wayland: Don't assert fail in DND
This needs completion, sure thing, but let's try to just not fall flat on our face first.
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		@ -176,6 +176,8 @@ _gdk_wayland_window_drag_begin (GdkWindow *window,
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  GdkDragContext *context;
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					  GdkDragContext *context;
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  context = (GdkDragContext *) g_object_new (GDK_TYPE_WAYLAND_DRAG_CONTEXT, NULL);
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					  context = (GdkDragContext *) g_object_new (GDK_TYPE_WAYLAND_DRAG_CONTEXT, NULL);
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					  context->source_window = window;
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					  context->is_source = TRUE;
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  gdk_drag_context_set_device (context, device);
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					  gdk_drag_context_set_device (context, device);
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