
It made the transform code hard to read and never belonged into the tile manager anyway. It's a simple pixel buffer that should not know about any position in an image. Instead, pass around the offsets of tile managers explicitly, so everything is less obscure for the price of having more parameters. This will also help replacing TileManagers with GeglBuffers.
39 lines
1.7 KiB
C
39 lines
1.7 KiB
C
/* GIMP - The GNU Image Manipulation Program
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* Copyright (C) 1995-2003 Spencer Kimball, Peter Mattis, and others
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __GIMP_TRANSFORM_REGION_H__
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#define __GIMP_TRANSFORM_REGION_H__
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void gimp_transform_region (GimpPickable *pickable,
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GimpContext *context,
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TileManager *orig_tiles,
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gint orig_offset_x,
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gint orig_offset_y,
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PixelRegion *destPR,
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gint dest_x1,
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gint dest_y1,
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gint dest_x2,
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gint dest_y2,
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const GimpMatrix3 *matrix,
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GimpInterpolationType interpolation_type,
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gint recursion_level,
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GimpProgress *progress);
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#endif /* __GIMP_TRANSFORM_REGION_H__ */
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