Instead of storing the dnd icon as a pixbuf store it
as a cairo surface and transfer the device scale
when converting it to a NSImage. In the pixbuf/stock/named
setters convert to a surface instead (no hidpi support yet)
We've recently a number of classes wholly. For these cases,
move the headers and sources to gtk/deprecated/ and adjust
Makefiles and includes accordingly.
Affected classes:
GtkAction
GtkActionGroup
GtkActivatable
GtkIconFactory
GtkImageMenuItem
GtkRadioAction
GtkRecentAction
GtkStock
GtkToggleAction
GtkUIManager
Of course, we must pass coordinates in the NSWindow coordinate system
when creating an NSEvent. This fixes drag icon positioning and makes
the icon slide back to the correct position when the drag is
canceled.
If a zero-sized NSImage calls lockfocus it throws an exception. Make sure that the image isn't zero-sized before calling lockfocus, and log a warning and return NULL if it is zero-sized.
Have the quartz version of gtk_drag_begin_idle return FALSE if the returned image is NULL.
If _gtk_quartz_create_image_from_pixbuf is given a pixbuf with size 0, 0
or which produces an NSImage with size 0.0, 0.0, it throws an exception
which Gtk doesn't handle.
your changes. Lines starting
Create a synthetic NSMouseLeftDown to store in the GtkQuartzDragSourceInfo
rather than relying on the NSWindow's latest event being the right one (or the
right kind).
Clear the Drag paste board just before the info->context is released.
This way the GtkDragSourceOwner is released just before the drag context
is and thus can pasteboard:provideDataForType: not accidentally access
an already released drag context
This commit does a number of things:
- remove some dead wchar configury from configure.ac and gdkconfig.h
- repurpose gdkconfig.h as header that contains GDK_WINDOWING_foo
macros for each included backend, include it in gdk.h and install
it in $includedir instead of below $libdir
- drop the backend from the library names
- build libgdk-3.0.la as a convenience lib and include it in libgtk-3.0.la
It does not yet enable building multiple backends at the same time.