Files
gimp/app/operations/layer-modes/gimpoperationlayermode-blend.c
Ell 963f036a4a app: in Luminance mode, replace VLAs with gimp-scratch
In the Luminance layer-mode, use the scratch allocator for
allocating temporary buffers, instead of using VLAs.
GimpOperationLayerMode already allocates data on the stack,
calculated as not to overflow the stack on any platform, so having
any of its descendants also allocate big buffers on the stack is
risky.

(cherry picked from commit 70b7316ebc)
2018-12-01 05:55:24 -05:00

1181 lines
29 KiB
C

/* GIMP - The GNU Image Manipulation Program
* Copyright (C) 1995 Spencer Kimball and Peter Mattis
*
* gimpoperationlayermode-blend.c
* Copyright (C) 2017 Michael Natterer <mitch@gimp.org>
* 2017 Øyvind Kolås <pippin@gimp.org>
* 2017 Ell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#include <gegl-plugin.h>
#include <cairo.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include "libgimpcolor/gimpcolor.h"
#include "libgimpbase/gimpbase.h"
#include "libgimpmath/gimpmath.h"
#include "../operations-types.h"
#include "core/gimp-scratch.h"
#include "gimpoperationlayermode-blend.h"
#define EPSILON 1e-6f
#define SAFE_DIV_MIN EPSILON
#define SAFE_DIV_MAX (1.0f / SAFE_DIV_MIN)
/* local function prototypes */
static inline gfloat safe_div (gfloat a,
gfloat b);
/* private functions */
/* returns a / b, clamped to [-SAFE_DIV_MAX, SAFE_DIV_MAX].
* if -SAFE_DIV_MIN <= a <= SAFE_DIV_MIN, returns 0.
*/
static inline gfloat
safe_div (gfloat a,
gfloat b)
{
gfloat result = 0.0f;
if (fabsf (a) > SAFE_DIV_MIN)
{
result = a / b;
result = CLAMP (result, -SAFE_DIV_MAX, SAFE_DIV_MAX);
}
return result;
}
/* public functions */
/* non-subtractive blending functions. these functions must set comp[ALPHA]
* to the same value as layer[ALPHA]. when in[ALPHA] or layer[ALPHA] are
* zero, the value of comp[RED..BLUE] is unconstrained (in particular, it may
* be NaN).
*/
void /* aka linear_dodge */
gimp_operation_layer_mode_blend_addition (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gint c;
for (c = 0; c < 3; c++)
comp[c] = in[c] + layer[c];
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_burn (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gint c;
for (c = 0; c < 3; c++)
comp[c] = 1.0f - safe_div (1.0f - in[c], layer[c]);
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_darken_only (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gint c;
for (c = 0; c < 3; c++)
comp[c] = MIN (in[c], layer[c]);
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_difference (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gint c;
for (c = 0; c < 3; c++)
comp[c] = fabsf (in[c] - layer[c]);
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_divide (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gint c;
for (c = 0; c < 3; c++)
comp[c] = safe_div (in[c], layer[c]);
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_dodge (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gint c;
for (c = 0; c < 3; c++)
comp[c] = safe_div (in[c], 1.0f - layer[c]);
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_exclusion (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gint c;
for (c = 0; c < 3; c++)
comp[c] = 0.5f - 2.0f * (in[c] - 0.5f) * (layer[c] - 0.5f);
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_grain_extract (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gint c;
for (c = 0; c < 3; c++)
comp[c] = in[c] - layer[c] + 0.5f;
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_grain_merge (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gint c;
for (c = 0; c < 3; c++)
comp[c] = in[c] + layer[c] - 0.5f;
