
In the Luminance layer-mode, use the scratch allocator for
allocating temporary buffers, instead of using VLAs.
GimpOperationLayerMode already allocates data on the stack,
calculated as not to overflow the stack on any platform, so having
any of its descendants also allocate big buffers on the stack is
risky.
(cherry picked from commit 70b7316ebc
)
1181 lines
29 KiB
C
1181 lines
29 KiB
C
/* GIMP - The GNU Image Manipulation Program
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* Copyright (C) 1995 Spencer Kimball and Peter Mattis
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*
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* gimpoperationlayermode-blend.c
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* Copyright (C) 2017 Michael Natterer <mitch@gimp.org>
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* 2017 Øyvind Kolås <pippin@gimp.org>
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* 2017 Ell
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include <gegl-plugin.h>
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#include <cairo.h>
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#include <gdk-pixbuf/gdk-pixbuf.h>
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#include "libgimpcolor/gimpcolor.h"
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#include "libgimpbase/gimpbase.h"
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#include "libgimpmath/gimpmath.h"
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#include "../operations-types.h"
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#include "core/gimp-scratch.h"
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#include "gimpoperationlayermode-blend.h"
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#define EPSILON 1e-6f
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#define SAFE_DIV_MIN EPSILON
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#define SAFE_DIV_MAX (1.0f / SAFE_DIV_MIN)
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/* local function prototypes */
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static inline gfloat safe_div (gfloat a,
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gfloat b);
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/* private functions */
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/* returns a / b, clamped to [-SAFE_DIV_MAX, SAFE_DIV_MAX].
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* if -SAFE_DIV_MIN <= a <= SAFE_DIV_MIN, returns 0.
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*/
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static inline gfloat
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safe_div (gfloat a,
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gfloat b)
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{
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gfloat result = 0.0f;
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if (fabsf (a) > SAFE_DIV_MIN)
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{
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result = a / b;
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result = CLAMP (result, -SAFE_DIV_MAX, SAFE_DIV_MAX);
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}
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return result;
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}
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/* public functions */
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/* non-subtractive blending functions. these functions must set comp[ALPHA]
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* to the same value as layer[ALPHA]. when in[ALPHA] or layer[ALPHA] are
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* zero, the value of comp[RED..BLUE] is unconstrained (in particular, it may
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* be NaN).
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*/
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void /* aka linear_dodge */
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gimp_operation_layer_mode_blend_addition (const gfloat *in,
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const gfloat *layer,
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gfloat *comp,
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gint samples)
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{
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while (samples--)
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{
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if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
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{
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gint c;
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for (c = 0; c < 3; c++)
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comp[c] = in[c] + layer[c];
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}
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comp[ALPHA] = layer[ALPHA];
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comp += 4;
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layer += 4;
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in += 4;
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}
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}
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void
