#!/usr/bin/perl # # A photo-tiling pluggin. Take an image, and tile it (much like the # mosaic operation, only using other images). # # Written in 1998 (c) by Aaron Sherman . # This plugin may be distributed under the same terms as The Gimp itself. # See http://www.gimp.org/ for more information on The Gimp. # # TODO: # # o Fix undo # o Handle input drawable correctly (for working on selections) # o Find faster ways to sample sub-images. # o More control over cropping # o Scaling vs cropping of sub-images # o Better color matching algorithms # o Test (fix?) non-interactive use... # o Allow tile aspect selection independant of base image use Gimp qw(:auto __ N_); use Gimp::Fu; use Fcntl qw(O_RDWR O_CREAT O_TRUNC); use Gimp::Feature; BEGIN { eval "use DB_File"; $@ and Gimp::Feature::missing('Berkeley DB interface module') } # use strict; # use vars qw($DO_HSV $debug); $DO_HSV = 0; $debug = 0; # This function takes: # Gimp-provided: # Image -- The gimp image to be operated on. # Drawable -- Its drawable # User-provided: # X Tiles -- Number of images to be tiled across. # Y Tiles -- Number of images to be tiled down. # X Cells -- Number of color samples across for each image. # Y Cells -- Number of color samples down for each image. # Duplicates Weight -- Amount of weight to apply against images that # have already been used. # Directories -- Space separated list of directories. # # It will tile the images from the given directories over the given # image to form a mosaic of the original. sub perl_fu_image_tile { my $image = shift; my $drawable = shift; my $xtiles = shift; my $ytiles = shift; my $xcells = shift; my $ycells = shift; my $dupweight = shift; my $dirs = shift; my $cleanup = shift; my $subimages = 0; my $TOP = "$ENV{HOME}/.gimp"; if (! -d $TOP) { $TOP = "/tmp"; if (! -d $TOP) { gimp_message("Don't know where to put temporary files!"); exit(1); } } # Use C-Shell style file globbing to expand given directories, and # allow them to be space-separated. my @dirs = map {glob $_} split /\s+/, $dirs; print "DEBUG: Dir list is ", join(", ", @dirs), "\n" if $debug; my $dir; my $imgwidth = gimp_drawable_width($drawable); my $imgheight = gimp_drawable_height($drawable); my $xtilewidth = int($imgwidth/$xtiles); my $ytileheight = int($imgheight/$ytiles); my $aspect = $xtilewidth/$ytileheight; my $s_aspect = sprintf("%0.3f",$aspect); my $type = gimp_image_base_type($image); my $ndone=0; gimp_image_undo_disable($image); gimp_progress_init("Image Tiling...",-1); my %tile_cache; # Tied to image tile database my %wt_cache; my $stored_keys = 0; # Number of keys stored to date. my $db; # DB_File database reference my $wdb; # One cache file holds the image color samples, which may get re-used # between runs. my $cache_file = "$TOP/image_tile.${s_aspect}.${xcells}X${ycells}"; if (!defined($db = tie(%tile_cache, 'DB_File', $cache_file, O_RDWR|O_CREAT, 0644, $DB_HASH))) { gimp_message("Failed to create tile sample database: $!"); exit(0); } # The other cache file contains image re-use weights, which only get # used once. my $wt_file = "$TOP/image_tile.$$"; if (!defined($wdb=tie(%wt_cache,'DB_File',$wt_file, O_RDWR|O_CREAT|O_TRUNC,0644,$DB_HASH))) { gimp_message("Failed to create weight database: $!"); exit(0); } # Loop over directories, looking for images foreach $dir (@dirs) { print "DEBUG: **** load images from $dir\n" if $debug; gimp_progress_update((40/@dirs)*($ndone++)/100); local *DIR; if (opendir(DIR,$dir)) { my $file; # Only take files with an extension, as Gimp won't be able to # open others. my @files = sort grep {/\.\w+$/} readdir DIR; closedir(DIR); my $filesdone=0; foreach $file (@files) { print "DEBUG: Load file: $file\n" if $debug; gimp_progress_update((40/@dirs)*($ndone-1+($filesdone/@files))/100); $filesdone++; next unless -f "$dir/$file" && -s "$dir/$file"; if (defined $tile_cache{"$dir/$file"}) { $wt_cache{"$dir/$file"} = 0; $subimages++; } else { my $short = $file; my $img; $file = "$dir/$file"; # Open the sub-image, record info about it and close it. eval { # 1 == NON_INTERACTIVE, but symbol does not work.... ? $img = gimp_file_load(1,$file,$file); }; next if $@ || !defined($img) || !