glarea: Use the appropriate texture format for GLES
The core OpenGL ES spec does not have GL_BGRA, so we need to make do with GL_RGBA and live with the format conversion.
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		| @ -458,7 +458,11 @@ gtk_gl_area_allocate_buffers (GtkGLArea *area) | ||||
|       glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | ||||
|       glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | ||||
|       glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | ||||
|       glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL); | ||||
|  | ||||
|       if (gdk_gl_context_get_use_es (priv->context)) | ||||
|         glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | ||||
|       else | ||||
|         glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL); | ||||
|     } | ||||
|  | ||||
|   if (priv->render_buffer) | ||||
|  | ||||
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	 Emmanuele Bassi
					Emmanuele Bassi