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gimp_operation_layer_mode_blend_burn (const gfloat *in,
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const gfloat *layer,
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gfloat *comp,
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gint samples)
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{
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while (samples--)
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{
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if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
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{
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gint c;
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for (c = 0; c < 3; c++)
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comp[c] = 1.0f - safe_div (1.0f - in[c], layer[c]);
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}
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comp[ALPHA] = layer[ALPHA];
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comp += 4;
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layer += 4;
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in += 4;
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}
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}
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void
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gimp_operation_layer_mode_blend_darken_only (const gfloat *in,
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const gfloat *layer,
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gfloat *comp,
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gint samples)
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{
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while (samples--)
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{
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if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
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{
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gint c;
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for (c = 0; c < 3; c++)
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comp[c] = MIN (in[c], layer[c]);
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}
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comp[ALPHA] = layer[ALPHA];
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comp += 4;
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layer += 4;
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in += 4;
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}
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}
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void
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gimp_operation_layer_mode_blend_difference (const gfloat *in,
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const gfloat *layer,
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gfloat *comp,
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gint samples)
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{
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while (samples--)
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{
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if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
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{
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gint c;
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for (c = 0; c < 3; c++)
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comp[c] = fabsf (in[c] - layer[c]);
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}
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comp[ALPHA] = layer[ALPHA];
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comp += 4;
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layer += 4;
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in += 4;
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}
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}
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void
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gimp_operation_layer_mode_blend_divide (const gfloat *in,
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const gfloat *layer,
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gfloat *comp,
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gint samples)
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{
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while (samples--)
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{
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if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
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{
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gint c;
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for (c = 0; c < 3; c++)
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comp[c] = safe_div (in[c], layer[c]);
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}
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comp[ALPHA] = layer[ALPHA];
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comp += 4;
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layer += 4;
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in += 4;
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}
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}
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void