$img; my $subtype = gimp_image_base_type($img); if ($subtype != $type) { if ($type == RGB_IMAGE) { gimp_convert_rgb($img); } elsif ($type == GRAY_IMAGE) { gimp_convert_grayscale($img); } elsif ($type == INDEXED_IMAGE) { gimp_convert_indexed($img,1,256); } } my $cells = get_image_cells($img,$xcells,$ycells, $xtilewidth/$ytileheight); $wt_cache{$file} = 0; $tile_cache{$file} = $$cells; $subimages++; $db->sync(0) if ++$stored_keys % 16 == 0; gimp_image_delete($img); } } } else { gimp_message("Cannot open $dir: $!"); } } if ($subimages == 0) { gimp_message("$0: No subimages loaded."); exit(0); } $db->sync(0); $wdb->sync(0); # Now store color info for target image my $dup = gimp_image_new($imgwidth,$imgheight,RGB_IMAGE); gimp_edit_copy($drawable); # gimp 1.1 -deleted $image my $back = gimp_layer_new($dup,$imgwidth,$imgheight,RGB_IMAGE,"Target",100,NORMAL); gimp_image_add_layer($dup,$back,0); my $sel = gimp_edit_paste($back,0); # gimp 1.1 -deleted $dup gimp_floating_sel_anchor($sel); my $oimage = get_image_cells($dup,$xtiles*$xcells,$ytiles*$ycells, $imgwidth/$imgheight,40,60); gimp_image_delete($dup); undef $sel; undef $back; undef $dup; gimp_progress_update(60/100); # Now we have the image data, so it's time to start mapping # in the sub-images. $ndone=0; # Randomize the order in which tiles will be mapped (this reduces the # impact from weighting image re-use) my @todo; for(my $x=0;$x<$xtiles;$x++) { for(my $y=0;$y<$ytiles;$y++) { push(@todo, "$x,$y"); } } for(my $i=0;$i<@todo;$i++) { # Don't need srand(), because we don't need to do it differently every # time. my $target = int(rand(@todo)); my $tmp = $todo[$i]; $todo[$i] = $todo[$target]; $todo[$target] = $tmp; } my @ocells; # Now, map in the sub-images according to the random order determined, above foreach my $coord (@todo) { my($x,$y) = split /,/,$coord,2; gimp_progress_update((60+40/($xtiles*$ytiles)*($ndone++))/100); my $minmatch = undef; my $matchid; # Create a cache of all of the cell samples from the original image for # this tile only. for(my $xcell=0;$xcell<$xcells;$xcell++) { for(my $ycell=0;$ycell<$ycells;$ycell++) { $ocells[$xcell][$ycell] = substr($$oimage, (($x*$xcells + $xcell)*$ytiles*$ycells+ $y*$ycells + $ycell) * 3, 3); } } my $subimg; my $weight; # Loop through all available sub-images and find best fit for this # tile. while(($subimg,$weight)=each %wt_cache) { my $match = 0; for(my $xcell=0;$xcell<$xcells;$xcell++) { my $subfile = $subimg; for(my $ycell=0;$ycell<$ycells;$ycell++) { # Cell samples are stored as packed 3-byte values my($o1,$o2,$o3) = unpack 'CCC', $ocells[$xcell][$ycell]; my($n1,$n2,$n3) = unpack 'CCC', substr($tile_cache{$subfile},($xcell*$ycells+$ycell)*3,3); # 2 methods of comparing: by RGB and by HSV. HSV seems to # give a more accurate map, as it stresses the matching of light # and darkness. We do some weighting of the HSV match so that # we don't care about hue as much if saturation or value is # low, and we don't care about saturation as much if value is low # The net effect is that for a black pixel, you don't care # what color hue tells you it is, because it's always black my $c3_delta = abs($o3 - $n3); my $c2_delta; my $c1_delta; if ($DO_HSV) { # c1 == H, c2 == S, c3 == V $c2_delta = abs($o2 - $n2) * $o3 / 255; $c1_delta = hue_dist($o1,$n1)* 2 * ($o3*$o2/(255**2)); } else { # c1 == R, c2 == G, c3 == B $c2_delta = abs($o2 - $n2); $c1_delta = abs($o1 - $n1); } # Keep a running score of the differences between samples for this # sub-image vs. this tile from the orginal $match += $c1_delta + $c2_delta + $c3_delta; } } # Weight for image duplicates. $match += $wt_cache{$subimg}; if (!defined($minmatch) || $match < $minmatch) { $minmatch = $match; $matchid = $subimg; } } if (!defined($matchid)) { die("image_tile: No subimages selected!"); } # Actually insert the selected image. overlay_image($drawable, $matchid, $xtilewidth*$x, $ytileheight*$y, $xtilewidth, $ytileheight); $wt_cache{$matchid} += $dupweight; } # Finish up. undef $db; untie %tile_cache; undef $wdb; untie %wt_cache; unlink($wt_file); unlink($cache_file) if $cleanup; gimp_progress_update(1); gimp_image_undo_enable($image); gimp_displays_flush(); } # Take IMAGE, XCELLS, YCELLS, TARGET_ASPECT. # Works destructively on IMAGE, and returns a list of anon-lists which # contain the color samples for the given IMAGE. sub get_image_cells { my $img = shift; my $xcells = shift; my $ycells = shift; my $target_aspect = shift; my $start_complete = shift; my $end_complete = shift; # print "Target aspect: $target_aspect\n"; my $file = gimp_image_get_filename($img); # print "$file: "; my $width = gimp_image_width($img)+0; # print "width: $width "; my $height = gimp_image_height($img)+0; # print "height: $height\n"; my $cells = "\0\0\0" x ($xcells * $ycells); return () if $width < 1 || $height < 1; # First crop to fit tiles match_aspect($img,$target_aspect,$width,$height); # Now, scale down to xcells by ycells for color sampling # NOTE: We will re-open this image later if it is chosen. # This scaling is just to get color samples. gimp_image_scale($img,$xcells,$ycells); my $draw = gimp_image_active_drawable($img); for(my $x=0;$x<$xcells;$x++) { if (defined($start_complete)) { gimp_progress_update(($start_complete+ ($end_complete-$start_complete)*$x/$xcells)/100); } for(my $y=0;$y<$ycells;$y++) { # Why is this setting FG? PDB docs seem to indicate that I can shut # that off... my $color = gimp_color_picker($draw,$x,$y,0,1); # Gimp 1.1 -deleted $img my @c; if ($DO_HSV) { @c = rgb2hsv(@$color); } else { @c = @$color; } substr($cells,($x*$ycells+$y)*3,3) = pack('CCC',@c); } } return \$cells; } # Take IMAGE, TARGET_ASPECT, WIDTH (of image), HEIGHT (of image) # Crops IMAGE to match aspect ratio of TARGET_ASPECT. sub match_aspect { my $img = shift; my $target_aspect = shift; my $width = shift; my $height = shift; my $aspect = $width/$height; if ($aspect < $target_aspect) { my $oldheight=$height; $height = int($width/$target_aspect); # print "Image was $width X $oldheight, cropping to $width X $height\n"; gimp_crop($img,$width,$height,0,int(($oldheight-$height)/2)); } elsif ($aspect > $target_aspect) { my $oldwidth=$width; $width = int($target_aspect*$height); # print "Image was $oldwidth X $height, cropping to $width X $height\n"; gimp_crop($img,$width,$height,int(($oldwidth-$width)/2),0); } } # Take DRAWABLE, INFO, X, Y, WIDTH, HEIGHT # Opens image referenced by INFO->{name} and scale/crop to fit in rectagnle # described by X,Y,WIDTH,HEIGHT sub overlay_image { my $draw = shift; my $file = shift; my $x = shift; my $y = shift; my $width = shift; my $height = shift; # 1 == NON_INTERACTIVE, but symbol does not seem to work.... ? my $img = gimp_file_load(1,$file,$file); my $subwidth = gimp_image_width($img); my $subheight = gimp_image_height($img); match_aspect($img,$width/$height,$subwidth,$subheight); gimp_image_scale($img,$width,$height); gimp_edit_copy(gimp_image_active_drawable($img)); #gimp 1.1 -deleted $img my $baseimg = gimp_drawable_image($draw); gimp_rect_select($baseimg,$x,$y,$width,$height,REPLACE,0,0); my $sel = gimp_edit_paste($draw,0); # gimp 1.1 -deleted $baseimg gimp_floating_sel_anchor($sel); gimp_image_delete($img); } # Take a Red, Green, Blue color value and return Hue, Saturation and Value # RGB and HSV data should be in the range 0-255 (note Hue is usually # represented as 0-360, but here is scaled to be 0-255). sub rgb2hsv { my $r = shift; my $g = shift; my $b = shift; my($h,$s,$v); my $min = undef; my $max = 0; foreach my $color ($r, $g, $b) { $min = $color if !defined($min) || $min>$color; $max = $color if $color > $max; } $v = $max; $s = $max?int(($max-$min)/$max*255+0.5):0; if ($s == 0) { $h = 0; } else { my $d = $max - $min; if ($r == $max) { $h = ($g-$b)/$d; } elsif ($g == $max) { $h = 2+($b-$r)/$d; } else { $h = 4+($r-$g)/$d; } # This: # $h *= 60; # $h += 360 if $h < 0; # $h *= (256/360); # , simplified is this: $h= int(($h+($h<0?6:0)) * 128 / 3 + 0.5); } return ($h,$s,$v); } # Caclulate the "distance" between to HSV hue values in the range 0-255. sub hue_dist { my $h1 = shift; my $h2 = shift; my $d = abs($h1-$h2); return($d>128?(256-$d):$d); } # Gimp::Fu registration routine for placing this function into gimp's PDB register "image_tile", "Tile images to form a larger Image", "Use Image Tile to take a directory of images and use it to construct a single, existing image, sort of like the Filters/Artistic/Mosaic plugin, but with images as the tiles.", "Aaron Sherman", "Aaron Sherman (c)", "1999-03-15", N_"/Filters/Map/Image Tile", "*", [ # Image and drawable are given for free... # [PF_IMAGE, "Input image", undef], # [PF_DRAWABLE, "Input drawable", undef], [PF_INT32, "tiles_x", "Number of tiles (X)", 10], [PF_INT32, "tiles_y", "Number of tiles (Y)", 10], [PF_INT32, "samples_x", "Number of sample cells per tile (X)", 4], [PF_INT32, "samples_y", "Number of sample cells per tile (Y)", 4], [PF_INT32, "duplicates", "Duplicates (0[lots] - 100[none])", 5], [PF_STRING, "image_dirs", "Sub-image directories (space speparated)"], [PF_TOGGLE, "delete_cached", "Delete cached