demo: Change the resource path for the shaders
We need to use the same name as the "plugin" so that the main UI will display the resources inside a notebook tab.
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@ -140,7 +140,7 @@
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<gresource prefix="/popover">
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<gresource prefix="/popover">
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<file>popover.ui</file>
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<file>popover.ui</file>
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</gresource>
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</gresource>
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<gresource prefix="/shaders">
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<gresource prefix="/glarea">
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<file>glarea-fragment.glsl</file>
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<file>glarea-fragment.glsl</file>
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<file>glarea-vertex.glsl</file>
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<file>glarea-vertex.glsl</file>
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</gresource>
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</gresource>
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@ -102,7 +102,7 @@ init_shaders (GLuint *program_out,
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int status;
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int status;
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GBytes *source;
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GBytes *source;
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source = g_resources_lookup_data ("/shaders/glarea-vertex.glsl", 0, NULL);
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source = g_resources_lookup_data ("/glarea/glarea-vertex.glsl", 0, NULL);
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vertex = create_shader (GL_VERTEX_SHADER, g_bytes_get_data (source, NULL));
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vertex = create_shader (GL_VERTEX_SHADER, g_bytes_get_data (source, NULL));
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g_bytes_unref (source);
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g_bytes_unref (source);
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@ -112,7 +112,7 @@ init_shaders (GLuint *program_out,
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return;
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return;
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}
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}
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source = g_resources_lookup_data ("/shaders/glarea-fragment.glsl", 0, NULL);
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source = g_resources_lookup_data ("/glarea/glarea-fragment.glsl", 0, NULL);
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fragment = create_shader (GL_FRAGMENT_SHADER, g_bytes_get_data (source, NULL));
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fragment = create_shader (GL_FRAGMENT_SHADER, g_bytes_get_data (source, NULL));
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g_bytes_unref (source);
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g_bytes_unref (source);
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