README.win32: Convert to MarkDown
Make it easier on the eye, and put together portions that are repetitive.
This commit is contained in:
@ -15,7 +15,7 @@ EXTRA_DIST += \
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INSTALL.in \
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INSTALL.in \
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NEWS.pre-1-0 \
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NEWS.pre-1-0 \
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README.commits \
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README.commits \
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README.win32 \
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README.win32.md \
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check-version.py \
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check-version.py \
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config.h.win32 \
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config.h.win32 \
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makefile.msc \
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makefile.msc \
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431
README.win32
431
README.win32
@ -1,431 +0,0 @@
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The Win32 backend in GTK+ is not as stable or correct as the X11 one.
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||||||
For prebuilt runtime and developer packages see
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http://ftp.gnome.org/pub/gnome/binaries/win32/
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||||||
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||||||
Notes on using OpenGL (GtkGLArea/GdkGLArea) on Win32
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||||||
====================================================
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||||||
Note that on Windows, if one is running Nahimic 3 on a system with
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||||||
nVidia graphics, one needs to stop the "Nahimic service" or insert
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|
||||||
the GTK application into the Nahimic blacklist, as noted in
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|
||||||
https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/297952/nahimic-and-nvidia-drivers-conflict/2334568/
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||||||
if using programs that utilise GtkGLArea and/or GdkGLArea, or use
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||||||
GDK_GL=gles if you know that GLES support is enabled for the build.
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||||||
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||||||
This is a known issue, as the above link indicates, and affects quite
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a number of applications--sadly, since this issue lies within the
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||||||
nVidia graphics driver and/or the Nahimic 3 code, we are not able
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||||||
to rememdy this on the GTK side; the best bet before trying the above
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||||||
workarounds is to try to update your graphics drivers and Nahimic
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installation.
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||||||
Building GTK+ on Win32
|
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||||||
======================
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||||||
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||||||
First you obviously need developer packages for the compile-time
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||||||
dependencies: GDK-Pixbuf, Pango, atk, glib, gettext-runtime, libiconv at least.
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See http://ftp.gnome.org/pub/gnome/binaries/win32/dependencies .
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For people compiling GTK+ with Visual C++ or later, it is recommended that
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||||||
the same compiler is used for at least GDK-Pixbuf, Pango, atk and glib
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so that crashes and errors caused by different CRTs can be avoided. Currently
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building with Visual Studio 2008 or later is supported, either via Visual Studio
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project files or via the Meson build system, as described in the below sections.
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For Visual Studio 2008, 2010, a special setup making use of the Windows 8.0 SDK
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is required, see at the bottom of this document for guidance.
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Interchanging between Visual Studio 2015, 2017 and 2019 builds should be fine
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as they use the same CRT (UCRT) DLLs.
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After installing the dependencies, there are two ways to build GTK+
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for win32.
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1) GNU tools, ./configure && make install
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-----------------------------------------
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This requires you have mingw and MSYS.
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Use the configure script, and the resulting Makefiles (which use
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libtool and gcc to do the compilation). I use this myself, but it can
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be hard to setup correctly.
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The full script I run to build GTK+ 2.16 unpacked from a source
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distribution is as below. This is from bulding GTK+ 2.16.5. I don't
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use any script like this to build the development branch, as I don't
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distribute any binaries from development branches.
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# This is a shell script that calls functions and scripts from
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# tml@iki.fi's personal work env<6E>ronment. It is not expected to be
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# usable unmodified by others, and is included only for reference.
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MOD=gtk+
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VER=2.16.5
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REV=1
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ARCH=win32
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||||||
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||||||
THIS=${MOD}_${VER}-${REV}_${ARCH}
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||||||
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||||||
RUNZIP=${MOD}_${VER}-${REV}_${ARCH}.zip
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||||||
DEVZIP=${MOD}-dev_${VER}-${REV}_${ARCH}.zip
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||||||
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||||||
HEX=`echo $THIS | md5sum | cut -d' ' -f1`
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||||||
TARGET=c:/devel/target/$HEX
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||||||
|
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||||||
usedev
|
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||||||
usemsvs6
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||||||
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||||||
(
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||||||
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||||||
set -x
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||||||
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||||||
DEPS=`latest --arch=${ARCH} glib atk cairo pango libpng zlib libtiff jpeg`
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||||||
PROXY_LIBINTL=`latest --arch=${ARCH} proxy-libintl`
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||||||
|
|
||||||
PKG_CONFIG_PATH=
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||||||
for D in $DEPS; do
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||||||
PATH=/devel/dist/${ARCH}/$D/bin:$PATH
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||||||
[ -d /devel/dist/${ARCH}/$D/lib/pkgconfig ] && PKG_CONFIG_PATH=/devel/dist/${ARCH}/$D/lib/pkgconfig:$PKG_CONFIG_PATH
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||||||
done
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||||||
|
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||||||
LIBPNG=`latest --arch=${ARCH} libpng`
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||||||
ZLIB=`latest --arch=${ARCH} zlib`
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||||||
LIBTIFF=`latest --arch=${ARCH} libtiff`
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||||||
JPEG=`latest --arch=${ARCH} jpeg`
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||||||
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patch -p0 <<'EOF'
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EOF
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lt_cv_deplibs_check_method='pass_all' \
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||||||
CC='gcc -mtune=pentium3 -mthreads' \
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||||||
CPPFLAGS="-I/devel/dist/${ARCH}/${LIBPNG}/include \
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||||||
-I/devel/dist/${ARCH}/${ZLIB}/include \
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||||||
-I/devel/dist/${ARCH}/${LIBTIFF}/include \
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||||||
-I/devel/dist/${ARCH}/${JPEG}/include \
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||||||
-I/devel/dist/${ARCH}/${PROXY_LIBINTL}/include" \
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||||||
LDFLAGS="-L/devel/dist/${ARCH}/${LIBPNG}/lib \
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||||||
-L/devel/dist/${ARCH}/${ZLIB}/lib \
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||||||
-L/devel/dist/${ARCH}/${LIBTIFF}/lib \
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||||||
-L/devel/dist/${ARCH}/${JPEG}/lib \
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||||||
-L/devel/dist/${ARCH}/${PROXY_LIBINTL}/lib -Wl,--exclude-libs=libintl.a \
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||||||
-Wl,--enable-auto-image-base" \
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||||||
LIBS=-lintl \
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||||||
CFLAGS=-O2 \
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|
||||||
./configure \
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|
||||||
--enable-win32-backend \
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|
||||||
--disable-gdiplus \
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||||||
--with-included-immodules \
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||||||
--without-libjasper \
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||||||
--enable-debug=yes \
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||||||
--enable-explicit-deps=no \
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||||||
--disable-gtk-doc \
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||||||
--disable-static \
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|
||||||
--prefix=$TARGET &&
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||||||
|
|
||||||
libtoolcacheize &&
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||||||
rm gtk/gtk.def &&
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||||||
(PATH="$PWD/gdk-pixbuf/.libs:/devel/target/$HEX/bin:$PATH" make -j3 install || (rm .libtool-cache* && PATH="/devel/target/$HEX/bin:$PATH" make -j3 install)) &&
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||||||
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||||||
PATH="/devel/target/$HEX/bin:$PATH" gdk-pixbuf-query-loaders >/devel/target/$HEX/etc/gtk-2.0/gdk-pixbuf.loaders &&
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||||||
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||||||
grep -v -E 'Automatically generated|Created by|LoaderDir =' <$TARGET/etc/gtk-2.0/gdk-pixbuf.loaders >$TARGET/etc/gtk-2.0/gdk-pixbuf.loaders.temp &&
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||||||
mv $TARGET/etc/gtk-2.0/gdk-pixbuf.loaders.temp $TARGET/etc/gtk-2.0/gdk-pixbuf.loaders &&
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||||||
grep -v -E 'Automatically generated|Created by|ModulesPath =' <$TARGET/etc/gtk-2.0/gtk.immodules >$TARGET/etc/gtk-2.0/gtk.immodules.temp &&
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||||||
mv $TARGET/etc/gtk-2.0/gtk.immodules.temp $TARGET/etc/gtk-2.0/gtk.immodules &&
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||||||
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||||||
./gtk-zip.sh &&
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||||||
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|
||||||
mv /tmp/${MOD}-${VER}.zip /tmp/$RUNZIP &&
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||||||
mv /tmp/${MOD}-dev-${VER}.zip /tmp/$DEVZIP
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||||||
|
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||||||
) 2>&1 | tee /devel/src/tml/packaging/$THIS.log
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|
||||||
|
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||||||
(cd /devel && zip /tmp/$DEVZIP src/tml/packaging/$THIS.{sh,log}) &&
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|
||||||
manifestify /tmp/$RUNZIP /tmp/$DEVZIP
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|
||||||
|
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||||||
You should not just copy the above blindly. There are some things in
|
|
||||||
the script that are very specific to *my* build setup on *my* current
|
|
||||||
machine. For instance the "latest" command, the "usedev" and
|
|
||||||
"usemsvs6" shell functions, the /devel/dist folder. The above script
|
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||||||
is really just meant for reference, to give an idea. You really need
|
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||||||
to understand what things like PKG_CONFIG_PATH are and set them up
|
|
||||||
properly after installing the dependencies before building GTK+.