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gimp_operation_layer_mode_blend_dodge (const gfloat *in,
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const gfloat *layer,
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gfloat *comp,
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gint samples)
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{
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while (samples--)
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{
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if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
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{
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gint c;
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for (c = 0; c < 3; c++)
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comp[c] = safe_div (in[c], 1.0f - layer[c]);
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}
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comp[ALPHA] = layer[ALPHA];
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comp += 4;
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layer += 4;
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in += 4;
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}
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}
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void
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gimp_operation_layer_mode_blend_exclusion (const gfloat *in,
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const gfloat *layer,
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gfloat *comp,
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gint samples)
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{
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while (samples--)
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{
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if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
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{
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gint c;
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for (c = 0; c < 3; c++)
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comp[c] = 0.5f - 2.0f * (in[c] - 0.5f) * (layer[c] - 0.5f);
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}
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comp[ALPHA] = layer[ALPHA];
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comp += 4;
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layer += 4;
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in += 4;
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}
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}
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void
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gimp_operation_layer_mode_blend_grain_extract (const gfloat *in,
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const gfloat *layer,
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gfloat *comp,
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gint samples)
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{
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while (samples--)
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{
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if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
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{
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gint c;
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for (c = 0; c < 3; c++)
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comp[c] = in[c] - layer[c] + 0.5f;
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}
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comp[ALPHA] = layer[ALPHA];
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comp += 4;
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layer += 4;
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in += 4;
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}
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}
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void
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gimp_operation_layer_mode_blend_grain_merge (const gfloat *in,
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const gfloat *layer,
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gfloat *comp,
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gint samples)
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{
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while (samples--)
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{
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if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
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{
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gint c;
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for (c = 0; c < 3; c++)
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comp[c] = in[c] + layer[c] - 0.5f;
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}
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comp[ALPHA] = layer[ALPHA];
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comp += 4;
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layer += 4;
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in += 4;
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}
