/* GIMP - The GNU Image Manipulation Program * Copyright (C) 1995 Spencer Kimball and Peter Mattis * * gimp-gegl-loops.c * Copyright (C) 2012 Michael Natterer * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "config.h" #include #include "libgimpmath/gimpmath.h" #include "gimp-gegl-types.h" #include "gimp-babl.h" #include "gimp-gegl-loops.h" void gimp_gegl_convolve (GeglBuffer *src_buffer, const GeglRectangle *src_rect, GeglBuffer *dest_buffer, const GeglRectangle *dest_rect, const gfloat *kernel, gint kernel_size, gdouble divisor, GimpConvolutionType mode, gboolean alpha_weighting) { GeglBufferIterator *dest_iter; gfloat *src; gint src_rowstride; const Babl *src_format; const Babl *dest_format; gint src_components; gint dest_components; src_format = gegl_buffer_get_format (src_buffer); if (babl_format_is_palette (src_format)) src_format = gimp_babl_format (GIMP_RGB, GIMP_PRECISION_FLOAT_LINEAR, babl_format_has_alpha (src_format)); else src_format = gimp_babl_format (gimp_babl_format_get_base_type (src_format), GIMP_PRECISION_FLOAT_LINEAR, babl_format_has_alpha (src_format)); dest_format = gegl_buffer_get_format (dest_buffer); if (babl_format_is_palette (dest_format)) dest_format = gimp_babl_format (GIMP_RGB, GIMP_PRECISION_FLOAT_LINEAR, babl_format_has_alpha (dest_format)); else dest_format = gimp_babl_format (gimp_babl_format_get_base_type (dest_format), GIMP_PRECISION_FLOAT_LINEAR, babl_format_has_alpha (dest_format)); src_components = babl_format_get_n_components (src_format); dest_components = babl_format_get_n_components (dest_format); /* Set up dest iterator */ dest_iter = gegl_buffer_iterator_new (dest_buffer, dest_rect, 0, dest_format, GEGL_ACCESS_WRITE, GEGL_ABYSS_NONE); /* Get source pixel data */ src_rowstride = src_components * src_rect->width; src = g_malloc (sizeof(gfloat) * src_rowstride * src_rect->height); gegl_buffer_get (src_buffer, src_rect, 1.0, src_format, src, GEGL_AUTO_ROWSTRIDE, GEGL_ABYSS_NONE); while (gegl_buffer_iterator_next (dest_iter)) { /* Convolve the src image using the convolution kernel, writing * to dest Convolve is not tile-enabled--use accordingly */ gfloat *dest = dest_iter->data[0]; const gint components = src_components; const gint a_component = components - 1; const gint margin = kernel_size / 2; const gint x1 = 0; const gint y1 = 0; const gint x2 = src_rect->width - 1; const gint y2 = src_rect->height - 1; const gint dest_x1 = dest_iter->roi[0].x; const gint dest_y1 = dest_iter->roi[0].y; const gint dest_x2 = dest_iter->roi[0].x + dest_iter->roi[0].width; const gint dest_y2 = dest_iter->roi[0].y + dest_iter->roi[0].height; gint x, y; gfloat offset; /* If the mode is NEGATIVE_CONVOL, the offset should be 128 */ if (mode == GIMP_NEGATIVE_CONVOL) { offset = 0.5; mode = GIMP_NORMAL_CONVOL; } else { offset = 0.0; } for (y = dest_y1; y < dest_y2; y++) { gfloat *d = dest; if (alpha_weighting) { for (x = dest_x1; x < dest_x2; x++) { const gfloat *m = kernel; gdouble total[4] = { 0.0, 0.0, 0.0, 0.0 }; gdouble weighted_divisor = 0.0; gint i, j, b; for (j = y - margin; j <= y + margin; j++) { for (i = x - margin; i <= x + margin; i++, m++) { gint