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_hard_mix (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gint c;
for (c = 0; c < 3; c++)
comp[c] = in[c] + layer[c] < 1.0f ? 0.0f : 1.0f;
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_hardlight (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gint c;
for (c = 0; c < 3; c++)
{
gfloat val;
if (layer[c] > 0.5f)
{
val = (1.0f - in[c]) * (1.0f - (layer[c] - 0.5f) * 2.0f);
val = MIN (1.0f - val, 1.0f);
}
else
{
val = in[c] * (layer[c] * 2.0f);
val = MIN (val, 1.0f);
}
comp[c] = val;
}
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_hsl_color (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gfloat dest_min, dest_max, dest_l;
gfloat src_min, src_max, src_l;
dest_min = MIN (in[0], in[1]);
dest_min = MIN (dest_min, in[2]);
dest_max = MAX (in[0], in[1]);
dest_max = MAX (dest_max, in[2]);
dest_l = (dest_min + dest_max) / 2.0f;
src_min = MIN (layer[0], layer[1]);
src_min = MIN (src_min, layer[2]);
src_max = MAX (layer[0], layer[1]);
src_max = MAX (src_max, layer[2]);
src_l = (src_min + src_max) / 2.0f;
if (fabs (src_l) > EPSILON && fabs (1.0 - src_l) > EPSILON)
{
gboolean dest_high;
gboolean src_high;
gfloat ratio;
gfloat offset;
gint c;
dest_high = dest_l > 0.5f;
src_high = src_l > 0.5f;
dest_l = MIN (dest_l, 1.0f - dest_l);
src_l = MIN (src_l, 1.0f - src_l);
ratio = dest_l / src_l;
offset = 0.0f;
if (dest_high) offset += 1.0f - 2.0f * dest_l;
if (src_high) offset += 2.0f * dest_l - ratio;
for (c = 0; c < 3; c++)
comp[c] = layer[c] * ratio + offset;
}
else
{
comp[RED] = dest_l;
comp[GREEN] = dest_l;
comp[BLUE] = dest_l;
}
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_hsv_hue (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gfloat src_min, src_max, src_delta;
gfloat dest_min, dest_max, dest_delta, dest_s;
src_min = MIN (layer[0], layer[1]);
src_min = MIN (src_min, layer[2]);
src_max = MAX (layer[0], layer[1]);
src_max = MAX (src_max, layer[2]);
src_delta = src_max - src_min;
if (src_delta > EPSILON)
{
gfloat ratio;
gfloat offset;
gint c;
dest_min = MIN (in[0], in[1]);
dest_min = MIN (dest_min, in[2]);
dest_max = MAX (in[0], in[1]);
dest_max = MAX (dest_max, in[2]);
dest_delta = dest_max - dest_min;
dest_s = dest_max ? dest_delta / dest_max : 0.0f;
ratio = dest_s * dest_max / src_delta;
offset = dest_max - src_max * ratio;
for (c = 0; c < 3; c++)
comp[c] = layer[c] * ratio + offset;
}
else
{
gint c;
for (c = 0; c < 3; c++)
comp[c] = in[c];
}
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_hsv_saturation (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gfloat src_min, src_max, src_delta, src_s;
gfloat dest_min, dest_max, dest_delta;
dest_min = MIN (in[0], in[1]);
dest_min = MIN (dest_min, in[2]);
dest_max = MAX (in[0], in[1]);
dest_max = MAX (dest_max, in[2]);
dest_delta = dest_max - dest_min;
if (dest_delta > EPSILON)
{
gfloat ratio;
gfloat offset;
gint c;
src_min = MIN (layer[0], layer[1]);
src_min = MIN (src_min, layer[2]);
src_max = MAX (layer[0], layer[1]);
src_max = MAX (src_max, layer[2]);
src_delta = src_max - src_min;
src_s = src_max ? src_delta / src_max : 0.0f;
ratio = src_s * dest_max / dest_delta;
offset = (1.0f - ratio) * dest_max;
for (c = 0; c < 3; c++)
comp[c] = in[c] * ratio + offset;
}
else
{
comp[RED] = dest_max;
comp[GREEN] = dest_max;
comp[BLUE] = dest_max;
}
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_hsv_value (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gfloat dest_v;
gfloat src_v;
dest_v = MAX (in[0], in[1]);
dest_v = MAX (dest_v, in[2]);
src_v = MAX (layer[0], layer[1]);
src_v = MAX (src_v, layer[2]);