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}
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void
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gimp_operation_layer_mode_blend_hard_mix (const gfloat *in,
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const gfloat *layer,
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gfloat *comp,
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gint samples)
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{
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while (samples--)
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{
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if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
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{
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gint c;
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for (c = 0; c < 3; c++)
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comp[c] = in[c] + layer[c] < 1.0f ? 0.0f : 1.0f;
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}
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comp[ALPHA] = layer[ALPHA];
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comp += 4;
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layer += 4;
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in += 4;
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}
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}
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void
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gimp_operation_layer_mode_blend_hardlight (const gfloat *in,
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const gfloat *layer,
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gfloat *comp,
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gint samples)
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{
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while (samples--)
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{
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if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
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{
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gint c;
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for (c = 0; c < 3; c++)
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{
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gfloat val;
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if (layer[c] > 0.5f)
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{
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val = (1.0f - in[c]) * (1.0f - (layer[c] - 0.5f) * 2.0f);
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val = MIN (1.0f - val, 1.0f);
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}
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else
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{
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val = in[c] * (layer[c] * 2.0f);
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val = MIN (val, 1.0f);
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}
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comp[c] = val;
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}
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}
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comp[ALPHA] = layer[ALPHA];
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comp += 4;
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layer += 4;
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in += 4;
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}
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}
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void
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gimp_operation_layer_mode_blend_hsl_color (const gfloat *in,
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const gfloat *layer,
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gfloat *comp,
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gint samples)
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{
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while (samples--)
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{
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if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
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{
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gfloat dest_min, dest_max, dest_l;
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gfloat src_min, src_max, src_l;
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dest_min = MIN (in[0], in[1]);
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dest_min = MIN (dest_min, in[2]);
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dest_max = MAX (in[0], in[1]);
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dest_max = MAX (dest_max, in[2]);
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dest_l = (dest_min + dest_max) / 2.0f;
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src_min = MIN (layer[0], layer[1]);
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src_min = MIN (src_min, layer[2]);
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src_max = MAX (layer[0], layer[1]);
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src_max = MAX (src_max, layer[2]);
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src_l = (src_min + src_max) / 2.0f;
