wayland: Avoid GdkDeviceManager APIs

In most places, we can do with the pointer/keyboard of the default seat
instead of the client pointer. We can also remove some code from
gdk_input_init() because we know for sure there's no floating devices to
care about here.
This commit is contained in:
Carlos Garnacho
2015-12-16 19:12:18 +01:00
parent 598dedfe36
commit 1fbf2fe4d7
3 changed files with 7 additions and 66 deletions

View File

@ -883,11 +883,9 @@ gdk_wayland_selection_unset_data_source (GdkDisplay *display,
if (selection == atoms[ATOM_CLIPBOARD])
{
GdkDeviceManager *device_manager;
GdkDevice *device;
device_manager = gdk_display_get_device_manager (display);
device = gdk_device_manager_get_client_pointer (device_manager);
device = gdk_seat_get_pointer (gdk_display_get_default_seat (display));
gdk_wayland_device_set_selection (device, NULL);
@ -1168,13 +1166,11 @@ gdk_wayland_selection_add_targets (GdkWindow *window,
if (selection == atoms[ATOM_CLIPBOARD])
{
GdkDeviceManager *device_manager;
GdkDisplay *display;
GdkDevice *device;
display = gdk_window_get_display (window);
device_manager = gdk_display_get_device_manager (display);
device = gdk_device_manager_get_client_pointer (device_manager);
device = gdk_seat_get_pointer (gdk_display_get_default_seat (display));
gdk_wayland_device_set_selection (device, data_source);
}
}