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||||||
|
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||||||
As you see above, after running configure, one can just say "make
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||||||
install", like on Unix. A post-build fix is needed, running
|
|
||||||
gdk-pixbuf-query-loaders once more to get a correct gdk-pixbuf.loaders
|
|
||||||
file.
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|
||||||
|
|
||||||
For a 64-bit build you need to remove the gtk/gtk.def file and let it
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|
||||||
be regenerated by the makefilery. This is because the 64-bit GTK dll
|
|
||||||
has a slightly different list of exported function names. This is on
|
|
||||||
purpose and not a bug. The API is the same at the source level, and
|
|
||||||
the same #defines of some function names to actually have a _utf8
|
|
||||||
suffix is used (just to keep the header simpler). But the
|
|
||||||
corresponding non-suffixed function to maintain ABI stability are not
|
|
||||||
needed in the 64-bit case (because there are no older EXEs around that
|
|
||||||
would require such for ABI stability).
|
|
||||||
|
|
||||||
|
|
||||||
2) Microsoft's tools
|
|
||||||
--------------------
|
|
||||||
|
|
||||||
There are VS 2008~2019 solution and project files to build GTK+, which
|
|
||||||
are maintained by Chun-wei Fan. They should build GTK+ out of the box,
|
|
||||||
provided that the afore-mentioned dependencies are installed. They will
|
|
||||||
build GDK with the Win32 backend, GTK+ itself (with GAIL/a11y built in),
|
|
||||||
the GAIL-Util library and the gtk-demo program. Please also refer to the
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|
||||||
README file(s) that reside in win32 on how to enable additional features
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|
||||||
that are not enabled by default, such as EGL support via libANGLE, which
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|
||||||
emulate the GL/EGL calls using Direct3D 9/11.
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|
||||||
|
|
||||||
Please refer to the following GNOME Live! page for a more detailed ouline
|
|
||||||
on the process of building the GTK+ stack and its dependencies with Visual
|
|
||||||
C++:
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|
||||||
|
|
||||||
https://wiki.gnome.org/Projects/GTK+/Win32/MSVCCompilationOfGTKStack
|
|
||||||
|
|
||||||
Alternative 1 also generates Microsoft import libraries (.lib), if you
|
|
||||||
have lib.exe available. It might also work for cross-compilation from
|
|
||||||
Unix.
|
|
||||||
|
|
||||||
I (Tor) use method 1 myself. Hans Breuer has been taking care of the MSVC
|
|
||||||
makefiles. At times, we disagree a bit about various issues, and for
|
|
||||||
instance the makefile.msc files might not produce identically named
|
|
||||||
DLLs and import libraries as the "autoconfiscated" makefiles and
|
|
||||||
libtool do. If this bothers you, you will have to fix the makefiles.
|
|
||||||
|
|
||||||
If desiring to build binaries for ARM64 (aarch64), one needs to use the
|
|
||||||
Visual Studio 2017 or 2019 solution files, or use Meson with a
|
|
||||||
cross-compilation file, with a Windows 10 SDK that supports ARM64
|
|
||||||
builds. At this point, building the introspection files is not supported
|
|
||||||
for ARM64 builds, and you will need a Python 3.x interpreter and
|
|
||||||
glib-compile-resources binaries that run on the build machine. For Visual Studio
|
|
||||||
2017 ARM64 builds, do also check the Directory.Build.props file in $(srcroot)/win32/vs15
|
|
||||||
indicates a Windows 10 SDK version that supports ARM64 builds exists on the build machine.
|
|
||||||
|
|
||||||
For building ARM64 binaries with the Visual Studio projects, prior to the build,
|
|
||||||
you may need to update gtk3-gen-srcs.props to pass in the variables GLIB_MKENUMS,
|
|
||||||
GLIB_GENMARSHAL, GDBUS_CODEGEN and/or GLIB_COMPILE_RESOURCES in the nmake command line
|
|
||||||
indicated by <GenerateRequiredSourcesBase> so that they point to the glib-mkenums,
|
|
||||||
glib-genmarshal, gdbus-codegen and glib-compile-resources that will run on the build
|
|
||||||
machine. You may also need to update gtk3-version-paths.props to update PythonDir to
|
|
||||||
the installation of the Python 3.x interpreter that will run on the build machine. To carry
|
|
||||||
out the actual build using the solution files, use the "Configuration Manager" to add the
|
|
||||||
ARM64 build configs by copying the settings from the x64 configs, and then build the solution.
|
|
||||||
The build instructions for such builds otherwise follow the standard Win32 (x86) and
|
|
||||||
x64 builds, but you need to ensure that you have ARM64 builds of the various dependencies.
|
|
||||||
|
|
||||||
It may still be possible to carry out the build and build the introspection files with Python 2.7.x
|
|
||||||
using older versions of GLib and GObject-Introspection, but please note that this is not recommended
|
|
||||||
and one is on his/her own by doing so.
|
|
||||||
|
|
||||||
It is now supported to build with the Visual Studio projects directly
|
|
||||||
from a GIT checkout. Run in a Visual Studio command prompt, in
|
|
||||||
$(srcroot)/win32:
|
|
||||||
|
|
||||||
nmake /f bootstrap-msvc.mak [PYTHON=...] [PERL=...] [FONT_FEATURES_DEMO=1] [FONT_FEATURES_USE_PANGOFT2=1] [USE_EGL=1]
|
|
||||||
|
|
||||||
where PYTHON and PERL are the respective paths to the Python and PERL
|
|
||||||
interpreters, if they are not in your %PATH%-they are both required to
|
|
||||||
generate the full sets of project files, as well as the auxiliary build
|
|
||||||
files and headers that is not available in a GIT checkout and must be
|
|
||||||
generated prior to opening the project files.