xx = CLAMP (i, x1, x2); gint yy = CLAMP (j, y1, y2); const gfloat *s = src + yy * src_rowstride + xx * components; const gfloat a = s[a_component]; if (a) { gdouble mult_alpha = *m * a; weighted_divisor += mult_alpha; for (b = 0; b < a_component; b++) total[b] += mult_alpha * s[b]; total[a_component] += mult_alpha; } } } if (weighted_divisor == 0.0) weighted_divisor = divisor; for (b = 0; b < a_component; b++) total[b] /= weighted_divisor; total[a_component] /= divisor; for (b = 0; b < components; b++) { total[b] += offset; if (mode != GIMP_NORMAL_CONVOL && total[b] < 0.0) total[b] = - total[b]; *d++ = CLAMP (total[b], 0.0, 1.0); } } } else { for (x = dest_x1; x < dest_x2; x++) { const gfloat *m = kernel; gdouble total[4] = { 0.0, 0.0, 0.0, 0.0 }; gint i, j, b; for (j = y - margin; j <= y + margin; j++) { for (i = x - margin; i <= x + margin; i++, m++) { gint xx = CLAMP (i, x1, x2); gint yy = CLAMP (j, y1, y2); const gfloat *s = src + yy * src_rowstride + xx * components; for (b = 0; b < components; b++) total[b] += *m * s[b]; } } for (b = 0; b < components; b++) { total[b] = total[b] / divisor + offset; if (mode != GIMP_NORMAL_CONVOL && total[b] < 0.0) total[b] = - total[b]; *d++ = CLAMP (total[b], 0.0, 1.0); } } } dest += dest_iter->roi[0].width * dest_components; } } g_free (src); } void gimp_gegl_dodgeburn (GeglBuffer *src_buffer, const GeglRectangle *src_rect, GeglBuffer *dest_buffer, const GeglRectangle *dest_rect, gdouble exposure, GimpDodgeBurnType type, GimpTransferMode mode) { GeglBufferIterator *iter; if (type == GIMP_DODGE_BURN_TYPE_BURN) exposure = -exposure; iter = gegl_buffer_iterator_new (src_buffer, src_rect, 0, babl_format ("R'G'B'A float"), GEGL_ACCESS_READ, GEGL_ABYSS_NONE); gegl_buffer_iterator_add (iter, dest_buffer, dest_rect, 0, babl_format ("R'G'B'A float"), GEGL_ACCESS_WRITE, GEGL_ABYSS_NONE); switch (mode) { gfloat factor; case GIMP_TRANSFER_HIGHLIGHTS: factor = 1.0 + exposure * (0.333333); while (gegl_buffer_iterator_next (iter)) { gfloat *src = iter->data[0]; gfloat *dest = iter->data[1]; gint count = iter->length; while (count--) { *dest++ = *src++ * factor; *dest++ = *src++ * factor; *dest++ = *src++ * factor; *dest++ = *src++; } } break; case GIMP_TRANSFER_MIDTONES: if (exposure < 0) factor = 1.0 - exposure * (0.333333); else factor = 1.0 / (1.0 + exposure); while (gegl_buffer_iterator_next (iter)) { gfloat *src = iter->data[0]; gfloat *dest = iter->data[1]; gint count = iter->length; while (count--) { *dest++ = pow (*src++, factor); *dest++ = pow (*src++, factor); *dest++ = pow (*src++, factor); *dest++ = *src++; } } break; case GIMP_TRANSFER_SHADOWS: if (exposure >= 0) factor = 0.333333 * exposure; else factor = -0.333333 * exposure; while (gegl_buffer_iterator_next (iter)) { gfloat *src = iter->data[0]; gfloat *dest = iter->data[1]; gint count = iter->length; while (count--) { if (exposure >= 0) { gfloat s; s = *src++; *dest++ = factor + s - factor * s; s = *src++; *dest++ = factor + s - factor * s; s = *src++; *dest++ = factor + s - factor * s; } else { gfloat s; s = *src++; if (s < factor) *dest++ = 0; else /* factor <= value <=1 */ *dest++ = (s - factor) / (1.0 - factor); s = *src++; if (s < factor) *dest++ = 0; else /* factor <= value <=1 */ *dest++ = (s - factor) / (1.0 - factor); s = *src++; if (s < factor) *dest++ = 0; else /* factor <= value <=1 */ *dest++ = (s - factor) / (1.0 - factor); } *dest++ = *src++; } } break; } } /* * blend_pixels patched 8-24-05 to fix bug #163721. Note that this change * causes the function to treat src1 and src2 asymmetrically. This gives the * right behavior for the smudge tool, which is the only user of this function * at the time of patching. If you want to use the function for something * else, caveat emptor. */ void gimp_gegl_smudge_blend (GeglBuffer *top_buffer, const GeglRectangle *top_rect, GeglBuffer *bottom_buffer, const GeglRectangle *bottom_rect, GeglBuffer *dest_buffer, const GeglRectangle *dest_rect, gdouble blend) { GeglBufferIterator *iter; iter = gegl_buffer_iterator_new (top_buffer, top_rect, 0, babl_format ("RGBA float"), GEGL_ACCESS_READ, GEGL_ABYSS_NONE); gegl_buffer_iterator_add (iter, bottom_buffer, bottom_rect, 0, babl_format ("RGBA float"), GEGL_ACCESS_READ, GEGL_ABYSS_NONE); gegl_buffer_iterator_add (iter, dest_buffer, dest_rect, 0, babl_format ("RGBA float"), GEGL_ACCESS_WRITE, GEGL_ABYSS_NONE); while (gegl_buffer_iterator_next (iter)) { const gfloat *top = iter->data[0]; const gfloat *bottom = iter->data[1]; gfloat *dest = iter->data[2]; gint count = iter->length; const gfloat blend1 = 1.0 - blend; const gfloat blend2 = blend; while (count--) { const gfloat a1 = blend1 * bottom[3]; const gfloat a2 = blend2 * top[3]; const gfloat a = a1 + a2; gint b; if (a == 0) { for (b = 0; b < 4; b++) dest[b] = 0; } else { for (b = 0; b < 3; b++) dest[b] = bottom[b] + (bottom[b] * a1 + top[b] * a2 - a * bottom[b]); dest[3] = a; } top += 4; bottom += 4; dest += 4; } } } void gimp_gegl_apply_mask (GeglBuffer *mask_buffer, const GeglRectangle *mask_rect, GeglBuffer *dest_buffer, const GeglRectangle *dest_rect, gdouble opacity) { GeglBufferIterator *iter; iter = gegl_buffer_iterator_new (mask_buffer, mask_rect, 0, babl_format ("Y float"), GEGL_ACCESS_READ, GEGL_ABYSS_NONE); gegl_buffer_iterator_add (iter, dest_buffer, dest_rect, 0, babl_format ("RGBA float"), GEGL_ACCESS_READWRITE, GEGL_ABYSS_NONE); while (gegl_buffer_iterator_next (iter)) { const gfloat *mask = iter->data[0]; gfloat *dest = iter->data[1]; gint count = iter->length; while (count--) { dest[3] *= *mask * opacity; mask += 1; dest += 4; } } } void gimp_gegl_combine_mask (GeglBuffer *mask_buffer, const GeglRectangle *mask_rect, GeglBuffer *dest_buffer, const GeglRectangle *dest_rect, gdouble opacity) { GeglBufferIterator *iter; iter = gegl_buffer_iterator_new (mask_buffer, mask_rect, 0, babl_format ("Y float"), GEGL_ACCESS_READ, GEGL_ABYSS_NONE); gegl_buffer_iterator_add (iter, dest_buffer, dest_rect, 0, babl_format ("Y float"), GEGL_ACCESS_READWRITE, GEGL_ABYSS_NONE); while (gegl_buffer_iterator_next (iter)) { const gfloat *mask = iter->data[0]; gfloat *dest = iter->data[1]; gint count = iter->length; while (count--) { *dest *= *mask * opacity; mask += 1; dest += 1; } } } void gimp_gegl_combine_mask_weird (GeglBuffer *mask_buffer, const GeglRectangle *mask_rect, GeglBuffer *dest_buffer, const GeglRectangle *dest_rect, gdouble opacity, gboolean stipple) { GeglBufferIterator *iter; iter = gegl_buffer_iterator_new (mask_buffer, mask_rect, 0, babl_format ("Y float"), GEGL_ACCESS_READ, GEGL_ABYSS_NONE); gegl_buffer_iterator_add (iter, dest_buffer, dest_rect, 0, babl_format ("Y float"), GEGL_ACCESS_READWRITE, GEGL_ABYSS_NONE); while (gegl_buffer_iterator_next (iter)) { const gfloat *mask = iter->data[0]; gfloat *dest = iter->data[1]; gint count = iter->length; if (stipple) { while (count--) { dest[0] += (1.0 - dest[0]) * *mask * opacity; mask += 1; dest += 1; } } else { while (count--) { if (opacity > dest[0]) dest[0] += (opacity - dest[0]) * *mask * opacity; mask += 1; dest += 1; } } } } void gimp_gegl_replace (GeglBuffer *top_buffer, const GeglRectangle *top_rect, GeglBuffer *bottom_buffer, const GeglRectangle *bottom_rect, GeglBuffer *mask_buffer, const GeglRectangle *mask_rect, GeglBuffer *dest_buffer, const GeglRectangle *dest_rect, gdouble opacity, const gboolean *affect) { GeglBufferIterator *iter; iter = gegl_buffer_iterator_new (top_buffer, top_rect, 0, babl_format ("RGBA float"), GEGL_ACCESS_READ, GEGL_ABYSS_NONE); gegl_buffer_iterator_add (iter, bottom_buffer, bottom_rect, 0, babl_format ("RGBA float"), GEGL_ACCESS_READ, GEGL_ABYSS_NONE); gegl_buffer_iterator_add (iter, mask_buffer, mask_rect, 0, babl_format ("Y float"), GEGL_ACCESS_READ, GEGL_ABYSS_NONE); gegl_buffer_iterator_add (iter, dest_buffer, dest_rect, 0, babl_format ("RGBA float"), GEGL_ACCESS_WRITE, GEGL_ABYSS_NONE); while (gegl_buffer_iterator_next (iter)) { const gfloat *top = iter->data[0]; const gfloat *bottom = iter->data[1]; const gfloat *mask = iter->data[2]; gfloat *dest = iter->data[3]; gint count = iter->length; while (count--) { gint b; gdouble mask_val = *mask * opacity; /* calculate new alpha first. */ gfloat s1_a = bottom[3]; gfloat s2_a = top[3]; gdouble a_val = s1_a + mask_val * (s2_a - s1_a); if (a_val == 0.0) { /* In any case, write out versions of the blending * function that result when combinations of s1_a, s2_a, * and mask_val --> 0 (or mask_val -->1) */ /* 1: s1_a, s2_a, AND mask_val all approach 0+: */ /* 2: s1_a AND s2_a both approach 0+, regardless of mask_val: */ if (s1_a + s2_a == 0.0) { for (b = 0; b < 3; b++) { gfloat new_val; new_val = bottom[b] + mask_val * (top[b] - bottom[b]); dest[b] = affect[b] ? MIN (new_val, 1.0) : bottom[b]; } } /* 3: mask_val AND s1_a both approach 0+, regardless of s2_a */ else if (s1_a + mask_val == 0.0) { for (b = 0; b < 3; b++) dest[b] = bottom[b]; } /* 4: mask_val -->1 AND s2_a -->0, regardless of s1_a */ else if (1.0 - mask_val + s2_a == 0.0) { for (b = 0; b < 3; b++) dest[b] = affect[b] ? top[b] : bottom[b]; } } else { gdouble a_recip = 1.0 / a_val; /* possible optimization: fold a_recip into s1_a and s2_a */ for (b = 0; b < 3; b++) { gfloat new_val = a_recip * (bottom[b] * s1_a + mask_val * (top[b] * s2_a - bottom[b] * s1_a)); dest[b] = affect[b] ? MIN (new_val, 1.0) : bottom[b]; } } dest[3] = affect[3] ? a_val : s1_a; top += 4; bottom += 4; mask += 1; dest += 4; } } }