/* GIMP - The GNU Image Manipulation Program * Copyright (C) 1995 Spencer Kimball and Peter Mattis * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "config.h" #include #include #include #include "libgimpcolor/gimpcolor.h" #include "core-types.h" #include "gegl/gimp-gegl-apply-operation.h" #include "gegl/gimp-gegl-utils.h" #include "gimp-utils.h" #include "gimpbezierdesc.h" #include "gimpchannel.h" #include "gimpdrawable-fill.h" #include "gimperror.h" #include "gimpfilloptions.h" #include "gimpimage.h" #include "gimppattern.h" #include "gimppickable.h" #include "gimpscanconvert.h" #include "vectors/gimpvectors.h" #include "gimp-intl.h" /* public functions */ void gimp_drawable_fill (GimpDrawable *drawable, GimpContext *context, GimpFillType fill_type) { GimpRGB color; GimpPattern *pattern; g_return_if_fail (GIMP_IS_DRAWABLE (drawable)); g_return_if_fail (GIMP_IS_CONTEXT (context)); if (! gimp_get_fill_params (context, fill_type, &color, &pattern, NULL)) return; if (pattern) { GeglBuffer *src_buffer = gimp_pattern_create_buffer (pattern); gegl_buffer_set_pattern (gimp_drawable_get_buffer (drawable), NULL, src_buffer, 0, 0); g_object_unref (src_buffer); } else { GeglColor *gegl_color; gimp_pickable_srgb_to_image_color (GIMP_PICKABLE (drawable), &color, &color); if (! gimp_drawable_has_alpha (drawable)) gimp_rgb_set_alpha (&color, 1.0); gegl_color = gimp_gegl_color_new (&color); gegl_buffer_set_color (gimp_drawable_get_buffer (drawable), NULL, gegl_color); g_object_unref (gegl_color); } gimp_drawable_update (drawable, 0, 0, gimp_item_get_width (GIMP_ITEM (drawable)), gimp_item_get_height (GIMP_ITEM (drawable))); } void gimp_drawable_fill_boundary (GimpDrawable *drawable, GimpFillOptions *options, const GimpBoundSeg *bound_segs, gint n_bound_segs, gint offset_x, gint offset_y, gboolean push_undo) { GimpScanConvert *scan_convert; g_return_if_fail (GIMP_IS_DRAWABLE (drawable)); g_return_if_fail (gimp_item_is_attached (GIMP_ITEM (drawable))); g_return_if_fail (GIMP_IS_FILL_OPTIONS (options)); g_return_if_fail (bound_segs == NULL || n_bound_segs != 0); g_return_if_fail (gimp_fill_options_get_style (options) != GIMP_FILL_STYLE_PATTERN || gimp_context_get_pattern (GIMP_CONTEXT (options)) != NULL); scan_convert = gimp_scan_convert_new_from_boundary (bound_segs, n_bound_segs, offset_x, offset_y); if (scan_convert) { gimp_drawable_fill_scan_convert (drawable, options, scan_convert, push_undo); gimp_scan_convert_free (scan_convert); } } gboolean gimp_drawable_fill_vectors (GimpDrawable *drawable, GimpFillOptions *options, GimpVectors *vectors, gboolean push_undo, GError **error) { const GimpBezierDesc *bezier; g_return_val_if_fail (GIMP_IS_DRAWABLE (drawable), FALSE); g_return_val_if_fail (gimp_item_is_attached (GIMP_ITEM (drawable)), FALSE); g_return_val_if_fail (GIMP_IS_FILL_OPTIONS (options), FALSE); g_return_val_if_fail (GIMP_IS_VECTORS (vectors), FALSE); g_return_val_if_fail (gimp_fill_options_get_style (options) != GIMP_FILL_STYLE_PATTERN || gimp_context_get_pattern (GIMP_CONTEXT (options)) != NULL, FALSE); g_return_val_if_fail (error == NULL || *error == NULL, FALSE); bezier = gimp_vectors_get_bezier (vectors); if (bezier && bezier->num_data > 4) { GimpScanConvert *scan_convert = gimp_scan_convert_new (); gimp_scan_convert_add_bezier (scan_convert, bezier); gimp_drawable_fill_scan_convert (drawable, options, scan_convert, push_undo); gimp_scan_convert_free (scan_convert); return TRUE; } g_set_error_literal (error, GIMP_ERROR, GIMP_FAILED, _("Not enough points to fill")); return FALSE; } void gimp_drawable_fill_scan_convert (GimpDrawable *drawable, GimpFillOptions *options, GimpScanConvert *scan_convert, gboolean push_undo) { GimpContext *context; GimpImage *image; GeglBuffer *buffer; GeglBuffer *mask_buffer; gint x, y, w, h; gint off_x; gint off_y; g_return_if_fail (GIMP_IS_DRAWABLE (drawable)); g_return_if_fail (gimp_item_is_attached (GIMP_ITEM (drawable))); g_return_if_fail (GIMP_IS_FILL_OPTIONS (options)); g_return_if_fail (scan_convert != NULL); g_return_if_fail (gimp_fill_options_get_style (options) != GIMP_FILL_STYLE_PATTERN || gimp_context_get_pattern (GIMP_CONTEXT (options)) != NULL); context = GIMP_CONTEXT (options); image = gimp_item_get_image (GIMP_ITEM (drawable)); /* must call gimp_channel_is_empty() instead of relying on * gimp_item_mask_intersect() because the selection pretends to * be empty while it is being stroked, to prevent masking itself. */ if (gimp_channel_is_empty (gimp_image_get_mask (image))) { x = 0; y = 0; w = gimp_item_get_width (GIMP_ITEM (drawable)); h = gimp_item_get_height (GIMP_ITEM (drawable)); } else if (! gimp_item_mask_intersect (GIMP_ITEM (drawable), &x, &y, &w, &h)) { return; } /* fill a 1-bpp GeglBuffer with black, this will describe the shape * of the stroke. */ mask_buffer = gegl_buffer_new (GEGL_RECTANGLE (0, 0, w, h), babl_format ("Y u8")); /* render the stroke into it */ gimp_item_get_offset (GIMP_ITEM (drawable), &off_x, &off_y); gimp_scan_convert_render (scan_convert, mask_buffer, x + off_x, y + off_y, gimp_fill_options_get_antialias (options)); buffer = gimp_fill_options_create_buffer (options, drawable, GEGL_RECTANGLE (0, 0, w, h)); gimp_gegl_apply_opacity (buffer, NULL, NULL, buffer, mask_buffer, 0, 0, 1.0); g_object_unref (mask_buffer); /* Apply to drawable */ gimp_drawable_apply_buffer (drawable, buffer, GEGL_RECTANGLE (0, 0, w, h), push_undo, C_("undo-type", "Render Stroke"), gimp_context_get_opacity (context), gimp_context_get_paint_mode (context), NULL, x, y); g_object_unref (buffer); gimp_drawable_update (drawable, x, y, w, h); }