|
|
||||||
|
|
||||||
For FONT_FEATURES_DEMO, FONT_FEATURES_USE_PANGOFT2 and USE_EGL, please
|
|
||||||
refer to win32\README_FEATURES_MSVC.md for more details, to enable
|
|
||||||
features that is optional and not enabled by default (i.e. in the release
|
|
||||||
tarballs).
|
|
||||||
|
|
||||||
It is also possible to regenerate some or all of the visual studio
|
|
||||||
projects with the following, if necessary:
|
|
||||||
|
|
||||||
nmake /f generate-msvc.mak [PYTHON=...] [FONT_FEATURES_DEMO=1] [FONT_FEATURES_USE_PANGOFT2=1] [USE_EGL=1] <target>
|
|
||||||
|
|
||||||
Where target can be (they will update all related VS2008~2022 projects):
|
|
||||||
|
|
||||||
regenerate-demos-h-win32: Regenerate the gtk3-demo projects along with
|
|
||||||
demos.h.win32, useful to enable or disable the Font Features demo.
|
|
||||||
|
|
||||||
regenerate-gdk-vsproj: Regenerate all the GDK projects with broadwayd,
|
|
||||||
useful to enable or disable EGL on Windows.
|
|
||||||
|
|
||||||
regenerate-gtk-vsproj: Regenerate the GTK and libgail-util library
|
|
||||||
projects.
|
|
||||||
|
|
||||||
regenerate-all-msvc-projs: Re-generate all project files, and re-copy all
|
|
||||||
the Visual Studio 2010 project files for VS 2012~2022.
|
|
||||||
|
|
||||||
3) Using Meson (for Visual Studio and MinGW builds)
|
|
||||||
---
|
|
||||||
|
|
||||||
Meson can now be used to build GTK+-3.x with either MinGW or Visual Studio.
|
|
||||||
You will need the following items in addition to all the dependencies
|
|
||||||
listed above:
|
|
||||||
|
|
||||||
- Python 3.5 or later
|
|
||||||
- Meson build system, 0.48.0 or later
|
|
||||||
- Ninja (if not using the Visual Studio project generator for
|
|
||||||
Visual Studio 2010, 2015, 2017, 2019)
|
|
||||||
- CMake (optional, used for dependency searching)
|
|
||||||
- pkg-config (optional, or some compatible tool, highly recommended)
|
|
||||||
|
|
||||||
For all Windows builds, note that unless -Dbuiltin_immodules=no is specified,
|
|
||||||
the input modules (immodules) are built directly into the GTK DLL.
|
|
||||||
|
|
||||||
For building with Meson using Visual Studio, do the following:
|
|
||||||
|
|
||||||
Create an empty build directory somewhere that is on the same drive
|
|
||||||
as the source tree, and launch the Visual Studio command prompt that
|
|
||||||
matches the build configuration (Visual Studio version and architecture),
|
|
||||||
and run the following:
|
|
||||||
|
|
||||||
- Ensure that both the installation directory of Python 3.5+ and its script
|
|
||||||
directory is in your PATH, as well as the Ninja, CMake and pkg-config
|
|
||||||
executables (if used). If a pkg-config compatible drop-in replacement
|
|
||||||
tool is being used, ensure that PKG_CONFIG is set to point to the
|
|
||||||
executable of that tool as well.
|
|
||||||
|
|
||||||
- For non-GNOME dependencies (such as Cairo and Harfbuzz), where pkg-config
|
|
||||||
files or CMake files could not be properly located, set INCLUDE and LIB
|
|
||||||
to ensure that their header files and .lib files can be found respectively.
|
|
||||||
The DLLs of those dependencies should also be in the PATH during the build
|
|
||||||
as well, especially if introspection files are to be built.
|
|
||||||
|
|
||||||
- For GNOME dependencies, the pkg-config files for those dependencies should
|
|
||||||
be searchable by pkg-config (or a compatible tool). Verify this by running
|
|
||||||
$(PKG_CONFIG) --modversion <dependency>.
|
|
||||||
|
|
||||||
- Run the following:
|
|
||||||
meson <path_to_directory_of_this_file> --buildtype=... --prefix=...,
|
|
||||||
where buildtype can be release, debugoptimized, debug or plain. Please
|
|
||||||
refer to the Meson documentation for more details. You may also wish to
|
|
||||||
pass in -Dbroadway_backend=true if building the Broadway GDK backend is
|
|
||||||
desired, and/or pass in -Dbuiltin_immodules=no to build the immodules as
|
|
||||||
standalone DLLs that can be loaded by GTK dynamically. For Visual Studio
|
|
||||||
2010, 2015, 2017 and 2019 builds, you may pass in --backend=vs to generate
|
|
||||||
Visual Studio project files to be used to carry out the builds.
|
|
||||||
|
|
||||||
If you are building with Visual Studio 2008, note the following items as well:
|
|
||||||
|
|
||||||
- For x64 builds, the compiler may hang when building the certain files, due
|
|
||||||
to optimization issues in the compiler. If this happens, use the Windows
|
|
||||||
Task Manager and terminate all cl.exe processes, and the build will fail
|
|
||||||
with the source files that did not finish compiling due to the hang.
|
|
||||||
Look for them in build.ninja in the build directory, and change their compiler
|
|
||||||
flag "/O2" to "/O1", and the compilation and linking should proceed normally.
|
|
||||||
At this time of writing, the following files are known to cause this hang:
|
|
||||||
|
|
||||||
gtk\gtkfilechoosernativewin32.c
|
|
||||||
gtk\gtkfilesystemmodel.c
|
|
||||||
gtk\gtktextsegment.c
|
|
||||||
gtk\gtktextbtree.c
|
|
||||||
gtk\gtkrbtree.c
|
|
||||||
testsuite\gtk\treemodel.c
|
|
||||||
testsuite\gtk\textbuffer.c
|
|
||||||
testsuite\gtk\rbtree.c
|
|
||||||
testsuite\gtk\icontheme.c
|
|
||||||
|
|
||||||
- Upon running install (via "ninja install"), it is likely that
|
|
||||||
gtk-query-immodules-3.0.exe will fail to run as it cannot find msvcr90.dll or
|
|
||||||
msvcr90D.dll. You can ignore this if you did not specify -Dbuiltin_immodules=no
|
|
||||||
when configuring via Meson. If -Dbuiltin_immodules=no is specified, you need to
|
|
||||||
run the following after embedding the manifests as outlined in the next point:
|
|
||||||
|
|
||||||
<gtk_install_prefix>\bin\gtk-query-immodules-3.0.exe > <gtk_install_prefix>\lib\gtk-3.0\3.0.0\immodules.cache
|
|
||||||
|
|
||||||
- You will need to run the following upon completing install, from the build
|
|
||||||
directory in the Visual Studio 2008/SDK 6.0 command prompt (third line is not
|
|
||||||
needed unless -Dbuiltin_immodules=no is specified) so that the built binaries
|
|
||||||
can run:
|
|
||||||
|
|
||||||
for /r %f in (*.dll.manifest) do if exist <gtk_install_prefix>\bin\%~nf mt /manifest %f /outputresource:<gtk_install_prefix>\bin\%~nf;2
|
|
||||||
for /r %f in (*.exe.manifest) do if exist <gtk_install_prefix>\bin\%~nf mt /manifest %f /outputresource:<gtk_install_prefix>\bin\%~nf;1
|
|
||||||
for /r %f in (*.dll.manifest) do if exist <gtk_install_prefix>\lib\gtk-3.0\3.0.0\immodules\%~nf mt /manifest %f /outputresource:<gtk_install_prefix>\lib\gtk-3.0\3.0.0\immodules\%~nf;2
|
|
||||||
|
|
||||||
- The more modern visual style for the print dialog is not applied for Visual
|
|
||||||
Studio 2008 builds. Any solutions to this is really appreciated.
|
|
||||||
|
|
||||||
Support for pre-2012 Visual Studio
|
|
||||||
==================================
|
|
||||||
|
|
||||||
This release of GTK+ requires at least the Windows 8.0 SDK in order to be built
|
|
||||||
successfully using Visual Studio, which means that building with Visual Studio
|
|
||||||
2008 or 2010 is possible only with a special setup and must be done in the
|
|
||||||
command line with Ninja. Please see
|
|
||||||
https://devblogs.microsoft.com/cppblog/using-the-windows-software-development-kit-sdk-for-windows-8-consumer-preview-with-visual-studio-2010/
|
|
||||||
for references; basically, assuming that your Windows 8.0 SDK is installed in
|
|
||||||
`C:\Program Files (x86)\Windows Kits\8.0` (`$(WIN8SDKDIR)` in short), you need
|
|
||||||
to ensure the following before invoking Meson to configure the build:
|
|
||||||
|
|
||||||
- Your `%INCLUDE%` must not include the Windows 7.0/7.1 SDK include directories,
|
|
||||||
and `$(WIN8SDKDIR)\include\um`, `$(WIN8SDKDIR)\include\um\share` and
|
|
||||||
`$(WIN8SDKDIR)\include\winrt` (in this order) must be before your stock
|
|
||||||
Visual Studio 2008/2010 header directories. If you have the DirectX SDK installed,
|
|
||||||
you should remove its include directory from your `%INCLUDE%` as well.
|
|
||||||
- You must replace the Windows 7.0/7.1 SDK library directory in `%LIB%` with the
|
|
||||||
Windows 8.0 SDK library directory, i.e. `$(WIN8SDKDIR)\lib\win8\um\[x86|x64]`.
|
|
||||||
If you have the DirectX SDK installed, you should remove its library directory
|
|
||||||
from your `%INCLUDE%` as well.
|
|
||||||
- You must replace the Windows 7.0/7.1 SDK tools directory from your `%PATH%` with
|
|
||||||
the Windows 8.0 SDK tools directory, i.e. `$(WIN8SDKDIR)\bin\[x86|x64]`.
|
|
||||||
If you have the DirectX SDK installed, you should remove its utility directory
|
|
||||||
from your `%PATH%` as well.
|
|
||||||
|
|
||||||
The Windows 8.0 SDK headers may contain an `roapi.h` that cannot be used under plain
|
|
||||||
C, so to remedy that, change the following lines (around lines 55-57):
|
|
||||||
|
|
||||||
// RegisterActivationFactory/RevokeActivationFactory registration cookie
|
|
||||||
typedef struct {} *RO_REGISTRATION_COOKIE;
|
|
||||||
// RegisterActivationFactory/DllGetActivationFactory callback
|
|
||||||
|
|
||||||
to
|
|
||||||
|
|
||||||
// RegisterActivationFactory/RevokeActivationFactory registration cookie
|
|
||||||
#ifdef __cplusplus
|
|
||||||
typedef struct {} *RO_REGISTRATION_COOKIE;
|
|
||||||
#else
|
|
||||||
typedef struct _RO_REGISTRATION_COOKIE *RO_REGISTRATION_COOKIE; /* make this header includable in C files */
|
|
||||||
#endif
|
|
||||||
// RegisterActivationFactory/DllGetActivationFactory callback
|
|
||||||
|
|
||||||
This follows what is done in the Windows 8.1 SDK, which contains an `roapi.h`
|
|
||||||
that is usable under plain C. Please note that you might need to copy that file
|
|
||||||
into a location that is in your `%INCLUDE%` which precedes the include path for the
|
|
||||||
Windows 8.0 SDK headers, if you do not have administrative privileges.
|
|
||||||
|
|
||||||
Visual Studio 2008 hacks
|
|
||||||
========================
|
|
||||||
|
|
||||||
- You need to run the following lines from your build directory, to embed the
|
|
||||||
manifests that are generated during the build, assuming the built binaries
|
|
||||||
are installed to `$(PREFIX)`, after a successful build/installation:
|
|
||||||
|
|
||||||
```cmd
|
|
||||||
> for /r %f in (*.dll.manifest) do if exist $(PREFIX)\bin\%~nf mt /manifest %f (PREFIX)\bin\%~nf;2
|
|
||||||
> for /r %f in (*.exe.manifest) do if exist $(PREFIX)\bin\%~nf mt /manifest %f (PREFIX)\bin\%~nf;1
|
|
||||||
```
|
|
||||||
|
|
||||||
|
|
||||||
- If building for amd64/x86_64/x64, sometimes the compilation of sources may seem to hang, which
|
|
||||||
is caused by an optimization issue in the 2008 x64 compiler. You need to use Task Manager to
|
|
||||||
remove all running instances of `cl.exe`, which will cause the build process to terminate. Update
|
|
||||||
the build flags of the sources that hang on compilation by changing its `"/O2"` flag to `"/O1"`
|
|
||||||
in `build.ninja`, and retry the build, where things should continue to build normally.
|
|
||||||
|
|
||||||
Using GTK+ on Win32
|
|
||||||
===================
|
|
||||||
|
|
||||||
To use GTK+ on Win32, you also need either one of the above mentioned
|
|
||||||
compilers. Other compilers might work, but don't count on it. Look for
|
|
||||||
prebuilt developer packages (DLLs, import libraries, headers) on the
|
|
||||||
above website.
|
|
||||||
|
|
||||||
Multi-threaded use of GTK+ on Win32
|
|
||||||
===================================
|
|
||||||
|
|
||||||
Multi-threaded GTK+ programs might work on Windows in special simple
|
|
||||||
cases, but not in general. Sorry. If you have all GTK+ and GDK calls
|
|
||||||
in the same thread, it might work. Otherwise, probably not at
|
|
||||||
all. Possible ways to fix this are being investigated.
|
|
||||||
|
|
||||||
--Tor Lillqvist <tml@iki.fi>, <tml@novell.com>
|
|
||||||
--Updated by Fan, Chun-wei <fanc999@yahoo.com.tw>
|
|
457
README.win32.md
Normal file
457
README.win32.md
Normal file
@ -0,0 +1,457 @@
|
|||||||
|
Notes on running GTK on Windows in general
|
||||||
|
===
|
||||||
|
The Win32 backend in GTK+ is not as stable or correct as the X11 one.
|
||||||
|
|
||||||
|
For prebuilt runtime and developer packages see
|
||||||
|
http://ftp.gnome.org/pub/gnome/binaries/win32/
|
||||||
|
|
||||||
|
Notes on using OpenGL (GtkGLArea/GdkGLArea) on Win32
|
||||||
|
===
|
||||||
|
Note that on Windows, if one is running Nahimic 3 on a system with
|
||||||
|
nVidia graphics, one needs to stop the "Nahimic service" or insert
|
||||||
|
the GTK application into the Nahimic blacklist, as noted in
|
||||||
|
https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/297952/nahimic-and-nvidia-drivers-conflict/2334568/
|
||||||
|
if using programs that utilise GtkGLArea and/or GdkGLArea, or use
|
||||||
|
GDK_GL=gles if you know that GLES support is enabled for the build.
