Files
gimp/devel-docs
Jehan 1aeee787a8 devel-docs: add a README.md.
This will be the root page for the developer documentation. Note that
there are other files in this directory (old `README` included) which
will need to be deleted but I don't do it just yet on purpose until I
checked them and integrate anything which could be of interest back into
the new documentation.
2022-01-20 22:14:07 +01:00
..
2018-05-26 22:41:54 +02:00
2018-07-14 14:19:27 +02:00
2022-01-20 22:14:07 +01:00

Developers documentation

This manual holds information that you will find useful if you develop a GIMP plug-in or want to contribute to the GIMP core.

People only interested into plug-ins can probably read just the Plug-in development section. If you wish to contribute to all parts of GIMP, the whole documentation is of interest.

TOC

Plug-in development

Concepts

Basics

Plug-ins in GIMP are executables which GIMP can call upon certain conditions. Since they are separate executables, it means that they are run as their own process, making the plug-in infrastructure very robust. No plug-in should ever crash GIMP, even with the worst bugs. If such thing happens, you can consider this a core bug.

On the other hand, a plug-in can mess your opened files, so a badly developed plug-in could still leave your opened images in an undesirable state. If this happens, you'd be advised to close and reopen the file (provided you saved recently).

Another downside of plug-ins is that GIMP currently doesn't have any sandboxing ability. Since we explained that plug-ins are run by GIMP as independant processes, it also means they have the same rights as your GIMP process. Therefore be careful that you trust the source of your plug-ins. You should never run shady plug-ins from untrusted sources.

GIMP comes itself with a lot of plug-ins. Actually nearly all file format support is implemented as a plug-in (XCF support being the exception: the only format implemented as core code). This makes it a very good base to study plug-in development.

Procedural DataBase (PDB)

Obviously since plug-ins are separate processes, they need a way to communicate with GIMP. This is the Procedural Database role, also known as PDB.

The PDB is our protocol allowing plug-ins to request or send information from or to the main GIMP process.

Not only this, but every plug-in has the ability to register one or several procedures itself, which means that any plug-in can call features brought by other plug-ins through the PDB.

libgimp and libgimpui

The GIMP project provides plug-in developers with the libgimp library. This is the main library which any plug-in needs. All the core PDB procedures have a wrapper in libgimp so you actually nearly never need to call PDB procedures explicitly (exception being when you call procedures registered by other plug-ins; these won't have a wrapper).

The libgimpui library is an optional one which provides various graphical interface utility functions, based on the GIMP toolkit (GTK). Of course, it means that linking to this library is not mandatory (unlike libgimp). Some cases where you would not do this are: because you don't need any graphical interface (e.g. a plug-in doing something directly without dialog, or even a plug-in meant to be run on non-GUI servers); because you want to use pure GTK directly without going through libgimpui facility; because you want to make your GUI with another toolkit…

The whole C reference documentation for both these libraries can be generated in the main GIMP build with the --enable-gi-docgen autotools option or the -Dgi-docgen=enabled meson option (you need to have the gi-docgen tools installed).

TODO: add online links when it is up for the new APIs.

Programming Languages

While C is our main language, and the one libgimp and libgimpui are provided in, these 2 libraries are also introspected thanks to the GObject-Introspection (GI) project. It means you can in fact create plug-ins with absolutely any language with a GI binding though of course it may not always be as easy as the theory goes.

The GIMP project explicitly tests the following languages and even provides a test plug-in as a case study:

  • C (not a binding)
  • Python 3 (binding)
  • Lua (binding)
  • Vala (binding)
  • Javascript (binding, not supported on Windows for the time being)

One of the big advantage of these automatic bindings is that they are full-featured since they don't require manual tweaking. Therefore any function in the C library should have an equivalent in any of the bindings.

TODO: binding reference documentation.

Note: several GObject-Introspection's Scheme bindings exist though we haven't tested them. Nevertheless, GIMP also provides historically the "script-fu" interface, based on an integrated Scheme implementation. It is different from the other bindings (even from any GI Scheme binding) and doesn't use libgimp. Please see the Script-fu development section.

Tutorials

TODO: at least in C and in one of the officially supported binding (ideally even in all of them).

Porting from GIMP 2 plug-ins

Script-fu development

Script-fu is its own thing as it is a way to run Scheme script with GIMP. It is itself implemented as an always-running plug-in with its own Scheme mini-interpreter and therefore Script-fu scripts do not use libgimp or libgimpui. They interface with the PDB through the Script-fu plug-in.

Tutorials

Porting from GIMP 2 scripts

GEGL operation development

Custom data

Brushes

Dynamics

Patterns

Themes

Icon themes

GIMP extensions (.gex)

Core development

Newcomers

Core Contributors

Directory structure of the GIMP source tree

Advanced concepts