#ifndef MAPOBJECTSHADEH #define MAPOBJECTSHADEH #include #include #include #include #include #include "mapobject_main.h" #include "mapobject_image.h" typedef GckRGB (*get_ray_color_func)(GckVector3 *pos); extern get_ray_color_func get_ray_color; extern GckRGB get_ray_color_plane (GckVector3 *pos); extern GckRGB get_ray_color_sphere (GckVector3 *pos); extern GckRGB get_ray_color_box (GckVector3 *pos); extern GckRGB get_ray_color_cylinder (GckVector3 *pos); extern void compute_bounding_box (void); extern void vecmulmat (GckVector3 *u,GckVector3 *v,gfloat m[16]); extern void rotatemat (gfloat angle,GckVector3 *v,gfloat m[16]); extern void transpose_mat (gfloat m[16]); extern void matmul (gfloat a[16],gfloat b[16],gfloat c[16]); extern void ident_mat (gfloat m[16]); #endif