|
||||||
|
|
||||||
|
This is a known issue, as the above link indicates, and affects quite
|
||||||
|
a number of applications--sadly, since this issue lies within the
|
||||||
|
nVidia graphics driver and/or the Nahimic 3 code, we are not able
|
||||||
|
to rememdy this on the GTK side; the best bet before trying the above
|
||||||
|
workarounds is to try to update your graphics drivers and Nahimic
|
||||||
|
installation.
|
||||||
|
|
||||||
|
Building GTK+ on Win32
|
||||||
|
===
|
||||||
|
|
||||||
|
First you obviously need developer packages for the compile-time
|
||||||
|
dependencies: GDK-Pixbuf, Pango, atk, glib, gettext-runtime, libiconv at least.
|
||||||
|
See http://ftp.gnome.org/pub/gnome/binaries/win32/dependencies .
|
||||||
|
|
||||||
|
For people compiling GTK+ with Visual C++, it is recommended that
|
||||||
|
the same compiler is used for at least GDK-Pixbuf, Pango, atk and glib
|
||||||
|
so that crashes and errors caused by different CRTs can be avoided.
|
||||||
|
|
||||||
|
Currently building with Visual Studio 2008 or later is supported,
|
||||||
|
either via Visual Studio project files or via the Meson build system,
|
||||||
|
as described in the below sections.
|
||||||
|
|
||||||
|
For Visual Studio 2008 and 2010, a special setup making use of the Windows
|
||||||
|
8.0 SDK is required, see at the bottom of this document for guidance.
|
||||||
|
Interchanging between Visual Studio 2015, 2017, 2019 and 2022 builds
|
||||||
|
should be fine as they use the same CRT (UCRT) DLLs.
|
||||||
|
|
||||||
|
After installing the dependencies, there are two ways to build GTK+
|
||||||
|
for win32.
|
||||||
|
|
||||||
|
GNU tools, ./configure && make install (info here may be out of date,
|
||||||
|
consider using Meson instead)
|
||||||
|
---
|
||||||
|
|
||||||
|
This requires you have mingw and MSYS.
|
||||||
|
|
||||||
|
Use the configure script, and the resulting Makefiles (which use
|
||||||
|
libtool and gcc to do the compilation). I use this myself, but it can
|
||||||
|
be hard to setup correctly.
|
||||||
|
|
||||||
|
The full script I run to build GTK+ 2.16 unpacked from a source
|
||||||
|
distribution is as below. This is from bulding GTK+ 2.16.5. I don't
|
||||||
|
use any script like this to build the development branch, as I don't
|
||||||
|
distribute any binaries from development branches.
|
||||||
|
|
||||||
|
```
|
||||||
|
# This is a shell script that calls functions and scripts from
|
||||||
|
# tml@iki.fi's personal work env<6E>ronment. It is not expected to be
|
||||||
|
# usable unmodified by others, and is included only for reference.
|
||||||
|
|
||||||
|
MOD=gtk+
|
||||||
|
VER=2.16.5
|
||||||
|
REV=1
|
||||||
|
ARCH=win32
|
||||||
|
|
||||||
|
THIS=${MOD}_${VER}-${REV}_${ARCH}
|
||||||
|
|
||||||
|
RUNZIP=${MOD}_${VER}-${REV}_${ARCH}.zip
|
||||||
|
DEVZIP=${MOD}-dev_${VER}-${REV}_${ARCH}.zip
|
||||||
|
|
||||||
|
HEX=`echo $THIS | md5sum | cut -d' ' -f1`
|
||||||
|
TARGET=c:/devel/target/$HEX
|
||||||
|
|
||||||
|
usedev
|
||||||
|
usemsvs6
|
||||||
|
|
||||||
|
(
|
||||||
|
|
||||||
|
set -x
|
||||||
|
|
||||||
|
DEPS=`latest --arch=${ARCH} glib atk cairo pango libpng zlib libtiff jpeg`
|
||||||
|
PROXY_LIBINTL=`latest --arch=${ARCH} proxy-libintl`
|
||||||
|
|
||||||
|
PKG_CONFIG_PATH=
|
||||||
|
for D in $DEPS; do
|
||||||
|
PATH=/devel/dist/${ARCH}/$D/bin:$PATH
|
||||||
|
[ -d /devel/dist/${ARCH}/$D/lib/pkgconfig ] && PKG_CONFIG_PATH=/devel/dist/${ARCH}/$D/lib/pkgconfig:$PKG_CONFIG_PATH
|
||||||
|
done
|
||||||
|
|
||||||
|
LIBPNG=`latest --arch=${ARCH} libpng`
|
||||||
|
ZLIB=`latest --arch=${ARCH} zlib`
|
||||||
|
LIBTIFF=`latest --arch=${ARCH} libtiff`
|
||||||
|
JPEG=`latest --arch=${ARCH} jpeg`
|
||||||
|
|
||||||
|
patch -p0 <<'EOF'
|
||||||
|
EOF
|
||||||
|
|
||||||
|
lt_cv_deplibs_check_method='pass_all' \
|
||||||
|
CC='gcc -mtune=pentium3 -mthreads' \
|
||||||
|
CPPFLAGS="-I/devel/dist/${ARCH}/${LIBPNG}/include \
|
||||||
|
-I/devel/dist/${ARCH}/${ZLIB}/include \
|
||||||
|
-I/devel/dist/${ARCH}/${LIBTIFF}/include \
|
||||||
|
-I/devel/dist/${ARCH}/${JPEG}/include \
|
||||||
|
-I/devel/dist/${ARCH}/${PROXY_LIBINTL}/include" \
|
||||||
|
LDFLAGS="-L/devel/dist/${ARCH}/${LIBPNG}/lib \
|
||||||
|
-L/devel/dist/${ARCH}/${ZLIB}/lib \
|
||||||
|
-L/devel/dist/${ARCH}/${LIBTIFF}/lib \
|
||||||
|
-L/devel/dist/${ARCH}/${JPEG}/lib \
|
||||||
|
-L/devel/dist/${ARCH}/${PROXY_LIBINTL}/lib -Wl,--exclude-libs=libintl.a \
|
||||||
|
-Wl,--enable-auto-image-base" \
|
||||||
|
LIBS=-lintl \
|
||||||
|
CFLAGS=-O2 \
|
||||||
|
./configure \
|
||||||
|
--enable-win32-backend \
|
||||||
|
--disable-gdiplus \
|
||||||
|
--with-included-immodules \
|
||||||
|
--without-libjasper \
|
||||||
|
--enable-debug=yes \
|
||||||
|
--enable-explicit-deps=no \
|
||||||
|
--disable-gtk-doc \
|
||||||
|
--disable-static \
|
||||||
|
--prefix=$TARGET &&
|
||||||
|
|
||||||
|
libtoolcacheize &&
|
||||||
|
rm gtk/gtk.def &&
|
||||||
|
(PATH="$PWD/gdk-pixbuf/.libs:/devel/target/$HEX/bin:$PATH" make -j3 install || (rm .libtool-cache* && PATH="/devel/target/$HEX/bin:$PATH" make -j3 install)) &&
|
||||||
|
|
||||||
|
PATH="/devel/target/$HEX/bin:$PATH" gdk-pixbuf-query-loaders >/devel/target/$HEX/etc/gtk-2.0/gdk-pixbuf.loaders &&
|
||||||
|
|
||||||
|
grep -v -E 'Automatically generated|Created by|LoaderDir =' <$TARGET/etc/gtk-2.0/gdk-pixbuf.loaders >$TARGET/etc/gtk-2.0/gdk-pixbuf.loaders.temp &&
|
||||||
|
mv $TARGET/etc/gtk-2.0/gdk-pixbuf.loaders.temp $TARGET/etc/gtk-2.0/gdk-pixbuf.loaders &&
|
||||||
|
grep -v -E 'Automatically generated|Created by|ModulesPath =' <$TARGET/etc/gtk-2.0/gtk.immodules >$TARGET/etc/gtk-2.0/gtk.immodules.temp &&
|
||||||
|
mv $TARGET/etc/gtk-2.0/gtk.immodules.temp $TARGET/etc/gtk-2.0/gtk.immodules &&
