Don't try to keep state in a cell renderer between two paint calls. It
* gtk/gtkcellrendererprogress.c (gtk_cell_renderer_progress_set_pulse):
Don't try to keep state in a cell renderer between two paint
calls. It doesn't work. Patch by Kristian Mueller
svn path=/trunk/; revision=21890
This commit is contained in:
@ -396,10 +396,10 @@ gtk_cell_renderer_progress_set_pulse (GtkCellRendererProgress *cellprogress,
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if (pulse != priv->pulse)
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{
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if (priv->pulse <= 0)
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if (pulse <= 0)
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priv->offset = 0;
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else
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priv->offset++;
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priv->offset = pulse;
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}
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priv->pulse = pulse;
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