/* GIMP - The GNU Image Manipulation Program * Copyright (C) 1995 Spencer Kimball and Peter Mattis * * gimpoperationsoftlightmode.c * Copyright (C) 2008 Michael Natterer * 2012 Ville Sokk * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "config.h" #include #include "../operations-types.h" #include "gimpoperationsoftlight.h" static gboolean gimp_operation_softlight_process (GeglOperation *operation, void *in_buf, void *aux_buf, void *aux2_buf, void *out_buf, glong samples, const GeglRectangle *roi, gint level); G_DEFINE_TYPE (GimpOperationSoftlight, gimp_operation_softlight, GIMP_TYPE_OPERATION_POINT_LAYER_MODE) static const gchar* reference_xml = "" "" "" " " " " " B.png" " " " " "" "" " " " A.png" " " "" ""; static void gimp_operation_softlight_class_init (GimpOperationSoftlightClass *klass) { GeglOperationClass *operation_class; GeglOperationPointComposer3Class *point_class; operation_class = GEGL_OPERATION_CLASS (klass); point_class = GEGL_OPERATION_POINT_COMPOSER3_CLASS (klass); gegl_operation_class_set_keys (operation_class, "name", "gimp:softlight", "description", "GIMP softlight mode operation", "reference-image", "soft-light-mode.png", "reference-composition", reference_xml, NULL); point_class->process = gimp_operation_softlight_process; } static void gimp_operation_softlight_init (GimpOperationSoftlight *self) { } static gboolean gimp_operation_softlight_process (GeglOperation *operation, void *in_buf, void *aux_buf, void *aux2_buf, void *out_buf, glong samples, const GeglRectangle *roi, gint level) { gfloat opacity = GIMP_OPERATION_POINT_LAYER_MODE (operation)->opacity; return gimp_operation_softlight_process_pixels (in_buf, aux_buf, aux2_buf, out_buf, opacity, samples, roi, level); } gboolean gimp_operation_softlight_process_pixels (gfloat *in, gfloat *layer, gfloat *mask, gfloat *out, gfloat opacity, glong samples, const GeglRectangle *roi, gint level) { const gboolean has_mask = mask != NULL; while (samples--) { gfloat comp_alpha; comp_alpha = layer[ALPHA] * opacity; if (has_mask) comp_alpha *= *mask; if (comp_alpha != 0.0f) { gint b; for (b = RED; b < ALPHA; b++) { #if 0 /* softlight is now used for what GIMP formerly called * OVERLAY. We fixed OVERLAY to use the right math * (under the name NEW_OVERLAY), and redirect uses of * the old OVERLAY blend mode here. This math was * formerly used for OVERLAY and is exactly the same as * the multiply, screen, comp math used below. * See bug #673501. */ gfloat comp = in[b] * (in[b] + (2.0 * layer[b]) * (1.0 - in[b])); #endif gfloat multiply = in[b] * layer[b]; gfloat screen = 1.0 - (1.0 - in[b]) * (1.0 - layer[b]); gfloat comp = (1.0 - in[b]) * multiply + in[b] * screen; out[b] = comp * comp_alpha + in[b] * (1.0 - comp_alpha); } } else { gint b; for (b = RED; b < ALPHA; b++) { out[b] = in[b]; } } out[ALPHA] = in[ALPHA]; in += 4; layer += 4; out += 4; if (has_mask) mask ++; } return TRUE; }