gtk3/docs/reference/gdk-pixbuf/tmpl/animation.sgml
Matthias Clasen 7447ef0fc2 Make 3.0 parallel-installable to 2.x
In particular, rename

  - libraries to lib*-3.0.so
  - pc files to *-3.0.pc
  - include paths to /usr/include/gtk-3.0/*
  - module paths to /usr/lib/gtk-3.0/*
  - rc files names to gtk-3.0/gtkrc
  - commandline utilities to *-3.0
  - adjust documentation

Also change the install location for unix-print headers to
/usr/include/gtk-3.0/unix-print/gtk.
2010-05-08 01:18:53 -04:00

184 lines
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<!-- ##### SECTION Title ##### -->
Animations
<!-- ##### SECTION Short_Description ##### -->
Animated images.
<!-- ##### SECTION Long_Description ##### -->
<para>
The &gdk-pixbuf; library provides a simple mechanism to load and represent
animations. An animation is conceptually a series of frames to be displayed
over time. Each frame is the same size. The animation may not be represented
as a series of frames internally; for example, it may be stored as a
sprite and instructions for moving the sprite around a background. To display
an animation you don't need to understand its representation, however; you just
ask &gdk-pixbuf; what should be displayed at a given point in time.
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
#GdkPixbufLoader
</para>
<!-- ##### SECTION Stability_Level ##### -->
<!-- ##### SECTION Image ##### -->
<!-- ##### STRUCT GdkPixbufAnimation ##### -->
<para>
An opaque struct representing an animation.
</para>
<!-- ##### STRUCT GdkPixbufAnimationIter ##### -->
<para>
An opaque struct representing an iterator which points to a
certain position in an animation.
</para>
<!-- ##### FUNCTION gdk_pixbuf_animation_new_from_file ##### -->
<para>
</para>
@filename:
@error:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_get_width ##### -->
<para>
</para>
@animation:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_get_height ##### -->
<para>
</para>
@animation:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_get_iter ##### -->
<para>
</para>
@animation:
@start_time:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_is_static_image ##### -->
<para>
</para>
@animation:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_get_static_image ##### -->
<para>
</para>
@animation:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_iter_advance ##### -->
<para>
</para>
@iter:
@current_time:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_iter_get_delay_time ##### -->
<para>
</para>
@iter:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_iter_on_currently_loading_frame ##### -->
<para>
</para>
@iter:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_animation_iter_get_pixbuf ##### -->
<para>
</para>
@iter:
@Returns:
<!-- ##### STRUCT GdkPixbufSimpleAnim ##### -->
<para>
An opaque struct representing a simple animation.
</para>
<!-- ##### ARG GdkPixbufSimpleAnim:loop ##### -->
<para>
</para>
<!-- ##### FUNCTION gdk_pixbuf_simple_anim_new ##### -->
<para>
</para>
@width:
@height:
@rate:
@Returns:
<!-- ##### FUNCTION gdk_pixbuf_simple_anim_add_frame ##### -->
<para>
</para>
@animation:
@pixbuf:
<!-- ##### FUNCTION gdk_pixbuf_simple_anim_set_loop ##### -->
<para>
</para>
@animation:
@loop:
<!-- ##### FUNCTION gdk_pixbuf_simple_anim_get_loop ##### -->
<para>
</para>
@animation:
@Returns: