAINT:
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|           if (priv->freeze_count == 0)
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|             {
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|               priv->requested &= ~GDK_FRAME_CLOCK_PHASE_AFTER_PAINT;
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|               g_signal_emit_by_name (G_OBJECT (clock), "after-paint");
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|               /* the ::after-paint phase doesn't get repeated on freeze/thaw,
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|                */
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|               priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
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| 
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| #ifdef G_ENABLE_DEBUG
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|               if (GDK_DEBUG_CHECK (FRAMES))
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|                 timings->frame_end_time = g_get_monotonic_time ();
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| #endif /* G_ENABLE_DEBUG */
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|             }
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|           /* fallthrough */
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|         case GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS:
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|           ;
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|         }
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|     }
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| 
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| #ifdef G_ENABLE_DEBUG
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|   if (GDK_DEBUG_CHECK (FRAMES))
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|     {
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|       if (timings && timings->complete)
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|         _gdk_frame_clock_debug_print_timings (clock, timings);
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|     }
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| #endif /* G_ENABLE_DEBUG */
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| 
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|   if (priv->requested & GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS)
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|     {
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|       priv->requested &= ~GDK_FRAME_CLOCK_PHASE_RESUME_EVENTS;
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|       g_signal_emit_by_name (G_OBJECT (clock), "resume-events");
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|     }
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| 
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|   if (priv->freeze_count == 0)
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|     priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
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| 
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|   priv->in_paint_idle = FALSE;
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| 
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|   /* If there is throttling in the backend layer, then we'll do another
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|    * update as soon as the backend unthrottles (if there is work to do),
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|    * otherwise we need to figure when the next frame should be.
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|    */
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|   if (priv->freeze_count == 0)
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|     {
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|       priv->min_next_frame_time = compute_min_next_frame_time (clock_idle,
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|                                                                priv->frame_time);
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|       maybe_start_idle (clock_idle);
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|     }
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| 
 | |
|   if (priv->freeze_count == 0)
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|     priv->sleep_serial = get_sleep_serial ();
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| 
 | |
|   return FALSE;
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| }
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| 
 | |
| static void
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| gdk_frame_clock_idle_request_phase (GdkFrameClock      *clock,
 | |
|                                     GdkFrameClockPhase  phase)
 | |
| {
 | |
|   GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
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|   GdkFrameClockIdlePrivate *priv = clock_idle->priv;
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| 
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|   priv->requested |= phase;
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|   maybe_start_idle (clock_idle);
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| }
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| 
 | |
| static void
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| gdk_frame_clock_idle_begin_updating (GdkFrameClock *clock)
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| {
 | |
|   GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
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|   GdkFrameClockIdlePrivate *priv = clock_idle->priv;
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| 
 | |
| #ifdef G_OS_WIN32
 | |
|   /* We need a higher resolution timer while doing animations */
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|   if (priv->updating_count == 0 && !priv->begin_period)
 | |
|     {
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|       timeBeginPeriod(1);
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|       priv->begin_period = TRUE;
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|     }
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| #endif
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| 
 | |
|   priv->updating_count++;
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|   maybe_start_idle (clock_idle);
 | |
| }
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| 
 | |
| static void
 | |
| gdk_frame_clock_idle_end_updating (GdkFrameClock *clock)
 | |
| {
 | |
|   GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
 | |
|   GdkFrameClockIdlePrivate *priv = clock_idle->priv;
 | |
| 
 | |
|   g_return_if_fail (priv->updating_count > 0);
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| 
 | |
|   priv->updating_count--;
 | |
|   maybe_stop_idle (clock_idle);
 | |
| 
 | |
| #ifdef G_OS_WIN32
 | |
|   if (priv->updating_count == 0 && priv->begin_period)
 | |
|     {
 | |
|       timeEndPeriod(1);
 | |
|       priv->begin_period = FALSE;
 | |
|     }
 | |
| #endif
 | |
| }
 | |
| 
 | |
| static void
 | |
| gdk_frame_clock_idle_freeze (GdkFrameClock *clock)
 | |
| {
 | |
|   GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
 | |
|   GdkFrameClockIdlePrivate *priv = clock_idle->priv;
 | |
| 
 | |
|   priv->freeze_count++;
 | |
|   maybe_stop_idle (clock_idle);
 | |
| }
 | |
| 
 | |
| static void
 | |
| gdk_frame_clock_idle_thaw (GdkFrameClock *clock)
 | |
| {
 | |
|   GdkFrameClockIdle *clock_idle = GDK_FRAME_CLOCK_IDLE (clock);
 | |
|   GdkFrameClockIdlePrivate *priv = clock_idle->priv;
 | |
| 
 | |
|   g_return_if_fail (priv->freeze_count > 0);
 | |
| 
 | |
|   priv->freeze_count--;
 | |
|   if (priv->freeze_count == 0)
 | |
|     {
 | |
|       maybe_start_idle (clock_idle);
 | |
|       /* If nothing is requested so we didn't start an idle, we need
 | |
|        * to skip to the end of the state chain, since the idle won't
 | |
|        * run and do it for us.
 | |
|        */
 | |
|       if (priv->paint_idle_id == 0)
 | |
|         priv->phase = GDK_FRAME_CLOCK_PHASE_NONE;
 | |
| 
 | |
|       priv->sleep_serial = get_sleep_serial ();
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void
 | |
| gdk_frame_clock_idle_class_init (GdkFrameClockIdleClass *klass)
 | |
| {
 | |
|   GObjectClass *gobject_class = (GObjectClass*) klass;
 | |
|   GdkFrameClockClass *frame_clock_class = (GdkFrameClockClass *)klass;
 | |
| 
 | |
|   gobject_class->dispose = gdk_frame_clock_idle_dispose;
 | |
| 
 | |
|   frame_clock_class->get_frame_time = gdk_frame_clock_idle_get_frame_time;
 | |
|   frame_clock_class->request_phase = gdk_frame_clock_idle_request_phase;
 | |
|   frame_clock_class->begin_updating = gdk_frame_clock_idle_begin_updating;
 | |
|   frame_clock_class->end_updating = gdk_frame_clock_idle_end_updating;
 | |
|   frame_clock_class->freeze = gdk_frame_clock_idle_freeze;
 | |
|   frame_clock_class->thaw = gdk_frame_clock_idle_thaw;
 | |
| }
 | |
| 
 | |
| GdkFrameClock *
 | |
| _gdk_frame_clock_idle_new (void)
 | |
| {
 | |
|   GdkFrameClockIdle *clock;
 | |
| 
 | |
|   clock = g_object_new (GDK_TYPE_FRAME_CLOCK_IDLE, NULL);
 | |
| 
 | |
|   return GDK_FRAME_CLOCK (clock);
 | |
| }
 |