gdk: Add GLES shaders
We cannot use GL shaders with GLES.
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								gdk/resources/glsl/gles2-texture.fs.glsl
									
									
									
									
									
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								gdk/resources/glsl/gles2-texture.fs.glsl
									
									
									
									
									
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| precision mediump float; | ||||
|  | ||||
| uniform sampler2D map; | ||||
|  | ||||
| varying highp vec2 vUv; | ||||
|  | ||||
| void main() { | ||||
|   gl_FragColor = texture2D(map, vUv); | ||||
| } | ||||
							
								
								
									
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								gdk/resources/glsl/gles2-texture.vs.glsl
									
									
									
									
									
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								gdk/resources/glsl/gles2-texture.vs.glsl
									
									
									
									
									
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							| @ -0,0 +1,10 @@ | ||||
| attribute vec2 position; | ||||
| attribute vec2 uv; | ||||
|  | ||||
| varying highp vec2 vUv; | ||||
|  | ||||
| void main() { | ||||
|   vUv = uv; | ||||
|  | ||||
|   gl_Position = vec4(position, 0.0, 1.0); | ||||
| } | ||||
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	 Emmanuele Bassi
					Emmanuele Bassi