10 lines
		
	
	
		
			120 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			120 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 150
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| 
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| varying vec2 vUv;
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| 
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| uniform sampler2DRect map;
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| 
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| void main() {
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|   gl_FragColor = texture2DRect (map, vUv);
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| }
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