This commit fixes a performance issue on X11 systems in regards to drawing on an OpenGL surface in GTK/GDK.

This commit fixes a performance issue on X11 systems making use of the gdk_cairo_draw_from_gl() function in regards
to drawing on an OpenGL surface in GTK/GDK. Specifically, this fix removes the slow X11 codepath that was used when
executing the gdk_cairo_draw_from_gl() function because it was completely uneeded. I tested the before and after on
Flutter and GTK apps making use of the OpenGL rendering and can confirm that there is no behaviour and visual
difference. This change is also specific to drawings that make use of textures. The render buffer code path has
been left completely unmodified.

Closes #4704
This commit is contained in:
henry 2023-05-31 23:05:19 +01:00
parent 94001d49bf
commit 7237f5d0eb

View File

@ -392,11 +392,7 @@ gdk_cairo_draw_from_gl (cairo_t *cr,
else if (source_type == GL_TEXTURE)
{
glBindTexture (GL_TEXTURE_2D, source);
if (gdk_gl_context_get_use_es (paint_context))
alpha_size = 1;
else
glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &alpha_size);
glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &alpha_size);
}
else
{
@ -540,30 +536,6 @@ gdk_cairo_draw_from_gl (cairo_t *cr,
/* Translate to impl coords */
cairo_region_translate (clip_region, dx, dy);
if (alpha_size != 0)
{
cairo_region_t *opaque_region, *blend_region;
opaque_region = cairo_region_copy (clip_region);
cairo_region_subtract (opaque_region, impl_window->current_paint.flushed_region);
cairo_region_subtract (opaque_region, impl_window->current_paint.need_blend_region);
if (!cairo_region_is_empty (opaque_region))
gdk_gl_texture_from_surface (impl_window->current_paint.surface,
opaque_region);
blend_region = cairo_region_copy (clip_region);
cairo_region_intersect (blend_region, impl_window->current_paint.need_blend_region);
glEnable (GL_BLEND);
if (!cairo_region_is_empty (blend_region))
gdk_gl_texture_from_surface (impl_window->current_paint.surface,
blend_region);
cairo_region_destroy (opaque_region);
cairo_region_destroy (blend_region);
}
glBindTexture (GL_TEXTURE_2D, source);
if (gdk_gl_context_get_use_es (paint_context))