|
||||||
|
|
||||||
|
./gtk-zip.sh &&
|
||||||
|
|
||||||
|
mv /tmp/${MOD}-${VER}.zip /tmp/$RUNZIP &&
|
||||||
|
mv /tmp/${MOD}-dev-${VER}.zip /tmp/$DEVZIP
|
||||||
|
|
||||||
|
) 2>&1 | tee /devel/src/tml/packaging/$THIS.log
|
||||||
|
|
||||||
|
(cd /devel && zip /tmp/$DEVZIP src/tml/packaging/$THIS.{sh,log}) &&
|
||||||
|
manifestify /tmp/$RUNZIP /tmp/$DEVZIP
|
||||||
|
```
|
||||||
|
|
||||||
|
You should not just copy the above blindly. There are some things in
|
||||||
|
the script that are very specific to *my* build setup on *my* current
|
||||||
|
machine. For instance the "latest" command, the "usedev" and
|
||||||
|
"usemsvs6" shell functions, the `/devel/dist` folder. The above script
|
||||||
|
is really just meant for reference, to give an idea. You really need
|
||||||
|
to understand what things like `PKG_CONFIG_PATH` are and set them up
|
||||||
|
properly after installing the dependencies before building GTK+.
|
||||||
|
|
||||||
|
As you see above, after running configure, one can just say "make
|
||||||
|
install", like on Unix. A post-build fix is needed, running
|
||||||
|
gdk-pixbuf-query-loaders once more to get a correct `gdk-pixbuf.loaders`
|
||||||
|
file.
|
||||||
|
|
||||||
|
For a 64-bit build you need to remove the `gtk/gtk.def` file and let it
|
||||||
|
be regenerated by the makefilery. This is because the 64-bit GTK dll
|
||||||
|
has a slightly different list of exported function names. This is on
|
||||||
|
purpose and not a bug. The API is the same at the source level, and
|
||||||
|
the same #defines of some function names to actually have a _utf8
|
||||||
|
suffix is used (just to keep the header simpler). But the
|
||||||
|
corresponding non-suffixed function to maintain ABI stability are not
|
||||||
|
needed in the 64-bit case (because there are no older EXEs around that
|
||||||
|
would require such for ABI stability).
|
||||||
|
|
||||||
|
|
||||||
|
Microsoft's tools
|
||||||
|
---
|
||||||
|
|
||||||
|
There are VS 2008~2022 solution and project files to build GTK+, which
|
||||||
|
are maintained by Chun-wei Fan. They should build GTK+ out of the box,
|
||||||
|
provided that the afore-mentioned dependencies are installed. They will
|
||||||
|
build GDK with the Win32 backend, GTK+ itself (with GAIL/a11y built in),
|
||||||
|
the GAIL-Util library and the gtk3-demo program. Please also refer to the
|
||||||
|
README_FEATURES_MSVC.md file that reside in win32 on how to enable
|
||||||
|
additional features that are not enabled by default, such as EGL support
|
||||||
|
via libANGLE, which emulate the GL/EGL calls using Direct3D 9/11.
|
||||||
|
|
||||||
|
Please refer to the following GNOME Live! page for a more detailed ouline
|
||||||
|
on the process of building the GTK+ stack and its dependencies with Visual
|
||||||
|
C++:
|
||||||
|
|
||||||
|
https://wiki.gnome.org/Projects/GTK+/Win32/MSVCCompilationOfGTKStack
|
||||||
|
|
||||||
|
Alternative 1 also generates Microsoft import libraries (.lib), if you
|
||||||
|
have lib.exe available. It might also work for cross-compilation from
|
||||||
|
Unix.
|
||||||
|
|
||||||
|
I (Tor) use method 1 myself. Hans Breuer has been taking care of the MSVC
|
||||||
|
makefiles. At times, we disagree a bit about various issues, and for
|
||||||
|
instance the makefile.msc files might not produce identically named
|
||||||
|
DLLs and import libraries as the "autoconfiscated" makefiles and
|
||||||
|
libtool do. If this bothers you, you will have to fix the makefiles.
|
||||||
|
|
||||||
|
If desiring to build binaries for ARM64 (`aarch64`), one needs to use the
|
||||||
|
Visual Studio 2017 or 2019 or 2022 solution files, or use Meson with a
|
||||||
|
cross-compilation file, with a Windows 10 SDK that supports ARM64
|
||||||
|
builds. At this point, building the introspection files is not supported
|
||||||
|
for ARM64 builds, and you will need a Python 3.x interpreter and
|
||||||
|
glib-compile-resources binaries that run on the build machine.
|
||||||
|
|
||||||
|
For Visual Studio 2017 ARM64 builds, do also check the
|
||||||
|
`Directory.Build.props` file in `$(srcroot)/win32/vs15`
|
||||||
|
indicates a Windows 10 SDK version that supports ARM64 builds
|
||||||
|
exists on the build machine.
|
||||||
|
|
||||||
|
For building ARM64 binaries with the Visual Studio projects, prior to the
|
||||||
|
build, you may need to update `gtk3-gen-srcs.props` to pass in the variables:
|
||||||
|
|
||||||
|
* GLIB_MKENUMS,
|
||||||
|
* GLIB_GENMARSHAL
|
||||||
|
* GDBUS_CODEGEN
|
||||||
|
* GLIB_COMPILE_RESOURCES
|
||||||
|
|
||||||
|
in the nmake command line indicated by `<GenerateRequiredSourcesBase>` so
|
||||||
|
that they point to the respective tools and scripts that will run on the
|
||||||
|
build machine. You may also need to update `gtk3-version-paths.props` to
|
||||||
|
update `<PythonDir>` to the installation of the Python 3.x interpreter
|
||||||
|
that will run on the build machine. To carry out the actual build using
|
||||||
|
the solution files, use the "Configuration Manager" to add the
|
||||||
|
ARM64 build configs by copying the settings from the x64 configs, and then
|
||||||
|
build the solution.
|
||||||
|
The build instructions for such builds otherwise follow the standard Win32
|
||||||
|
(x86) and x64 builds, but you need to ensure that you have ARM64 builds of
|
||||||
|
the various dependencies.
|
||||||
|
|
||||||
|
It may still be possible to carry out the build and build the
|
||||||
|
introspection files with Python 2.7.x using older versions of GLib and
|
||||||
|
GObject-Introspection, but please note that this is not recommended
|
||||||
|
and one is on his/her own by doing so.
