wayland: Implement DND icon hotspot API

In Wayland, the hotspot of a DND icon is set using the buffer offset in
wl_buffer.attach. To implement this, add a private API to cause the
next wl_surface.attach to offset the new buffer with a given offset.
Setting a DND icon hotspot sets this offset while also queuing a redraw
of the window to trigger the wl_surface.attach.

https://bugzilla.gnome.org/show_bug.cgi?id=759168
This commit is contained in:
Jonas Ådahl 2015-12-08 18:19:33 +08:00 committed by Matthias Clasen
parent 0164256aec
commit 3ab9d96623
3 changed files with 60 additions and 3 deletions

View File

@ -24,6 +24,7 @@
#include "gdkproperty.h"
#include "gdkprivate-wayland.h"
#include "gdkdisplay-wayland.h"
#include "gdkwaylandwindow.h"
#include "gdkdeviceprivate.h"
@ -48,6 +49,8 @@ struct _GdkWaylandDragContext
uint32_t serial;
gdouble x;
gdouble y;
gint prev_hot_x;
gint prev_hot_y;
gint hot_x;
gint hot_y;
};
@ -306,8 +309,27 @@ gdk_wayland_drag_context_set_hotspot (GdkDragContext *context,
gint hot_x,
gint hot_y)
{
GDK_WAYLAND_DRAG_CONTEXT (context)->hot_x = hot_x;
GDK_WAYLAND_DRAG_CONTEXT (context)->hot_y = hot_y;
GdkWaylandDragContext *context_wayland = GDK_WAYLAND_DRAG_CONTEXT (context);
context_wayland->prev_hot_x = context_wayland->hot_x;
context_wayland->prev_hot_y = context_wayland->hot_x;
context_wayland->hot_x = hot_x;
context_wayland->hot_y = hot_y;
if (context_wayland->prev_hot_x == hot_x &&
context_wayland->prev_hot_x == hot_x)
return;
_gdk_wayland_window_offset_next_wl_buffer (context_wayland->dnd_window,
-hot_x, -hot_y);
gdk_window_invalidate_rect (context_wayland->dnd_window,
&(GdkRectangle) {
.x = 0,
.y = 0,
.width = 1,
.height = 1,
},
FALSE);
}
static void

View File

@ -104,6 +104,10 @@ void _gdk_wayland_window_register_dnd (GdkWindow *window);
GdkDragContext *_gdk_wayland_window_drag_begin (GdkWindow *window,
GdkDevice *device,
GList *targets);
void _gdk_wayland_window_offset_next_wl_buffer (GdkWindow *window,
int x,
int y);
GdkDragContext * _gdk_wayland_drop_context_new (struct wl_data_device *data_device);
void _gdk_wayland_drag_context_set_source_window (GdkDragContext *context,
GdkWindow *window);

View File

@ -121,6 +121,8 @@ struct _GdkWindowImplWayland
GdkWindow *transient_for;
cairo_surface_t *cairo_surface;
int pending_buffer_offset_x;
int pending_buffer_offset_y;
gchar *title;
@ -564,7 +566,10 @@ gdk_wayland_window_attach_image (GdkWindow *window)
/* Attach this new buffer to the surface */
wl_surface_attach (impl->surface,
_gdk_wayland_shm_surface_get_wl_buffer (impl->cairo_surface),
0, 0);
impl->pending_buffer_offset_x,
impl->pending_buffer_offset_y);
impl->pending_buffer_offset_x = 0;
impl->pending_buffer_offset_y = 0;
/* Only set the buffer scale if supported by the compositor */
display = GDK_WAYLAND_DISPLAY (gdk_window_get_display (window));
@ -2564,6 +2569,32 @@ gdk_wayland_window_get_wl_surface (GdkWindow *window)
return GDK_WINDOW_IMPL_WAYLAND (window->impl)->surface;
}
/**
* gdk_wayland_window_offset_next_wl_buffer:
* @window (type GdkWaylandWindow): a #GdkWindow
* @x: x offset which the next buffer should be attached at
* @y: y offset which the next buffer should be attached at
*
* Make GDK attach the next buffer at the given offset. This is useful for
* DND icons which may have a hotspot other than (0, 0).
*
* Since: 3.20
*/
void
gdk_wayland_window_offset_next_wl_buffer (GdkWindow *window,
int x,
int y)
{
GdkWindowImplWayland *impl;
g_return_if_fail (GDK_IS_WAYLAND_WINDOW (window));
impl = GDK_WINDOW_IMPL_WAYLAND (window->impl);
impl->pending_buffer_offset_x = x;
impl->pending_buffer_offset_y = y;
}
static struct wl_egl_window *
gdk_wayland_window_get_wl_egl_window (GdkWindow *window)
{