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if (fabs (src_l) > EPSILON && fabs (1.0 - src_l) > EPSILON)
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{
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gboolean dest_high;
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gboolean src_high;
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gfloat ratio;
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gfloat offset;
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gint c;
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dest_high = dest_l > 0.5f;
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src_high = src_l > 0.5f;
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dest_l = MIN (dest_l, 1.0f - dest_l);
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src_l = MIN (src_l, 1.0f - src_l);
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ratio = dest_l / src_l;
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offset = 0.0f;
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if (dest_high) offset += 1.0f - 2.0f * dest_l;
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if (src_high) offset += 2.0f * dest_l - ratio;
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for (c = 0; c < 3; c++)
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comp[c] = layer[c] * ratio + offset;
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}
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else
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{
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comp[RED] = dest_l;
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comp[GREEN] = dest_l;
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comp[BLUE] = dest_l;
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}
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}
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comp[ALPHA] = layer[ALPHA];
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comp += 4;
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layer += 4;
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in += 4;
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}
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}
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void
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gimp_operation_layer_mode_blend_hsv_hue (const gfloat *in,
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const gfloat *layer,
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gfloat *comp,
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gint samples)
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{
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while (samples--)
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{
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if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
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{
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gfloat src_min, src_max, src_delta;
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gfloat dest_min, dest_max, dest_delta, dest_s;
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src_min = MIN (layer[0], layer[1]);
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src_min = MIN (src_min, layer[2]);
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src_max = MAX (layer[0], layer[1]);
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src_max = MAX (src_max, layer[2]);
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src_delta = src_max - src_min;
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if (src_delta > EPSILON)
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{
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gfloat ratio;
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gfloat offset;
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gint c;
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dest_min = MIN (in[0], in[1]);
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dest_min = MIN (dest_min, in[2]);
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dest_max = MAX (in[0], in[1]);
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dest_max = MAX (dest_max, in[2]);
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dest_delta = dest_max - dest_min;
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dest_s = dest_max ? dest_delta / dest_max : 0.0f;
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ratio = dest_s * dest_max / src_delta;
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offset = dest_max - src_max * ratio;
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for (c = 0; c < 3; c++)
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comp[c] = layer[c] * ratio + offset;
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}
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else
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{
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gint c;
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for (c = 0; c < 3; c++)
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comp[c] = in[c];
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}
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}
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comp[ALPHA] = layer[ALPHA];
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comp += 4;
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layer += 4;
