 5f61f40601
			
		
	
	5f61f40601
	
	
	
		
			
			This adds a C89 implementation for nearbyint() as it is a function that is only made available in C99.
		
			
				
	
	
		
			68 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* GTK - The GIMP Toolkit
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|  * Copyright (C) 2011 Chun-wei Fan <fanc999@yahoo.com.tw>
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|  *
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|  * Author: Chun-wei Fan <fanc999@yahoo.com.tw>
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|  *
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|  * This library is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU Lesser General Public
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|  * License as published by the Free Software Foundation; either
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|  * version 2 of the License, or (at your option) any later version.
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|  *
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|  * This library is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|  * Lesser General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU Lesser General Public
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|  * License along with this library. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| #include <math.h>
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|  
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| /* Workaround for round() for non-GCC/non-C99 compilers */
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| #ifndef HAVE_ROUND
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| static inline double
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| round (double x)
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| {
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|   if (x >= 0)
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|     return floor (x + 0.5);
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|   else
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|     return ceil (x - 0.5);
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| }
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| #endif
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| 
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| /* Workaround for rint() for non-GCC/non-C99 compilers */
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| #ifndef HAVE_RINT
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| static inline double
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| rint (double x)
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| {
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|   if (ceil (x + 0.5) == floor (x + 0.5))
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|   {
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|     int a;
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|     a = (int) ceil (x);
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|     if (a % 2 == 0)
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|       return ceil (x);
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|     else
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|       return floor (x);
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|   }
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|   else
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|   {
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|     if (x >= 0)
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|       return floor (x + 0.5);
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|     else
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|       return ceil (x - 0.5);
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|   }
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| }
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| #endif
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| 
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| #ifndef HAVE_NEARBYINT
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| /* Workaround for nearbyint() for non-GCC/non-C99 compilers */
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| /* This is quite similar to rint() in most respects */
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| 
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| static inline double
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| nearbyint (double x)
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| {
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|   return floor (x + 0.5);
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| }
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| #endif
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