DnD bugfixes (hopefully :). Rasters code is still buggy, methinks - try the dnd in testgtk
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@ -2069,7 +2069,10 @@ gdk_event_translate (GdkEvent *event,
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/* XXX there has to be a better way to do this, perhaps with
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XTranslateCoordinates or XQueryTree - I don't know how,
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and this sort of works */
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static Window lastwin = None, curwin = None, twin;
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static Window lastwin = None, curwin = None;
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#if 0
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Window twin;
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#endif
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Window childwin = gdk_root_window;
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int x, y, ox, oy;
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@ -2083,6 +2086,13 @@ gdk_event_translate (GdkEvent *event,
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curwin = gdk_root_window;
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ox = x = xevent->xmotion.x_root;
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oy = y = xevent->xmotion.y_root;
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#if 1
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curwin = gdk_window_xid_at_coords(xevent->xmotion.x_root,
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xevent->xmotion.y_root,
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gdk_dnd.c->xids);
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XTranslateCoordinates(gdk_display, gdk_root_window, curwin,
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x, y, &x, &y, &childwin);
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#else
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while(childwin != None)
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{
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ox = x; oy = y;
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@ -2095,6 +2105,7 @@ gdk_event_translate (GdkEvent *event,
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x, y, &x, &y, &twin);
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}
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}
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#endif
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GDK_NOTE (DND,
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g_print("Drag is now in window %#lx, lastwin was %#lx, ddc = %#lx\n",
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curwin, lastwin, gdk_dnd.dnd_drag_curwin));
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