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in += 4;
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}
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}
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|
|
void
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gimp_operation_layer_mode_blend_hsv_saturation (const gfloat *in,
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const gfloat *layer,
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gfloat *comp,
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gint samples)
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{
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while (samples--)
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{
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if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
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{
|
|
gfloat src_min, src_max, src_delta, src_s;
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|
gfloat dest_min, dest_max, dest_delta;
|
|
|
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dest_min = MIN (in[0], in[1]);
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dest_min = MIN (dest_min, in[2]);
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dest_max = MAX (in[0], in[1]);
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dest_max = MAX (dest_max, in[2]);
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dest_delta = dest_max - dest_min;
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|
|
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if (dest_delta > EPSILON)
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{
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|
gfloat ratio;
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|
gfloat offset;
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gint c;
|
|
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|
src_min = MIN (layer[0], layer[1]);
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src_min = MIN (src_min, layer[2]);
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src_max = MAX (layer[0], layer[1]);
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src_max = MAX (src_max, layer[2]);
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src_delta = src_max - src_min;
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src_s = src_max ? src_delta / src_max : 0.0f;
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ratio = src_s * dest_max / dest_delta;
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offset = (1.0f - ratio) * dest_max;
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for (c = 0; c < 3; c++)
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comp[c] = in[c] * ratio + offset;
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}
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else
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|
{
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comp[RED] = dest_max;
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comp[GREEN] = dest_max;
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comp[BLUE] = dest_max;
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}
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|
}
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|
comp[ALPHA] = layer[ALPHA];
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|
|
comp += 4;
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layer += 4;
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in += 4;
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}
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|
}
|
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|
|
void
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|
gimp_operation_layer_mode_blend_hsv_value (const gfloat *in,
|
|
const gfloat *layer,
|
|
gfloat *comp,
|
|
gint samples)
|
|
{
|
|
while (samples--)
|
|
{
|
|
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
|
|
{
|
|
gfloat dest_v;
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|
gfloat src_v;
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|
|
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dest_v = MAX (in[0], in[1]);
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dest_v = MAX (dest_v, in[2]);
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src_v = MAX (layer[0], layer[1]);
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src_v = MAX (src_v, layer[2]);
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if (fabs (dest_v) > EPSILON)
|
|
{
|
|
gfloat ratio = src_v / dest_v;
|
|
gint c;
|
|
|
|
for (c = 0; c < 3; c++)
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comp[c] = in[c] * ratio;
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|
}
|
|
else
|
|
{
|
|
comp[RED] = src_v;
|
|
comp[GREEN] = src_v;
|
|
comp[BLUE] = src_v;
|
|
}
|
|
}
|
|
|
|
comp[ALPHA] = layer[ALPHA];
|
|
|
|
comp += 4;
|
|
layer += 4;
|
|
in += 4;
|
|
}
|
|
}
|
|
|
|
void
|
|
gimp_operation_layer_mode_blend_lch_chroma (const gfloat *in,
|
|
const gfloat *layer,
|
|
gfloat *comp,
|
|
gint samples)
|
|
{
|
|
while (samples--)
|
|
{
|
|
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
|
|
{
|
|
gfloat A1 = in[1];
|
|
gfloat B1 = in[2];
|
|
gfloat c1 = hypotf (A1, B1);
|
|
|
|
if (c1 > EPSILON)
|
|
{
|
|
gfloat A2 = layer[1];
|
|
gfloat B2 = layer[2];
|
|
gfloat c2 = hypotf (A2, B2);
|
|
gfloat A = c2 * A1 / c1;
|
|
gfloat B = c2 * B1 / c1;
