gdkgl should use shader version 1.50
Using version 1.20 with a forward compatible 3.2 core context is incorrect since OpenGL 3.2 deprecates shader version 1.20 (See section E.2). The latest fglrx drivers will not compile these shaders. https://bugzilla.gnome.org/show_bug.cgi?id=744203
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@ -147,7 +147,7 @@ static void
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use_texture_2d_program (GdkGLContextPaintData *paint_data)
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{
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const char *vertex_shader_code =
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"#version 120\n"
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"#version 150\n"
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"uniform sampler2D map;"
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"attribute vec2 position;\n"
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"attribute vec2 uv;\n"
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@ -157,7 +157,7 @@ use_texture_2d_program (GdkGLContextPaintData *paint_data)
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" vUv = uv;\n"
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"}\n";
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const char *fragment_shader_code =
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"#version 120\n"
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"#version 150\n"
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"varying vec2 vUv;\n"
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"uniform sampler2D map;\n"
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"void main() {\n"
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@ -178,7 +178,7 @@ static void
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use_texture_rect_program (GdkGLContextPaintData *paint_data)
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{
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const char *vertex_shader_code =
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"#version 120\n"
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"#version 150\n"
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"uniform sampler2DRect map;"
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"attribute vec2 position;\n"
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"attribute vec2 uv;\n"
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@ -188,7 +188,7 @@ use_texture_rect_program (GdkGLContextPaintData *paint_data)
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" vUv = uv;\n"
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"}\n";
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const char *fragment_shader_code =
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"#version 120\n"
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"#version 150\n"
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"varying vec2 vUv;\n"
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"uniform sampler2DRect map;\n"
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"void main() {\n"
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