38 lines
1.5 KiB
HTML
38 lines
1.5 KiB
HTML
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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<HTML>
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<HEAD>
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<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
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<TITLE>Scale Image</TITLE>
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</HEAD>
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<BODY text="#000000" bgcolor="#FFFFFF" link="#0000FF" vlink="#FF0000" alink="#000088">
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<TABLE width="100%" cellspacing="1" cellpadding="1">
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<TR bgcolor="black">
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<TD width="100%" align="center"><FONT size="+2" color="white">Scale
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Image</FONT></TD>
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</TR>
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<TR bgcolor="white" >
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<TD width="100%" align="left"><P>
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<P>
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Will scale the image content and the canvas size. The difference
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between Scale Image and Set Canvas Size is that Set Canvas Size
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will resize the canvas without scaling image content with out
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scaling the image content (i.e it will only add some space around
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the image or clip the image). NOTE: Scale Image will scale the
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whole image. You can scale only the active layer with the
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Scale Layer command.
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<P>
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You will set the new image size either by altering the size or the ratio.
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You can also set the resolution of the image. If you lower the
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resolution, the image will get bigger (in real units, but not in
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pixels). You therefore have to
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compensate it with a smaller pixels size if you still want the same image
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size but a lower resolution. It will naturally be vice versa if
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you increase the resolution. Pixel Dimension area is used to
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resize the pixels.
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<P>
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<A href="index.html">Index</A>
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</TD>
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</TR>
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</TABLE>
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</BODY></HTML>
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