11 lines
		
	
	
		
			141 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			141 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| attribute vec2 position;
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| attribute vec2 uv;
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| 
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| varying highp vec2 vUv;
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| 
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| void main() {
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|   vUv = uv;
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| 
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|   gl_Position = vec4(position, 0.0, 1.0);
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| }
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