|
|
|
|
comp[0] = in[0];
|
|
comp[1] = A;
|
|
comp[2] = B;
|
|
}
|
|
else
|
|
{
|
|
comp[0] = in[0];
|
|
comp[1] = in[1];
|
|
comp[2] = in[2];
|
|
}
|
|
}
|
|
|
|
comp[ALPHA] = layer[ALPHA];
|
|
|
|
comp += 4;
|
|
layer += 4;
|
|
in += 4;
|
|
}
|
|
}
|
|
|
|
void
|
|
gimp_operation_layer_mode_blend_lch_color (const gfloat *in,
|
|
const gfloat *layer,
|
|
gfloat *comp,
|
|
gint samples)
|
|
{
|
|
while (samples--)
|
|
{
|
|
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
|
|
{
|
|
comp[0] = in[0];
|
|
comp[1] = layer[1];
|
|
comp[2] = layer[2];
|
|
}
|
|
|
|
comp[ALPHA] = layer[ALPHA];
|
|
|
|
comp += 4;
|
|
layer += 4;
|
|
in += 4;
|
|
}
|
|
}
|
|
|
|
void
|
|
gimp_operation_layer_mode_blend_lch_hue (const gfloat *in,
|
|
const gfloat *layer,
|
|
gfloat *comp,
|
|
gint samples)
|
|
{
|
|
while (samples--)
|
|
{
|
|
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
|
|
{
|
|
gfloat A2 = layer[1];
|
|
gfloat B2 = layer[2];
|
|
gfloat c2 = hypotf (A2, B2);
|
|
|
|
if (c2 > EPSILON)
|
|
{
|
|
gfloat A1 = in[1];
|
|
gfloat B1 = in[2];
|
|
gfloat c1 = hypotf (A1, B1);
|
|
gfloat A = c1 * A2 / c2;
|
|
gfloat B = c1 * B2 / c2;
|
|
|
|
comp[0] = in[0];
|
|
comp[1] = A;
|
|
comp[2] = B;
|
|
}
|
|
else
|
|
{
|
|
comp[0] = in[0];
|
|
comp[1] = in[1];
|
|
comp[2] = in[2];
|
|
}
|
|
}
|
|
|
|
comp[ALPHA] = layer[ALPHA];
|
|
|
|
comp += 4;
|
|
layer += 4;
|
|
in += 4;
|
|
}
|
|
}
|
|
|
|
void
|
|
gimp_operation_layer_mode_blend_lch_lightness (const gfloat *in,
|
|
const gfloat *layer,
|
|
gfloat *comp,
|
|
gint samples)
|
|
{
|
|
while (samples--)
|
|
{
|
|
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
|
|
{
|
|
comp[0] = layer[0];
|
|
comp[1] = in[1];
|
|
comp[2] = in[2];
|
|
}
|
|
|
|
comp[ALPHA] = layer[ALPHA];
|
|
|
|
comp += 4;
|
|
layer += 4;
|
|
in += 4;
|
|
}
|
|
}
|
|
|
|
void
|
|
gimp_operation_layer_mode_blend_lighten_only (const gfloat *in,
|
|
const gfloat *layer,
|
|
gfloat *comp,
|
|
gint samples)
|
|
{
|
|
while (samples--)
|
|
{
|
|
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
|
|
{
|
|
gint c;
|
|
|
|
for (c = 0; c < 3; c++)
|
|
comp[c] = MAX (in[c], layer[c]);
|
|
}
|
|
|
|
comp[ALPHA] = layer[ALPHA];
|
|
|
|
comp += 4;
|
|
layer += 4;
|
|
in += 4;
|
|
}
|
|
}
|
|
|
|
void
|
|
gimp_operation_layer_mode_blend_linear_burn (const gfloat *in,
|
|
const gfloat *layer,
|
|
gfloat *comp,
|
|
gint samples)
|
|
{
|
|
while (samples--)
|
|
{
|
|
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
|
|
{
|
|
gint c;
|
|
|
|
for (c = 0; c < 3; c++)
|
|
comp[c] = in[c] + layer[c] - 1.0f;
|
|
}
|
|
|
|
comp[ALPHA] = layer[ALPHA];
|
|
|
|
comp += 4;
|
|
layer += 4;
|
|
in += 4;
|
|
}
|
|
}
|
|
|
|
/* added according to:
|
|
http://www.deepskycolors.com/archivo/2010/04/21/formulas-for-Photoshop-blending-modes.html */
|
|
void
|
|
gimp_operation_layer_mode_blend_linear_light (const gfloat *in,
|
|
const gfloat *layer,
|
|
gfloat *comp,
|
|
gint samples)
|
|
{
|
|
while (samples--)
|
|
{
|
|
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
|
|
{
|
|
gint c;
|
|
|
|
for (c = 0; c < 3; c++)
|
|
{
|
|
gfloat val;
|
|
|
|
if (layer[c] <= 0.5f)
|
|
val = in[c] + 2.0f * layer[c] - 1.0f;
|
|
else
|
|
val = in[c] + 2.0f * (layer[c] - 0.5f);
|
|
|
|
comp[c] = val;
|
|
}
|
|
}
|
|
|
|
comp[ALPHA] = layer[ALPHA];
|
|
|
|
comp += 4;
|
|
layer += 4;
|
|
in += 4;
|
|
}
|
|
}
|
|
|
|
void
|
|
gimp_operation_layer_mode_blend_luma_darken_only (const gfloat *in,
|
|
const gfloat *layer,
|
|
gfloat *comp,
|
|
gint samples)
|
|
{
|
|
while (samples--)
|
|
{
|
|
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
|
|
{
|
|
gfloat dest_luminance;
|
|
gfloat src_luminance;
|
|
gint c;
|
|
|
|
dest_luminance = GIMP_RGB_LUMINANCE (in[0], in[1], in[2]);
|
|
src_luminance = GIMP_RGB_LUMINANCE (layer[0], layer[1], layer[2]);
|
|
|
|
if (dest_luminance <= src_luminance)
|
|
{
|
|
for (c = 0; c < 3; c++)
|
|
comp[c] = in[c];
|
|
}
|
|
else
|
|
{
|
|
for (c = 0; c < 3; c++)
|
|
comp[c] = layer[c];
|
|
}
|
|
}
|
|
|
|
comp[ALPHA] = layer[ALPHA];
|
|
|
|
comp += 4;
|
|
layer += 4;
|
|
in += 4;
|
|
}
|
|
}
|
|
|
|
void
|
|
gimp_operation_layer_mode_blend_luma_lighten_only (const gfloat *in,
|
|
const gfloat *layer,
|
|
gfloat *comp,
|
|
gint samples)
|
|
{
|
|
while (samples--)
|
|
{
|
|
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
|
|
{
|
|
gfloat dest_luminance;
|
|
gfloat src_luminance;
|
|
gint c;
|
|
|
|
dest_luminance = GIMP_RGB_LUMINANCE (in[0], in[1], in[2]);
|
|
src_luminance = GIMP_RGB_LUMINANCE (layer[0], layer[1], layer[2]);
|
|
|
|
if (dest_luminance >= src_luminance)
|
|
{
|
|
for (c = 0; c < 3; c++)
|
|
comp[c] = in[c];
|
|
}
|
|
else
|
|
{
|
|
for (c = 0; c < 3; c++)
|
|
comp[c] = layer[c];
|
|
}
|
|
}
|
|
|
|
comp[ALPHA] = layer[ALPHA];
|
|
|
|
comp += 4;
|
|
layer += 4;
|
|
in += 4;
|
|
}
|
|
}
|
|
|
|
void
|
|
gimp_operation_layer_mode_blend_luminance (const gfloat *in,
|
|
const gfloat *layer,
|
|
gfloat *comp,
|
|
gint samples)
|
|
{
|
|
gfloat *scratch;
|
|
gfloat *in_Y;
|
|
gfloat *layer_Y;
|
|
|
|
scratch = gimp_scratch_new (gfloat, 2 * samples);
|
|
|
|
in_Y = scratch;
|
|
layer_Y = scratch + samples;
|
|
|
|
babl_process (babl_fish ("RGBA float", "Y float"), in, in_Y, samples);
|
|
babl_process (babl_fish ("RGBA float", "Y float"), layer, layer_Y, samples);
|
|
|
|
while (samples--)
|
|
{
|
|
if (layer[ALPHA] != 0.0f && in[ALPHA] != 0.0f)
|
|
{
|
|
gfloat ratio = safe_div (layer_Y[0], in_Y[0]);
|
|
gint c;
|
|
|
|
for (c = 0; c < 3; c ++)
|
|
comp[c] = in[c] * ratio;