|
||||||
|
|
||||||
|
It is now supported to build with the Visual Studio projects directly
|
||||||
|
from a GIT checkout. Run in a Visual Studio command prompt, in
|
||||||
|
$(srcroot)/win32:
|
||||||
|
|
||||||
|
`nmake /f bootstrap-msvc.mak [PYTHON=...] [PERL=...] [FONT_FEATURES_DEMO=1] [FONT_FEATURES_USE_PANGOFT2=1] [USE_EGL=1]`
|
||||||
|
|
||||||
|
where `PYTHON` and `PERL` are the respective paths to the Python and PERL
|
||||||
|
interpreters, if they are not in your `%PATH%`-they are both required to
|
||||||
|
generate the full sets of project files, as well as the auxiliary build
|
||||||
|
files and headers that is not available in a GIT checkout and must be
|
||||||
|
generated prior to opening the project files.
|
||||||
|
|
||||||
|
For `FONT_FEATURES_DEMO`, `FONT_FEATURES_USE_PANGOFT2` and `USE_EGL`,
|
||||||
|
please refer to `win32\README_FEATURES_MSVC.md` for more details, to
|
||||||
|
enable features that is optional and not enabled by default (i.e. in the
|
||||||
|
release tarballs).
|
||||||
|
|
||||||
|
It is also possible to regenerate some or all of the visual studio
|
||||||
|
projects with the following, if necessary:
|
||||||
|
|
||||||
|
`nmake /f generate-msvc.mak [PYTHON=...] [FONT_FEATURES_DEMO=1] [FONT_FEATURES_USE_PANGOFT2=1] [USE_EGL=1] <target>`
|
||||||
|
|
||||||
|
Where target can be (they will update all related VS2008~2022 projects):
|
||||||
|
|
||||||
|
* `regenerate-demos-h-win32`: Regenerate the `gtk3-demo` projects along
|
||||||
|
with `demos.h.win32`, useful to enable or disable the Font Features
|
||||||
|
demo.
|
||||||
|
* `regenerate-gdk-vsproj`: Regenerate all the GDK projects with
|
||||||
|
`broadwayd`, useful to enable or disable EGL on Windows.
|
||||||
|
* `regenerate-gtk-vsproj`: Regenerate the `gtk-3` and `gailutil-3` library
|
||||||
|
projects.
|
||||||
|
* `regenerate-all-msvc-projs`: Re-generate all project files, and re-copy
|
||||||
|
all the Visual Studio 2010 project files for VS 2012~2022.
|
||||||
|
|
||||||
|
Using Meson (for Visual Studio and MinGW builds)
|
||||||
|
---
|
||||||
|
|
||||||
|
Meson can now be used to build GTK+-3.x with either MinGW or Visual Studio.
|
||||||
|
You will need the following items in addition to all the dependencies
|
||||||
|
listed above:
|
||||||
|
|
||||||
|
* Python 3.5 or later
|
||||||
|
* Meson build system, 0.48.0 or later
|
||||||
|
* Ninja (if not using the Visual Studio project generator for
|
||||||
|
Visual Studio 2010 or later)
|
||||||
|
* CMake (optional, used for dependency searching)
|
||||||
|
* pkg-config (optional, or some compatible tool, highly recommended)
|
||||||
|
|
||||||
|
For all Windows builds, note that unless `-Dbuiltin_immodules=no` is
|
||||||
|
specified, the input modules (immodules) are built directly into the GTK
|
||||||
|
DLL.
|
||||||
|
|
||||||
|
For building with Meson using Visual Studio, do the following:
|
||||||
|
|
||||||
|
* Create an empty build directory somewhere that is on the same drive
|
||||||
|
as the source tree, and launch the Visual Studio command prompt that
|
||||||
|
matches the build configuration (Visual Studio version and architecture),
|
||||||
|
and run the following:
|
||||||
|
|
||||||
|
* Ensure that both the installation directory of Python 3.5+ and its script
|
||||||
|
directory is in your `%PATH%`, as well as the Ninja, CMake and pkg-config
|
||||||
|
executables (if used). If a pkg-config compatible drop-in replacement
|
||||||
|
tool is being used, ensure that `PKG_CONFIG` is set to point to the
|
||||||
|
executable of that tool as well.
|
||||||
|
|
||||||
|
* For non-GNOME dependencies (such as Cairo and Harfbuzz), where pkg-config
|
||||||
|
files or CMake files could not be properly located, set `%INCLUDE%` and
|
||||||
|
`%LIB%` to ensure that their header files and .lib files can be found
|
||||||
|
respectively. The DLLs of those dependencies should also be in the
|
||||||
|
`%PATH%` during the build as well, especially if introspection files ar
|
||||||
|
to be built.
|
||||||
|
|
||||||
|
* For GNOME dependencies, the pkg-config files for those dependencies
|
||||||
|
should be searchable by `pkg-config` (or a compatible tool). Verify
|
||||||
|
this by running `$(PKG_CONFIG) --modversion <dependency>`.
|
||||||
|
|
||||||
|
* Run the following:
|
||||||
|
`meson <path_to_directory_of_this_file> --buildtype=... --prefix=...,
|
||||||
|
where `buildtype` can be:
|
||||||
|
|
||||||
|
* release
|
||||||
|
* debugoptimized
|
||||||
|
* debug
|
||||||
|
* plain.
|
||||||
|
|
||||||
|
Please refer to the Meson documentation for more details. You may also
|
||||||
|
wish to pass in `-Dbroadway_backend=true` if building the Broadway GDK
|
||||||
|
backend is desired, and/or pass in `-Dbuiltin_immodules=no` to build the
|
||||||
|
immodules as standalone DLLs that can be loaded by GTK dynamically. For
|
||||||
|
Visual Studio 2010 or later builds, you may pass in --backend=vs to
|
||||||
|
generate Visual Studio project files to be used to carry out the builds.
|
||||||
|
|
||||||
|
If you are building with Visual Studio 2008, note the following items as
|
||||||
|
well:
|
||||||
|
|
||||||
|
* For x64 builds, the compiler may hang when building the certain
|
||||||
|
files, due to optimization issues in the compiler. If this happens,
|
||||||
|
use the Windows Task Manager and terminate all `cl.exe` processes,
|
||||||
|
and the build will fail with the source files that did not finish
|
||||||
|
compiling due to the hang. Look for them in build.ninja in the build
|
||||||
|
directory, and change their compiler
|
||||||
|
flag `/O2` to `/O1`, and the compilation and linking should proceed
|
||||||
|
normally.
|
||||||
|
|
||||||
|
* At this time of writing, the following files are known to cause this
|
||||||
|
hang:
|
||||||
|
|
||||||
|
* gtk\gtkfilechoosernativewin32.c
|
||||||
|
* gtk\gtkfilesystemmodel.c
|
||||||
|
* gtk\gtktextsegment.c
|
||||||
|
* gtk\gtktextbtree.c
|
||||||
|
* gtk\gtkrbtree.c
|
||||||
|
* testsuite\gtk\treemodel.c
|
||||||
|
* testsuite\gtk\textbuffer.c
|
||||||
|
* testsuite\gtk\rbtree.c
|
||||||
|
* testsuite\gtk\icontheme.c
|
||||||
|
* Upon running install (via "ninja install"), it is likely that
|
||||||
|
`gtk-query-immodules-3.0.exe` will fail to run as it cannot find
|
||||||
|
`msvcr90.dll` or `msvcr90D.dll`. You can ignore this if you did not
|
||||||
|
specify `-Dbuiltin_immodules=no` when configuring via Meson.
