Files
gimp/app/base/hue-saturation.c
Michael Natterer d9b5207aa2 Change licence to GPLv3 (and to LGPLv3 for libgimp).
2009-01-17  Michael Natterer  <mitch@gimp.org>

	* all files with a GPL header and all COPYING files:

	Change licence to GPLv3 (and to LGPLv3 for libgimp).

	Cleaned up some copyright headers and regenerated the parsers in
	the ImageMap plugin.


svn path=/trunk/; revision=27913
2009-01-17 22:28:01 +00:00

211 lines
6.3 KiB
C

/* GIMP - The GNU Image Manipulation Program
* Copyright (C) 1995 Spencer Kimball and Peter Mattis
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include <glib-object.h>
#include "libgimpcolor/gimpcolor.h"
#include "libgimpmath/gimpmath.h"
#include "base-types.h"
#include "hue-saturation.h"
#include "pixel-region.h"
void
hue_saturation_init (HueSaturation *hs)
{
GimpHueRange partition;
g_return_if_fail (hs != NULL);
hs->overlap = 0.0;
for (partition = GIMP_ALL_HUES; partition <= GIMP_MAGENTA_HUES; partition++)
{
hs->hue[partition] = 0.0;
hs->lightness[partition] = 0.0;
hs->saturation[partition] = 0.0;
}
}
void
hue_saturation_calculate_transfers (HueSaturation *hs)
{
gint value;
gint hue;
gint i;
g_return_if_fail (hs != NULL);
/* Calculate transfers */
for (hue = 0; hue < 6; hue++)
for (i = 0; i < 256; i++)
{
/* Hue */
value = (hs->hue[0] + hs->hue[hue + 1]) * 255.0 / 360.0;
if ((i + value) < 0)
hs->hue_transfer[hue][i] = 255 + (i + value);
else if ((i + value) > 255)
hs->hue_transfer[hue][i] = i + value - 255;
else
hs->hue_transfer[hue][i] = i + value;
/* Lightness */
value = (hs->lightness[0] + hs->lightness[hue + 1]) * 127.0 / 100.0;
value = CLAMP (value, -255, 255);
if (value < 0)
hs->lightness_transfer[hue][i] = (guchar) ((i * (255 + value)) / 255);
else
hs->lightness_transfer[hue][i] = (guchar) (i + ((255 - i) * value) / 255);
/* Saturation */
value = (hs->saturation[0] + hs->saturation[hue + 1]) * 255.0 / 100.0;
value = CLAMP (value, -255, 255);
/* This change affects the way saturation is computed. With the
old code (different code for value < 0), increasing the
saturation affected muted colors very much, and bright colors
less. With the new code, it affects muted colors and bright
colors more or less evenly. For enhancing the color in photos,
the new behavior is exactly what you want. It's hard for me
to imagine a case in which the old behavior is better.
*/
hs->saturation_transfer[hue][i] = CLAMP ((i * (255 + value)) / 255, 0, 255);
}
}
void
hue_saturation (HueSaturation *hs,
PixelRegion *srcPR,
PixelRegion *destPR)
{
const guchar *src, *s;
guchar *dest, *d;
const gint hue_thresholds[] = { 21, 64, 106, 149, 192, 234, 255 };
gint alpha;
gint w, h;
gint r, g, b;
gint hue;
gint hue_counter;
gint secondary_hue = 0;
gboolean use_secondary_hue = FALSE;
gfloat primary_intensity = 0.0;
gfloat secondary_intensity = 0.0;
gfloat overlap_hue = (hs->overlap / 100.0) * 21;
/* Set the transfer arrays (for speed) */
h = srcPR->h;
src = srcPR->data;
dest = destPR->data;
alpha = (srcPR->bytes == 4) ? TRUE : FALSE;
while (h--)
{
w = srcPR->w;
s = src;
d = dest;
while (w--)
{
r = s[RED];
g = s[GREEN];
b = s[BLUE];
gimp_rgb_to_hsl_int (&r, &g, &b);
hue = (r + (128 / 6)) / 6;
for (hue_counter = 0; hue_counter < 7; hue_counter++)
if (r < hue_thresholds[hue_counter] + overlap_hue)
{
gint hue_threshold = hue_thresholds[hue_counter];
hue = hue_counter;
if (overlap_hue > 1.0 && r > hue_threshold - overlap_hue)
{
secondary_hue = hue_counter + 1;
use_secondary_hue = TRUE;
secondary_intensity =
(r - hue_threshold + overlap_hue) / (2.0 * overlap_hue);
primary_intensity = 1.0 - secondary_intensity;
}
else
{
use_secondary_hue = FALSE;
}
break;
}
if (hue >= 6)
{
hue = 0;
use_secondary_hue = FALSE;
}
if (secondary_hue >= 6)
secondary_hue = 0;
if (use_secondary_hue)
{
/* find nearest hue on the circle
* between primary and secondary hue
*/
gint diff;
diff = hs->hue_transfer[hue][r] - hs->hue_transfer[secondary_hue][r];
if (diff < -127 || diff >= 128)
r = (gint) (hs->hue_transfer[hue][r] * primary_intensity +
(hs->hue_transfer[secondary_hue][r] + 255) * secondary_intensity) % 255;
else
r = hs->hue_transfer[hue][r] * primary_intensity +
hs->hue_transfer[secondary_hue][r] * secondary_intensity;
g = hs->saturation_transfer[hue][g] * primary_intensity +
hs->saturation_transfer[secondary_hue][g] * secondary_intensity;
b = hs->lightness_transfer[hue][b] * primary_intensity +
hs->lightness_transfer[secondary_hue][b] * secondary_intensity;
}
else
{
r = hs->hue_transfer[hue][r];
g = hs->saturation_transfer[hue][g];
b = hs->lightness_transfer[hue][b];
}
gimp_hsl_to_rgb_int (&r, &g, &b);
d[RED] = r;
d[GREEN] = g;
d[BLUE] = b;
if (alpha)
d[ALPHA] = s[ALPHA];
s += srcPR->bytes;
d += destPR->bytes;
}
src += srcPR->rowstride;
dest += destPR->rowstride;
}
}