dnd: No need to reset the icon
When we start a drag cancel animation, we can just keep the existing window. The reset was only necessary to convert from cursor icon to window and we removed the cursor handling.
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@ -3116,9 +3116,6 @@ gtk_drag_drop_finished (GtkDragSourceInfo *info,
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info->cur_screen = gtk_widget_get_screen (info->widget);
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if (!info->icon_window)
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set_icon_helper (info->context, gtk_icon_helper_get_definition (info->icon_helper), 0, 0);
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gdk_threads_add_timeout_full (G_PRIORITY_DEFAULT, 17, gtk_drag_anim_timeout, anim, (GDestroyNotify) gtk_drag_anim_destroy);
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}
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}
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