gdkglcontext-win32.c: Avoid C4715 warning
We can just group the code for the desktop GL codepath and the EGL codepath a bit so that we can just have a single location where we return TRUE upon a successful setup of our WGL/EGL context, and avoid the C4715 warning that is considered an error when building with GLib-2.68.x or later using Visual Studio, when we are building without EGL support.
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@ -589,8 +589,6 @@ _gdk_win32_display_init_gl (GdkDisplay *display,
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gboolean disable_wgl = FALSE;
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#ifdef GDK_WIN32_ENABLE_EGL
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EGLDisplay egl_disp;
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disable_wgl = ((_gdk_gl_flags & GDK_GL_GLES) != 0) ||
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display_win32->running_on_arm64;
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#endif
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@ -655,11 +653,12 @@ _gdk_win32_display_init_gl (GdkDisplay *display,
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wglMakeCurrent (NULL, NULL);
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_destroy_dummy_gl_context (dummy);
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return TRUE;
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}
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#ifdef GDK_WIN32_ENABLE_EGL
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egl_disp = _gdk_win32_get_egl_display (display_win32);
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else
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{
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EGLDisplay egl_disp = _gdk_win32_get_egl_display (display_win32);
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if (egl_disp == EGL_NO_DISPLAY ||
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!eglInitialize (egl_disp, NULL, NULL))
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@ -692,9 +691,10 @@ _gdk_win32_display_init_gl (GdkDisplay *display,
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display_win32->egl_version % 10,
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eglQueryString (display_win32->egl_disp, EGL_VENDOR),
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display_win32->hasEglSurfacelessContext ? "yes" : "no"));
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}
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#endif
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return TRUE;
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#endif
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}
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/* Setup the legacy context after creating it */
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