|
||||||
|
If `-Dbuiltin_immodules=no` is specified, you need to run the
|
||||||
|
following after embedding the manifests as outlined in the next
|
||||||
|
point:
|
||||||
|
`$(gtk_install_prefix)\bin\gtk-query-immodules-3.0.exe > $(gtk_install_prefix)\lib\gtk-3.0\3.0.0\immodules.cache`
|
||||||
|
|
||||||
|
* You will need to run the following upon completing install, from the
|
||||||
|
build directory in the Visual Studio 2008/SDK 6.0 command prompt
|
||||||
|
(third line is not needed unless `-Dbuiltin_immodules=no` is
|
||||||
|
specified) so that the built binaries can run:
|
||||||
|
```
|
||||||
|
for /r %f in (*.dll.manifest) do if exist $(gtk_install_prefix)\bin\%~nf mt /manifest %f /outputresource:$(gtk_install_prefix)\bin\%~nf;2
|
||||||
|
for /r %f in (*.exe.manifest) do if exist $(gtk_install_prefix)\bin\%~nf mt /manifest %f /outputresource:$(gtk_install_prefix)\bin\%~nf;1
|
||||||
|
for /r %f in (*.dll.manifest) do if exist $(gtk_install_prefix)\lib\gtk-3.0\3.0.0\immodules\%~nf mt /manifest %f /outputresource:$(gtk_install_prefix)\lib\gtk-3.0\3.0.0\immodules\%~nf;2
|
||||||
|
```
|
||||||
|
|
||||||
|
* The more modern visual style for the print dialog is not applied for
|
||||||
|
Visual Studio 2008 builds. Any solutions to this is really
|
||||||
|
appreciated.
|
||||||
|
|
||||||
|
Support for all pre-2012 Visual Studio builds
|
||||||
|
---
|
||||||
|
|
||||||
|
This release of GTK+ requires at least the Windows 8.0 or later SDK in
|
||||||
|
order to be built successfully using Visual Studio, which means that
|
||||||
|
building with Visual Studio 2008 or 2010 is possible only with a special
|
||||||
|
setup and must be done in the command line with Ninja, if using Meson.
|
||||||
|
Please see
|
||||||
|
https://devblogs.microsoft.com/cppblog/using-the-windows-software-development-kit-sdk-for-windows-8-consumer-preview-with-visual-studio-2010/
|
||||||
|
for references; basically, assuming that your Windows 8.0 SDK is installed
|
||||||
|
in `C:\Program Files (x86)\Windows Kits\8.0` (`$(WIN8SDKDIR)` in short),
|
||||||
|
you need to ensure the following before invoking Meson to configure the build. Your project files or Visual Studio IDE must also be similarly
|
||||||
|
configured (using the Windows 8.1 SDK is also possible for Visual Studio
|
||||||
|
2008~2012, replacing `$(WIN8SDKDIR)` with `$(WIN81SDKDIR)`, which is in
|
||||||
|
`C:\Program Files (x86)\Windows Kits\8.1` unless otherwise indicated):
|
||||||
|
|
||||||
|
* Your `%INCLUDE%` (i.e. "Additional Include Directories" in the IDE)
|
||||||
|
must not include the Windows 7.0/7.1 SDK include directories,
|
||||||
|
and `$(WIN8SDKDIR)\include\um`, `$(WIN8SDKDIR)\include\um\share` and
|
||||||
|
`$(WIN8SDKDIR)\include\winrt` (in this order) must be before your stock
|
||||||
|
Visual Studio 2008/2010 header directories. If you have the DirectX
|
||||||
|
SDK (2010 June or earlier) installed, you should remove its include
|
||||||
|
directory from your `%INCLUDE%` as well.
|
||||||
|
* You must replace the Windows 7.0/7.1 SDK library directory in `%LIB%`
|
||||||
|
(i.e. "Additional Library Paths" in the IDE) with the Windows 8.0/8.1
|
||||||
|
SDK library directory, i.e. `$(WIN8SDKDIR)\lib\win8\um\[x86|x64]` or
|
||||||
|
`$(WIN81SDKDIR)\lib\winv6.3\um\[x86|x64]`.
|
||||||
|
If you have the DirectX SDK installed, you should remove its library
|
||||||
|
directory from your `%LIB%` as well.
|
||||||
|
* You must replace the Windows 7.0/7.1 SDK tools directory from your
|
||||||
|
`%PATH%` ("Executables Directories" in the IDE) with the Windows 8.0
|
||||||
|
SDK tools directory, i.e. `$(WIN8SDKDIR)\bin\[x86|x64]`. If you have
|
||||||
|
the DirectX SDK installed, you should remove its utility directory from
|
||||||
|
your `%PATH%` as well.
|
||||||
|
|
||||||
|
* The Windows 8.0 SDK headers may contain an `roapi.h` that cannot be
|
||||||
|
used under plain C, so to remedy that, change the following lines
|
||||||
|
(around lines 55-57) (this is not necessary for the Windows 8.1 or
|
||||||
|
later SDKs):
|
||||||
|
|
||||||
|
```
|
||||||
|
// RegisterActivationFactory/RevokeActivationFactory registration cookie
|
||||||
|
typedef struct {} *RO_REGISTRATION_COOKIE;
|
||||||
|
// RegisterActivationFactory/DllGetActivationFactory callback
|
||||||
|
```
|
||||||
|
|
||||||
|
to
|
||||||
|
|
||||||
|
```
|
||||||
|
// RegisterActivationFactory/RevokeActivationFactory registration cookie
|
||||||
|
#ifdef __cplusplus
|
||||||
|
typedef struct {} *RO_REGISTRATION_COOKIE;
|
||||||
|
#else
|
||||||
|
typedef struct _RO_REGISTRATION_COOKIE *RO_REGISTRATION_COOKIE; /* make this header includable in C files */
|
||||||
|
#endif
|
||||||
|
// RegisterActivationFactory/DllGetActivationFactory callback
|
||||||
|
```
|
||||||
|
|
||||||
|
This follows what is done in the Windows 8.1 SDK, which contains an
|
||||||
|
`roapi.h` that is usable under plain C. Please note that you might need
|
||||||
|
to copy that file into a location that is in your `%INCLUDE%` which
|
||||||
|
precedes the include path for the Windows 8.0 SDK headers, if you do not
|
||||||
|
have administrative privileges.
|
||||||
|
|
||||||
|
Visual Studio 2008 hacks
|
||||||
|
---
|
||||||
|
(Please see the section on Meson builds which touch on this topic)
|
||||||
|
|
||||||
|
Multi-threaded use of GTK+ on Win32
|
||||||
|
---
|
||||||
|
|
||||||
|
Multi-threaded GTK+ programs might work on Windows in special simple
|
||||||
|
cases, but not in general. Sorry. If you have all GTK+ and GDK calls
|
||||||
|
in the same thread, it might work. Otherwise, probably not at
|
||||||
|
all. Possible ways to fix this are being investigated.
|
||||||
|
|
||||||
|
* Tor Lillqvist <tml@iki.fi>, <tml@novell.com>
|
||||||
|
* Updated by Fan, Chun-wei <fanc999@yahoo.com.tw>
|
Reference in New Issue
Block a user