gdk: calculate pixel color shift and precision lazily
This gets rid of the decompose_mask utility entirely and simplifies backend code.
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@ -84,15 +84,6 @@ _gdk_broadway_screen_init_visuals (GdkScreen *screen)
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visuals[0]->blue_mask = 0xff;
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visuals[0]->colormap_size = 256;
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visuals[0]->bits_per_rgb = 8;
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gdk_visual_decompose_mask (visuals[0]->red_mask,
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&visuals[0]->red_shift,
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&visuals[0]->red_prec);
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gdk_visual_decompose_mask (visuals[0]->green_mask,
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&visuals[0]->green_shift,
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&visuals[0]->green_prec);
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gdk_visual_decompose_mask (visuals[0]->blue_mask,
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&visuals[0]->blue_shift,
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&visuals[0]->blue_prec);
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visuals[1] = g_object_new (GDK_TYPE_BROADWAY_VISUAL, NULL);
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visuals[1]->screen = screen;
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@ -104,15 +95,6 @@ _gdk_broadway_screen_init_visuals (GdkScreen *screen)
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visuals[1]->blue_mask = 0xff;
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visuals[1]->colormap_size = 256;
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visuals[1]->bits_per_rgb = 8;
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gdk_visual_decompose_mask (visuals[1]->red_mask,
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&visuals[1]->red_shift,
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&visuals[1]->red_prec);
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gdk_visual_decompose_mask (visuals[1]->green_mask,
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&visuals[1]->green_shift,
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&visuals[1]->green_prec);
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gdk_visual_decompose_mask (visuals[1]->blue_mask,
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&visuals[1]->blue_shift,
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&visuals[1]->blue_prec);
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broadway_screen->system_visual = visuals[1];
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broadway_screen->rgba_visual = visuals[0];
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