if (fabs (dest_v) > EPSILON)
{
gfloat ratio = src_v / dest_v;
gint c;
for (c = 0; c < 3; c++)
comp[c] = in[c] * ratio;
}
else
{
comp[RED] = src_v;
comp[GREEN] = src_v;
comp[BLUE] = src_v;
}
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_lch_chroma (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gfloat A1 = in[1];
gfloat B1 = in[2];
gfloat c1 = hypotf (A1, B1);
if (c1 > EPSILON)
{
gfloat A2 = layer[1];
gfloat B2 = layer[2];
gfloat c2 = hypotf (A2, B2);
gfloat A = c2 * A1 / c1;
gfloat B = c2 * B1 / c1;
comp[0] = in[0];
comp[1] = A;
comp[2] = B;
}
else
{
comp[0] = in[0];
comp[1] = in[1];
comp[2] = in[2];
}
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_lch_color (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
comp[0] = in[0];
comp[1] = layer[1];
comp[2] = layer[2];
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_lch_hue (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gfloat A2 = layer[1];
gfloat B2 = layer[2];
gfloat c2 = hypotf (A2, B2);
if (c2 > EPSILON)
{
gfloat A1 = in[1];
gfloat B1 = in[2];
gfloat c1 = hypotf (A1, B1);
gfloat A = c1 * A2 / c2;
gfloat B = c1 * B2 / c2;
comp[0] = in[0];
comp[1] = A;
comp[2] = B;
}
else
{
comp[0] = in[0];
comp[1] = in[1];
comp[2] = in[2];
}
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_lch_lightness (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
comp[0] = layer[0];
comp[1] = in[1];
comp[2] = in[2];
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_lighten_only (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gint c;
for (c = 0; c < 3; c++)
comp[c] = MAX (in[c], layer[c]);
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_linear_burn (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gint c;
for (c = 0; c < 3; c++)
comp[c] = in[c] + layer[c] - 1.0f;
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
/* added according to:
http://www.deepskycolors.com/archivo/2010/04/21/formulas-for-Photoshop-blending-modes.html */
void
gimp_operation_layer_mode_blend_linear_light (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gint c;
for (c = 0; c < 3; c++)
{
gfloat val;
if (layer[c] <= 0.5f)
val = in[c] + 2.0f * layer[c] - 1.0f;
else
val = in[c] + 2.0f * (layer[c] - 0.5f);
comp[c] = val;
}
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_luma_darken_only (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gfloat dest_luminance;
gfloat src_luminance;
gint c;
dest_luminance = GIMP_RGB_LUMINANCE (in[0], in[1], in[2]);
src_luminance = GIMP_RGB_LUMINANCE (layer[0], layer[1], layer[2]);
if (dest_luminance <= src_luminance)
{
for (c = 0; c < 3; c++)
comp[c] = in[c];
}
else
{
for (c = 0; c < 3; c++)
comp[c] = layer[c];
}
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_luma_lighten_only (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gfloat dest_luminance;
gfloat src_luminance;
gint c;
dest_luminance = GIMP_RGB_LUMINANCE (in[0], in[1], in[2]);
src_luminance = GIMP_RGB_LUMINANCE (layer[0], layer[1], layer[2]);
if (dest_luminance >= src_luminance)
{
for (c = 0; c < 3; c++)
comp[c] = in[c];
}
else
{
for (c = 0; c < 3; c++)
comp[c] = layer[c];
}
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_luminance (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
gfloat *scratch;
gfloat *in_Y;
gfloat *layer_Y;
scratch = gimp_scratch_new (gfloat, 2 * samples);
in_Y = scratch;
layer_Y = scratch + samples;
babl_process (babl_fish ("RGBA float", "Y float"), in, in_Y, samples);
babl_process (babl_fish ("RGBA float", "Y float"), layer, layer_Y, samples);
while (samples--)
{
if (layer[ALPHA] != 0.0f && in[ALPHA] != 0.0f)
{