image samples?", 0] ], \&perl_fu_image_tile; exit main; __END__ =head1 NAME image_tile - An image tiling plug-in for The Gimp =head1 SYNOPSIS B is called from The Gimp under the Perl-Fu image menu. =head1 DESCRIPTION B is a plug-in for The Gimp that re-creates an image by tiling many sub-images which are in turn chosen for their likeness to a part of the original. In other words, you give image_tile a base image (the one you open in The Gimp, and call image_tile on) and a list of directories to find other images in. It then tiles small versions of the images over the original image in such a way that you can still make out the original if you squint hard enough. =head1 LIMITATIONS B requires a large number of image to work from. This is because it needs to divide up your original image and for each tile, find another image which looks like that tile. This can require anywhere from 2000 to tens of thousands of component images. image_tile will use as much disk space as is required to store the sampling information that it creates for each of the sub images. However, its use of memory is much more conservative. The assumption being that a lot more people have a Gig of disk free than a Gig of RAM. So, expect a large file to be created in your .gimp directory (you can select automatic cleanup of this file if you wish). =head1 PARAMETERS When you bring up the image tiler, you are given several options. Each of these is detailed below: =over 5 =item Number of tiles The number of tiles in the X and Y directions must be given. This is the number of sub-images that will be tiled across and down your original image. =item Number of cells In each tile, the image tiler will sample color areas to determine a match. The more color areas you sample, the more accurate the match, but this also increases memory, disk and time usage. The default of 4 cells in each direction is good for most tiling which is meant to be viewed on-line. Print-quality tiling will have to use more samples to get even finer details right. =item Duplicate weight This is a number from 0 to 100 (actually, there is no real upper bound, but 100 is a practical upper limit). This is a weight applied to each sub-image each time it has been selected. Thus, if you use a hight weight, images will tend to be chosen only once. If you use a low weight, images will be chosen as many times as they happen to be the best fit. A weight of 0 will lead to the most accurate match, but due to the repetition of some images, you may find the resulting image to be difficult to make out. =item Sub-Image directories This is a space-separated list of the directories in which The Gimp will be able to load sub-images. You may use B-style file "globing" such as C or C. =item Delete cached image samples This toggle button will tell the image tiler whether or not to delete the cached image samples that it creates while reading the sub-images. If you are planning to attempt matching these sub-images against this base image again (say, adding a few new files, or brightening the base image first), you will probably want to keep them around, as the time savings is huge. However, since these samples are based on aspect ratio and number of cells, you cannot re-use the samples if you change the number of tiles or number of cells. Sorry. =back =head1 AUTHOR Written in 1998 (c) by Aaron Sherman =head1 BUGS Most of the I in the image tiler are actually just design limitations. For example: =over 5 =item * The images must all be the same aspect ratio, so B will crop them to match the target aspect ratio. Because of the large number of images involved, it is impractical to specify a crop area for each one, so the center of the image is chosen. =item * If The Gimp library were multi-threaded the image tiler would read more than one sub-image at a time. =item * Directory selection is crude. Gimp needs a file/directory selection model for plug-ins similar to the color selection model. =item * If some of your sub-images are bad, the image tiler will display an error message when trying to load them. This can result in a I of messages for a multi-thousand image database. =item * URLs should be handled as image directories. =item * Some text describing what image directory is being searched would be nice, but this would require more code than I want to write right now. =back =head1 SEE ALSO L, L, L: the Gimp module for perl. =cut