
We don't really need to flow every line art pixel and this new implementation is simpler (because we don't actually need over-featured watershedding), and a lot lot faster, making the line art bucket fill now very reactive. For this, I am keeping the computed distance map, as well as local thickness map around to be used when flooding the line art pixels (basically I try to flood half the stroke thickness). Note that there are still some issues with this new implementation as it doesn't properly flood yet created (i.e. invisible) splines and segments, and in particular the ones between 2 colored sections. I am going to fix this next.
45 lines
2.0 KiB
C
45 lines
2.0 KiB
C
/* GIMP - The GNU Image Manipulation Program
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* Copyright (C) 1995 Spencer Kimball and Peter Mattis
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*
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* Copyright (C) 2017 Sébastien Fourey & David Tchumperlé
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* Copyright (C) 2018 Jehan
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef __GIMP_LINEART__
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#define __GIMP_LINEART__
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GeglBuffer * gimp_lineart_close (GeglBuffer *buffer,
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gboolean select_transparent,
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gfloat stroke_threshold,
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gint minimal_lineart_area,
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gint normal_estimate_mask_size,
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gfloat end_point_rate,
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gint spline_max_length,
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gfloat spline_max_angle,
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gint end_point_connectivity,
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gfloat spline_roundness,
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gboolean allow_self_intersections,
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gint created_regions_significant_area,
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gint created_regions_minimum_area,
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gboolean small_segments_from_spline_sources,
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gint segments_max_length,
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gfloat **lineart_distmap,
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gfloat **lineart_radii);
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#endif /* __GIMP_LINEART__ */
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