|
|
}
|
|
|
|
comp[ALPHA] = layer[ALPHA];
|
|
|
|
comp += 4;
|
|
in += 4;
|
|
layer += 4;
|
|
in_Y ++;
|
|
layer_Y ++;
|
|
}
|
|
|
|
gimp_scratch_free (scratch);
|
|
}
|
|
|
|
void
|
|
gimp_operation_layer_mode_blend_multiply (const gfloat *in,
|
|
const gfloat *layer,
|
|
gfloat *comp,
|
|
gint samples)
|
|
{
|
|
while (samples--)
|
|
{
|
|
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
|
|
{
|
|
gint c;
|
|
|
|
for (c = 0; c < 3; c++)
|
|
comp[c] = in[c] * layer[c];
|
|
}
|
|
|
|
comp[ALPHA] = layer[ALPHA];
|
|
|
|
comp += 4;
|
|
layer += 4;
|
|
in += 4;
|
|
}
|
|
}
|
|
|
|
void
|
|
gimp_operation_layer_mode_blend_overlay (const gfloat *in,
|
|
const gfloat *layer,
|
|
gfloat *comp,
|
|
gint samples)
|
|
{
|
|
while (samples--)
|
|
{
|
|
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
|
|
{
|
|
gint c;
|
|
|
|
for (c = 0; c < 3; c++)
|
|
{
|
|
gfloat val;
|
|
|
|
if (in[c] < 0.5f)
|
|
val = 2.0f * in[c] * layer[c];
|
|
else
|
|
val = 1.0f - 2.0f * (1.0f - layer[c]) * (1.0f - in[c]);
|
|
|
|
comp[c] = val;
|
|
}
|
|
}
|
|
comp[ALPHA] = layer[ALPHA];
|
|
|
|
comp += 4;
|
|
layer += 4;
|
|
in += 4;
|
|
}
|
|
}
|
|
|
|
/* added according to:
|
|
http://www.deepskycolors.com/archivo/2010/04/21/formulas-for-Photoshop-blending-modes.html */
|
|
void
|
|
gimp_operation_layer_mode_blend_pin_light (const gfloat *in,
|
|
const gfloat *layer,
|
|
gfloat *comp,
|
|
gint samples)
|
|
{
|
|
while (samples--)
|
|
{
|
|
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
|
|
{
|
|
gint c;
|
|
|
|
for (c = 0; c < 3; c++)
|
|
{
|
|
gfloat val;
|
|
|
|
if (layer[c] > 0.5f)
|
|
val = MAX(in[c], 2.0f * (layer[c] - 0.5f));
|
|
else
|
|
val = MIN(in[c], 2.0f * layer[c]);
|
|
|
|
comp[c] = val;
|
|
}
|
|
}
|
|
|
|
comp[ALPHA] = layer[ALPHA];
|
|
|
|
comp += 4;
|
|
layer += 4;
|
|
in += 4;
|
|
}
|
|
}
|
|
|
|
void
|
|
gimp_operation_layer_mode_blend_screen (const gfloat *in,
|
|
const gfloat *layer,
|
|
gfloat *comp,
|
|
gint samples)
|
|
{
|
|
while (samples--)
|
|
{
|
|
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
|
|
{
|
|
gint c;
|
|
|
|
for (c = 0; c < 3; c++)
|
|
comp[c] = 1.0f - (1.0f - in[c]) * (1.0f - layer[c]);
|
|
}
|
|
|
|
comp[ALPHA] = layer[ALPHA];
|
|
|
|
comp += 4;
|
|
layer += 4;
|
|
in += 4;
|
|
}
|
|
}
|
|
|
|
void
|
|
gimp_operation_layer_mode_blend_softlight (const gfloat *in,
|
|
const gfloat *layer,
|
|
gfloat *comp,
|
|
gint samples)
|
|
{
|
|
while (samples--)
|
|
{
|
|
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
|
|
{
|
|
gint c;
|
|
|
|
for (c = 0; c < 3; c++)
|
|
{
|
|
gfloat multiply = in[c] * layer[c];
|
|
gfloat screen = 1.0f - (1.0f - in[c]) * (1.0f - layer[c]);
|
|
gfloat val = (1.0f - in[c]) * multiply + in[c] * screen;
|
|
|
|
comp[c] = val;
|
|
}
|
|
}
|
|
comp[ALPHA] = layer[ALPHA];
|
|
|
|
comp += 4;
|
|
layer += 4;
|
|
in += 4;
|
|
}
|
|
}
|
|
|
|
void
|
|
gimp_operation_layer_mode_blend_subtract (const gfloat *in,
|
|
const gfloat *layer,
|
|
gfloat *comp,
|
|
gint samples)
|
|
{
|
|
while (samples--)
|
|
{
|
|
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
|
|
{
|
|
gint c;
|
|
|
|
for (c = 0; c < 3; c++)
|
|
comp[c] = in[c] - layer[c];
|
|
}
|
|
|
|
comp[ALPHA] = layer[ALPHA];
|
|
|
|
comp += 4;
|
|
layer += 4;
|
|
in += 4;
|
|
}
|
|
}
|
|
|
|
/* added according to:
|
|
http://www.simplefilter.de/en/basics/mixmods.html */
|
|
void
|
|
gimp_operation_layer_mode_blend_vivid_light (const gfloat *in,
|
|
const gfloat *layer,
|
|
gfloat *comp,
|
|
gint samples)
|
|
{
|
|
while (samples--)
|
|
{
|
|
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
|
|
{
|
|
gint c;
|
|
|
|
for (c = 0; c < 3; c++)
|
|
{
|
|
gfloat val;
|
|
|
|
if (layer[c] <= 0.5f)
|
|
{
|
|
val = 1.0f - safe_div (1.0f - in[c], 2.0f * layer[c]);
|
|
val = MAX (val, 0.0f);
|
|
}
|
|
else
|
|
{
|
|
val = safe_div (in[c], 2.0f * (1.0f - layer[c]));
|
|
val = MIN (val, 1.0f);
|
|
}
|
|
|
|
comp[c] = val;
|
|
}
|
|
}
|
|
|
|
comp[ALPHA] = layer[ALPHA];
|
|
|
|
comp += 4;
|
|
layer += 4;
|
|
in += 4;
|
|
}
|
|
}
|
|
|
|
|
|
/* subtractive blending functions. these functions must set comp[ALPHA] to
|
|
* the modified alpha of the overlapping content, as a fraction of the
|
|
* original overlapping content (i.e., an alpha of 1.0 specifies that no
|
|
* content is subtracted.) when in[ALPHA] or layer[ALPHA] are zero, the value
|
|
* of comp[RED..BLUE] is unconstrained (in particular, it may be NaN).
|
|
*/
|
|
|
|
|
|
void
|
|
gimp_operation_layer_mode_blend_color_erase (const gfloat *in,
|
|
const gfloat *layer,
|
|
gfloat *comp,
|
|
gint samples)
|
|
{
|
|
while (samples--)
|
|
{
|
|
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
|
|
{
|
|
const gfloat *color = in;
|
|
const gfloat *bgcolor = layer;
|
|
gfloat alpha;
|
|
gint c;
|
|
|
|
alpha = 0.0f;
|
|
|
|
for (c = 0; c < 3; c++)
|
|
{
|
|
gfloat col = CLAMP (color[c], 0.0f, 1.0f);
|
|
gfloat bgcol = CLAMP (bgcolor[c], 0.0f, 1.0f);
|
|
|
|
if (fabs (col - bgcol) > EPSILON)
|
|
{
|
|
gfloat a;
|
|
|
|
if (col > bgcol)
|
|
a = (col - bgcol) / (1.0f - bgcol);
|
|
else
|
|
a = (bgcol - col) / bgcol;
|
|
|
|
alpha = MAX (alpha, a);
|
|
}
|
|
}
|
|
|
|
if (alpha > EPSILON)
|
|
{
|
|
gfloat alpha_inv = 1.0f / alpha;
|
|
|
|
for (c = 0; c < 3; c++)
|
|
comp[c] = (color[c] - bgcolor[c]) * alpha_inv + bgcolor[c];
|
|
}
|
|
else
|
|
{
|
|
comp[RED] = comp[GREEN] = comp[BLUE] = 0.0f;
|
|
}
|
|
|
|
comp[ALPHA] = alpha;
|
|
}
|
|
else
|
|
comp[ALPHA] = 0.0f;
|
|
|
|
comp += 4;
|
|
layer += 4;
|
|
in += 4;
|
|
}
|
|
}
|