GL: Split GL context creation in two phases

One of the major requests by OpenGL users has been the ability to
specify settings when creating a GL context, like the version to use
or whether the debug support should be enabled.

We have a couple of requirements in terms of API:

 • avoid, if at all possible, the "C arrays of integers with
   attribute, value pairs", which are hard to write and hard
   to bind in non-C languages.
 • allow failing in a recoverable way.
 • do not make the GL context creation API a mess of arguments.

Looking at prior art, it seems that a common pattern is to split the
construction phase in two:

 • a first phase that creates a GL context wrapper object and
   does preliminary checks on the environment.
 • a second phase that creates the backend-specific GL object.

We adopted a similar pattern:

 • gdk_window_create_gl_context() creates a GdkGLContext
 • gdk_gl_context_realize() creates the underlying resources

Calling gdk_gl_context_make_current() also realizes the context, so
simple GL users do not need to care. Advanced users will want to
call gdk_window_create_gl_context(), set up the optional requirements,
and then call gdk_gl_context_realize(). If either of these two steps
fails, it's possible to recover by changing the requirements, or simply
creating a new GdkGLContext instance.

https://bugzilla.gnome.org/show_bug.cgi?id=741946
This commit is contained in:
Emmanuele Bassi
2015-01-27 21:23:23 +00:00
parent 8f50148a34
commit 22e6f37c9c
9 changed files with 363 additions and 225 deletions

View File

@ -1116,7 +1116,6 @@ GdkGLContext * gdk_window_create_gl_context (GdkWindow *window,
GdkGLProfile profile,
GError **error);
G_END_DECLS
#endif /* __GDK_WINDOW_H__ */