DnD bugfixes (hopefully :). Rasters code is still buggy, methinks - try the dnd in testgtk
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@ -34,7 +34,7 @@ Atom gdk_wm_protocols;
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Atom gdk_wm_window_protocols[2];
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Atom gdk_selection_property;
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GdkDndCursorInfo gdk_dnd_cursorinfo = {None, None, NULL, NULL,
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{0,0}, {0,0}};
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{0,0}, {0,0}, NULL};
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GdkDndGlobals gdk_dnd = {None,None,None,
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None,None,None,
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None,
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