gfloat ratio = safe_div (layer_Y[0], in_Y[0]);
gint c;
for (c = 0; c < 3; c ++)
comp[c] = in[c] * ratio;
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
in += 4;
layer += 4;
in_Y ++;
layer_Y ++;
}
gimp_scratch_free (scratch);
}
void
gimp_operation_layer_mode_blend_multiply (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gint c;
for (c = 0; c < 3; c++)
comp[c] = in[c] * layer[c];
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_overlay (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gint c;
for (c = 0; c < 3; c++)
{
gfloat val;
if (in[c] < 0.5f)
val = 2.0f * in[c] * layer[c];
else
val = 1.0f - 2.0f * (1.0f - layer[c]) * (1.0f - in[c]);
comp[c] = val;
}
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
/* added according to:
http://www.deepskycolors.com/archivo/2010/04/21/formulas-for-Photoshop-blending-modes.html */
void
gimp_operation_layer_mode_blend_pin_light (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gint c;
for (c = 0; c < 3; c++)
{
gfloat val;
if (layer[c] > 0.5f)
val = MAX(in[c], 2.0f * (layer[c] - 0.5f));
else
val = MIN(in[c], 2.0f * layer[c]);
comp[c] = val;
}
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_screen (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gint c;
for (c = 0; c < 3; c++)
comp[c] = 1.0f - (1.0f - in[c]) * (1.0f - layer[c]);
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_softlight (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gint c;
for (c = 0; c < 3; c++)
{
gfloat multiply = in[c] * layer[c];
gfloat screen = 1.0f - (1.0f - in[c]) * (1.0f - layer[c]);
gfloat val = (1.0f - in[c]) * multiply + in[c] * screen;
comp[c] = val;
}
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
void
gimp_operation_layer_mode_blend_subtract (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gint c;
for (c = 0; c < 3; c++)
comp[c] = in[c] - layer[c];
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
/* added according to:
http://www.simplefilter.de/en/basics/mixmods.html */
void
gimp_operation_layer_mode_blend_vivid_light (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
gint c;
for (c = 0; c < 3; c++)
{
gfloat val;
if (layer[c] <= 0.5f)
{
val = 1.0f - safe_div (1.0f - in[c], 2.0f * layer[c]);
val = MAX (val, 0.0f);
}
else
{
val = safe_div (in[c], 2.0f * (1.0f - layer[c]));
val = MIN (val, 1.0f);
}
comp[c] = val;
}
}
comp[ALPHA] = layer[ALPHA];
comp += 4;
layer += 4;
in += 4;
}
}
/* subtractive blending functions. these functions must set comp[ALPHA] to
* the modified alpha of the overlapping content, as a fraction of the
* original overlapping content (i.e., an alpha of 1.0 specifies that no
* content is subtracted.) when in[ALPHA] or layer[ALPHA] are zero, the value
* of comp[RED..BLUE] is unconstrained (in particular, it may be NaN).
*/
void
gimp_operation_layer_mode_blend_color_erase (const gfloat *in,
const gfloat *layer,
gfloat *comp,
gint samples)
{
while (samples--)
{
if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f)
{
const gfloat *color = in;
const gfloat *bgcolor = layer;
gfloat alpha;
gint c;
alpha = 0.0f;
for (c = 0; c < 3; c++)
{
gfloat col = CLAMP (color[c], 0.0f, 1.0f);
gfloat bgcol = CLAMP (bgcolor[c], 0.0f, 1.0f);
if (fabs (col - bgcol) > EPSILON)
{
gfloat a;
if (col > bgcol)
a = (col - bgcol) / (1.0f - bgcol);
else
a = (bgcol - col) / bgcol;
alpha = MAX (alpha, a);
}
}
if (alpha > EPSILON)
{
gfloat alpha_inv = 1.0f / alpha;
for (c = 0; c < 3; c++)
comp[c] = (color[c] - bgcolor[c]) * alpha_inv + bgcolor[c];
}
else
{
comp[RED] = comp[GREEN] = comp[BLUE] = 0.0f;
}
comp[ALPHA] = alpha;
}
else
comp[ALPHA] = 0.0f;
comp += 4;
layer += 4;
in += 4;
}
}