make GDK_DEBUG=opengl work on win32
This commit is contained in:
		@ -487,10 +487,10 @@ _gdk_win32_display_init_gl (GdkDisplay *display,
 | 
				
			|||||||
            g_print ("WGL API version %d.%d found\n"
 | 
					            g_print ("WGL API version %d.%d found\n"
 | 
				
			||||||
                     " - Vendor: %s\n"
 | 
					                     " - Vendor: %s\n"
 | 
				
			||||||
                     " - Checked extensions:\n"
 | 
					                     " - Checked extensions:\n"
 | 
				
			||||||
                     "\t* WGL_ARB_pixel_format: %s\n",
 | 
					                     "\t* WGL_ARB_pixel_format: %s\n"
 | 
				
			||||||
                     "\t* WGL_ARB_create_context: %s\n"
 | 
					                     "\t* WGL_ARB_create_context: %s\n"
 | 
				
			||||||
                     "\t* WGL_EXT_swap_control: %s\n"
 | 
					                     "\t* WGL_EXT_swap_control: %s\n"
 | 
				
			||||||
                     "\t* WGL_OML_sync_control: %s\n",
 | 
					                     "\t* WGL_OML_sync_control: %s\n"
 | 
				
			||||||
                     "\t* WGL_ARB_multisample: %s\n",
 | 
					                     "\t* WGL_ARB_multisample: %s\n",
 | 
				
			||||||
                     display_win32->gl_version / 10,
 | 
					                     display_win32->gl_version / 10,
 | 
				
			||||||
                     display_win32->gl_version % 10,
 | 
					                     display_win32->gl_version % 10,
 | 
				
			||||||
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user